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Delvin

1.1 Update: Extreme Frame Rate Drop On Mac

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My computer: two-year-old Macbook Pro


CPU: 2.3 GHz Intel Core i5


RAM: 4GB 1333MHz DDR3


Graphics: Intel HD Graphics 3000 384 MB


Not a bad machine; it runs all other games with decent settings.


 


Before the 1.1 update, my computer ran Wurm Online fairly well, with moderate graphics settings and something like 20-30 fps.  Since the 1.1 update, which was supposedly going to increase performance, my FPS has dropped to about 4.  I have lowered all graphics/advanced graphics settings to their minimum, and even disabled VBO support and pbuffer, but this only gave me another 1-2 FPS, which is still unplayable, even putting aside that the world looks beyond hideous.


 


I have already seen the thread about "optimal settings" on an older machine, and even tried the settings recommended there, but that didn't help either, so please don't spam me with links to it.  It will NOT help me, thank you.


 


As everyone else I spoke to in-game has had increased performance since the update, and since they were using Windows, I surmise that this is a compatibility glitch with Apple's Java release.


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If you do not have crashing or graphical issues, leave VBO and Pbuffer enabled, they increase performance

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Or put GLSL to Core, I put mine to Core - runs fine!


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I disabled GSGL shader support and that restored my frame rate to about what it was before the update.  I hope this helps anyone else with similar issues.


 


Thanks, Wollschaf!

Edited by Delvin

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Or put GLSL to Core, I put mine to Core - runs fine!

It was on Core before, and that is apparently why my frame rate was so low.  Set on disabled, Wurm runs fine.  Please note that I'm running on a Mac, which may have compatibility issues.

 

Went from ~60FPS in Kyara, to 15-29fps.

Try disabling GLSL shader support.  What operating system are you running on?

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If you do not have crashing or graphical issues, leave VBO and Pbuffer enabled, they increase performance

doesn't make a difference for me, dissabling glsl gives me higher fps but wathever i do my gpu still isn't being used

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It was on Core before, and that is apparently why my frame rate was so low.  Set on disabled, Wurm runs fine.  Please note that I'm running on a Mac, which may have compatibility issues.

 

Try disabling GLSL shader support.  What operating system are you running on?

Hmm, I did this earlier and I was immediately crashing. I just attempted it again and it worked for a matter of 25 seconds before crashing (BUT!! my fps was back to normal!!)

 

 

I am running Windows 7, disabling GLSL causes this crash:

 

Unexpected crash while playing The error was: <Comparison method violates its general contract!>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Time is Wed Jun 19 21:31:18 BST 2013

Running client version 3.2

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: amd64, version: 6.1)

Java version: 1.7.0_21 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 23.21-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

>>> Main thread exiting.

Loading character kix

Loading config Good Detail

Loading props file C:\Users\USERNAME\Desktop\Wurm\configs\Good Detail\gamesettings.txt

Loading props file C:\Users\USERNAME\Desktop\Wurm\players\kix\password.txt

>>> LoginFrame queue entry exiting.

Loading character metaldragon

Loading props file C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\password.txt

Saving props file C:\Users\USERNAME\Desktop\Wurm\configs\Good Detail\gamesettings.txt

Saving props file C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\password.txt

Saving props file C:\Users\USERNAME\Desktop\Wurm\configs\Good Detail\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1368)

Options up-to-date!

Loading props file C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\playerdata.txt

Loading props file C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\stats.txt

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\Desktop\Wurm\console.metaldragon.log

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = true

collada_animations = 2

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

display_settings = false:false:0:1360:768:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 0

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = true

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = true

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = false

max_texture_size = 3

mega_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = false

player_texture_size = 1

reflection_texture_size = 1

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 0

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 3

shift_drag_default = 10

showKChat = true

show_body_in_inventory = true

show_old_quickbar = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 2

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = false

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = false

sound_play_buzz = false

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = false

sound_play_music = false

sound_play_weather = false

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 4

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = false

use_fbo_reflections = false

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\Desktop\Wurm\configs\Good Detail\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1360:768:0:0 (false)

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.2018)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 660 Ti/PCIe/SSE2

OpenGL version: 4.3.0

OpenGL extensions:

    GL_AMD_multi_draw_indirect

    GL_AMD_seamless_cubemap_per_texture

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_clear_buffer_object

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_compute_shader

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_store

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_debug

    GL_KTX_buffer_region

    GL_NV_bindless_texture

    GL_NV_blend_square

    GL_NV_compute_program5

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_draw_texture

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program5_mem_extended

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_atomic_counters

    GL_NV_shader_atomic_float

    GL_NV_shader_buffer_load

    GL_NV_shader_storage_buffer_object

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_NVX_nvenc_interop

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

Loaded material material.mesh.default

Missing required resource

Loaded material material.mesh.skin

Loaded material material.mesh.skin_solid

Loaded material material.mesh.static

Loaded material material.mesh.static_solid

Loaded material material.mesh.tex0

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Error connection to server, giving up.

java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

 at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

 at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

 at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

 at java.lang.reflect.Constructor.newInstance(Unknown Source)

 at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

 at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

 at java.security.AccessController.doPrivileged(Native Method)

 at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)

 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

 at com.wurmonline.client.f.a(SourceFile:156)

 at com.wurmonline.client.f.h(SourceFile:104)

 at com.wurmonline.client.h.run(SourceFile:1439)

 at java.lang.Thread.run(Unknown Source)

Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

 at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)

 at java.net.URLConnection.getHeaderFieldLong(Unknown Source)

 at java.net.URLConnection.getContentLengthLong(Unknown Source)

 at java.net.URLConnection.getContentLength(Unknown Source)

 at com.wurmonline.client.f.a(SourceFile:155)

 ... 3 more

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\windows_1360x768.txt

Loading props file C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\windows_1360x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\logs\_Event.2013-06.txt

Disabling Nagles

Writing to C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\logs\Alliance.2013-06.txt

Writing to C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\logs\_Friends.2013-06.txt

Login successful

Executing C:\Users\USERNAME\Desktop\Wurm\configs\Good Detail\autorun.txt

Can't toggle "fps", no such thing to toggle.

Usage: toggle (achievements | chat | compass | console | debug | event | fightspam | friends | gui | health | improve | inventory | mainmenu | menubar | mouselook | options | selected | skills | spelleffects | stats | target | timers | toolbelt | wikisearch)

Starting update of login splash image...

Writing to C:\Users\USERNAME\Desktop\Wurm\players\metaldragon\logs\Village.2013-06.txt

Execution aborted at connection 1, iteration 3038

Run time  1m, local time Wed Jun 19 21:33:28 BST 2013

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.IllegalArgumentException: Comparison method violates its general contract!

 at java.util.TimSort.mergeHi(Unknown Source)

 at java.util.TimSort.mergeAt(Unknown Source)

 at java.util.TimSort.mergeForceCollapse(Unknown Source)

 at java.util.TimSort.sort(Unknown Source)

 at java.util.TimSort.sort(Unknown Source)

 at java.util.Arrays.sort(Unknown Source)

 at java.util.Collections.sort(Unknown Source)

 at class.hw.a(SourceFile:143)

 at com.wurmonline.client.h.e(SourceFile:326)

 at com.wurmonline.client.h.run(SourceFile:1439)

 at java.lang.Thread.run(Unknown Source)

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Hmm, I did this earlier and I was immediately crashing. I just attempted it again and it worked for a matter of 25 seconds before crashing (BUT!! my fps was back to normal!!)

 

Try disabling VBO support and pbuffer.  I did that, and I still crash sometimes (mainly while moving), but the problem is less severe.

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I was having the same issue as Delvin on my Mac and disabling GSGL sorted it out.  


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