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LouisC

Invisible Items So Far, Farming Nerf, More Bad Things

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After the "improvement" of 1.1:


 


Large chests are invisible.


Wooden fence gates are invisible.  (I can see wooden fences, just not the gates.)


On wooden door units, the doors are invisible (although the 'wall' portion of the door unit is visible).


 


Most crucially:  Many monsters are now invisible.


I could not see a rat.


I *could* see a crocodile.


On a lava spider, I could not see the spider, but could see the lava aura and the smoke.


On a hell hound, I could see the fiery aura but not the hound itself.


 


 


 


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PS to the previous:


 


Horses and bison are also invisible.


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I am also having this issue, has there been a fix for it yet?


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Just my observation, all things that are not visible are animated.  Chests are opening, horses are moving, avatars are moving.


 


On characters i can see helmets, rest is invisble.


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More data:


 


I can see the handles and sides of a large cart, but not the wheels.


 


More invisible creatures:  dog, mountain lion, spider.


(I'm no longer convinced I could actually see the crocodile.  I can see corpses, so I may have seen a crocodile corpse.)


 


On iron fence gates, I see the stone side pillars, but not the actual gate.


 


I don't see felled trees.


 


Basically:  as Vean points out, if it's animated, it doesn't appear to be visible.


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Some modifications to the previous:


 


Crocodiles really are visible.


 


And so are palisade doors.


 


So it's not simply "animated objects."


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model_loading_threads = 1

set this to 16 and report again

it is in the launcher in the "Advanced graphics" tab - 'Model loading threads:'

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With GLSL disabled I get things that wont' render, lamps, bsb's, templars, etc...  with it enabled everything is damn near black.  Nvidia GPU and Intel CPU


 



>>> Launch queue entry exiting.

Using LWJGL display 1600:900:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.2018)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 9500 GT/PCIe/SSE2

OpenGL version: 3.3.0

OpenGL extensions:

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_clear_buffer_object

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_debug

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

 

Loaded material material.mesh.default

Missing required resource 

Loaded material material.mesh.skin

Loaded material material.mesh.skin_solid

Loaded material material.mesh.static

Loaded material material.mesh.static_solid

Loaded material material.mesh.tex0

Loaded material material.mesh.vegetation

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Error connection to server, giving up.

java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at com.wurmonline.client.f.a(SourceFile:156)

at com.wurmonline.client.f.g(SourceFile:54)

at com.wurmonline.client.h.run(SourceFile:1461)

at java.lang.Thread.run(Unknown Source)

Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)

at java.net.URLConnection.getHeaderFieldLong(Unknown Source)

at java.net.URLConnection.getContentLengthLong(Unknown Source)

at java.net.URLConnection.getContentLength(Unknown Source)

at com.wurmonline.client.f.a(SourceFile:155)

... 3 more

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (12). Texture Size: 512

Initializing font texture for SansSerif (12, italic). Texture Size: 128

Loading window positions from C:\Wurm\players\Zcyre\windows_1600x900.txt

Loading props file C:\Wurm\players\Zcyre\windows_1600x900.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Wurm\players\Zcyre\logs\_Event.2013-06.txt

Disabling Nagles

Writing to C:\Wurm\players\Zcyre\logs\Alliance.2013-06.txt

Login successful

Executing C:\Wurm\configs\Testing\autorun.txt

Starting update of login splash image...

Writing to C:\Wurm\players\Zcyre\logs\_Local.2013-06.txt

Writing to C:\Wurm\players\Zcyre\logs\_Friends.2013-06.txt

Writing to C:\Wurm\players\Zcyre\logs\CA_HELP.2013-06.txt

Finished loading new login splash image!

Experimental direct buffer cleaner init successful

Writing to C:\Wurm\players\Zcyre\logs\irc.rizon.net._Server.2013-06.txt

Saving window positions to C:\Wurm\players\Zcyre\windows_1600x900.txt

Saving props file C:\Wurm\players\Zcyre\windows_1600x900.txt

Loading window positions from C:\Wurm\players\Zcyre\windows_1600x838.txt

Loading props file C:\Wurm\players\Zcyre\windows_1600x838.txt

Writing to C:\Wurm\players\Zcyre\logs\irc.rizon.net._wurm.2013-06.txt

Writing to C:\Wurm\players\Zcyre\logs\irc.rizon.net._CAcomms.2013-06.txt

No mapping found for hair6

Writing to C:\Wurm\players\Zcyre\logs\Village.2013-06.txt

Writing to C:\Wurm\players\Zcyre\logs\Freedom.2013-06.txt

Memory waste, optimizing already shared mesh: LargeChest-lib-largechest

Writing to C:\Wurm\players\Zcyre\logs\_Combat.2013-06.txt

Saved screenshot to C:\Wurm\players\Zcyre\screenshots\wurm.20130623.2123.jpg.

Initializing font texture for Monospaced (12). Texture Size: 128


 


3PLRgxY.jpg


Edited by Griebo

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@KaiH (#35):
 

The game won't let me change that setting.  (It's set to 2.)  It's grayed, and the drop-down doesn't activate.  (Same is true for many of the graphics settings, btw.)

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Yep, random stuff keeps disappearing, though not permanently.  Relog seems to fix it, most of the time.


 


Today a large sign vanished that I planted the day before.  I thought perhaps someone took it down or moved it, so I planted a replacement and logged off.  I came back later to find 2 identical large signs overlapping on the exact same spot. 


 


Lamps in caves appear only about half the time.  Makes it frustrating to navigate down there.  Bins, forges, even an Epic Portal tend to disappear as well.


 


Intel CPU and Nvidia GPU here.  GLSL disabled (otherwise everything is super dark).


 


EDIT: "refresh" in the console seems to work without needing to relog.


Edited by Frontier

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Refresh command does not change thing for me.


 


Bins and forges are always visible for me, must be different cause.


Edited by Vean

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@KaiH (#35):

 

The game won't let me change that setting.  (It's set to 2.)  It's grayed, and the drop-down doesn't activate.  (Same is true for many of the graphics settings, btw.)

Many changes can only be applied before launching the game. Try altering the settings from the launch window (before login).

  • Like 1

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But who does have 16 cores to handle 16 threads?! :P


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Many changes can only be applied before launching the game. Try altering the settings from the launch window (before login).

OK.  Thanks.

 

Tried it (setting model_loading_threads to 16).  Didn't work.    :-(

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Did not work for me as well, but crashed game once :P


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But setting "GLSL Shader support" (under "Compatability") to "disabled" *did* work!     ;-)


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Yes, it solved my problem too!


Edited by Vean

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But setting "GLSL Shader support" (under "Compatability") to "disabled" *did* work!     ;-)

 

This fixed my issues also.

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