Posted June 28, 2013 (edited) I suggest the creation of a wooden scaffold like this ...to be used inside of tall walls (or any case that fits player's creative plans).It should be created on tile not border and allow a second line of tall walls adjacent to it on the other side of border tiles (like a sandwich) so that the effect of walking on the outer walls is also accomplished.Should someone chooses not to build a 2nd line of walls, they could have the option to add wooden fence or wooden parapet (so that it fits the design) on the open side. A 2nd scaffold piece should be added in the form of stairs going up. Since we may build the walls either on North-South axis or East-West, the stair-scaffold should be able to build towards the direction you're facing. As far as Height is concerned... And below is a rough representation in planner.. (scaffold-stair represented by tables ) If done correctly (mechanics-wise) it should also be used as a bridge between multistory houses, or to cover terrain slope differences (where the floor 2 is on same level to a raised slope and you want an entrance directly from elevated tile-into-upper-floor) PS. The scaffold has no defensive value whatsoever, nor it adds obstacle to a catapult.PS2. Archery should be allowed from ontop of scaffold, regardless whatever walls may exist past it (since it is such an elevated position). Only houses cannot be shot over. Edited June 28, 2013 by KalinMenajin 3 Share this post Link to post Share on other sites
Posted June 28, 2013 now that is an idea that could be fleshed out a bit :3 anyone knows how the multi story buildings are working code wise? cause it would be interesting to know if we can have multi story structures without the "house protection" or management, but more acting like normal fences it would be great if we could make those structures specially for castles^^ Share this post Link to post Share on other sites