Posted June 19, 2013 (edited) http://postimg.org/image/btwgfvjd5/ ****************Fixed: disable GSSL shader in the compatibility tab Edited June 19, 2013 by Cookiesauras Share this post Link to post Share on other sites
Posted June 19, 2013 Had the same issue - servers just came down for another update, but hopefully this will fix it for me. Thank you! Share this post Link to post Share on other sites
Posted June 19, 2013 Post your console.log with GLSL enabled please Share this post Link to post Share on other sites
Posted June 19, 2013 http://imgur.com/C3Wo27j with glsl shader Share this post Link to post Share on other sites
Posted June 19, 2013 Post your console.log with GLSL enabled please Servers are in maintenance mode at present or I would happilly comply Share this post Link to post Share on other sites
Posted June 19, 2013 Servers are in maintenance mode at present or I would happilly comply Try the test server? Share this post Link to post Share on other sites
Posted June 19, 2013 All animation tekstures se like it.http://postimg.org/image/w9ohqriif/ Share this post Link to post Share on other sites
Posted June 19, 2013 At least your paper doll actually reflected the stuff worn somehow. Mine just remained a skeleton. Share this post Link to post Share on other sites
Posted June 19, 2013 Heb, you have to click the "show player" button (or whatever it is). But the textures on that were messed up for me too. It didn't show my shiny armor. Share this post Link to post Share on other sites
Posted June 19, 2013 Console log with GLSL enabled (bug is still present) >>> Launch queue entry exiting.Using LWJGL display 1366:768:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.0Adapter info: igdumd64 (null)OpenGL vendor: IntelOpenGL renderer: Intel® HD Graphics FamilyOpenGL version: 3.0.0 - Build 8.15.10.2291OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_objectDepth clamping disabled, enabling to allow capability test.Core Depth clamping not available.Extension Depth clamping not available.GLSL version: 1.30 - Intel Build 8.15.10.2291GLSL max vertex uniforms: 512 (512)GLSL max fragment uniforms: 1024 (1024)GLSL max varyings: 41 (41)Shader 'shader.white.vertex' log: No errors.Loaded vertex shader shader.white.vertexShader 'shader.white.fragment' log: No errors.Loaded pixel shader shader.white.fragmentProgram 'program.white' link: No errors.Bind attribute: gl_VertexUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultMissing required resourceShader 'shader.skin_tex0.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.vertexShader 'shader.tex0+col.fragment' log: No errors.Loaded pixel shader shader.tex0+col.fragmentProgram 'program.skin_tex0' link: No errors.Bind attribute: gl_MultiTexCoord0Bind attribute: gl_VertexBind attribute: gl_NormalBind attribute: gl_ColorBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0': 6 activeUpdating uniforms for 'program.skin_tex0'Uniform failed sanity check: bones has location 21626880Uniform failed sanity check: tex0 has location 21692416Updated uniforms for 'program.skin_tex0': 0 active (112)Loaded program program.skin_tex0Loaded material material.mesh.skinShader 'shader.skin_solid.vertex' log: No errors.Loaded vertex shader shader.skin_solid.vertexShader 'shader.col.fragment' log: No errors.Loaded pixel shader shader.col.fragmentProgram 'program.skin_solid' link: No errors.Bind attribute: gl_VertexBind attribute: gl_ColorBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid'Uniform failed sanity check: bones has location 21626880Updated uniforms for 'program.skin_solid': 0 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidShader 'shader.static_tex0.vertex' log: No errors.Loaded vertex shader shader.static_tex0.vertexProgram 'program.static_tex0' link: No errors.Bind attribute: gl_MultiTexCoord0Bind attribute: gl_NormalBind attribute: gl_VertexBind attribute: gl_ColorUpdated attributes for 'program.static_tex0': 4 activeUpdating uniforms for 'program.static_tex0'Uniform failed sanity check: tex0 has location 21626880Updated uniforms for 'program.static_tex0': 0 active (111)Loaded program program.static_tex0Loaded material material.mesh.staticShader 'shader.static_solid.vertex' log: No errors.Loaded vertex shader shader.static_solid.vertexProgram 'program.static_solid' link: No errors.Bind attribute: gl_ColorBind attribute: gl_VertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidShader 'shader.tex0.vertex' log: No errors.Loaded vertex shader shader.tex0.vertexShader 'shader.tex0.fragment' log: No errors.Loaded pixel shader shader.tex0.fragmentProgram 'program.tex0' link: No errors.Bind attribute: gl_MultiTexCoord0Bind attribute: gl_VertexUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0'Uniform failed sanity check: tex0 has location 21626880Updated uniforms for 'program.tex0': 0 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsError connection to server, giving up.java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.wurmonline.client.f.a(SourceFile:156) at com.wurmonline.client.f.h(SourceFile:104) at com.wurmonline.client.h.run(SourceFile:1439) at java.lang.Thread.run(Unknown Source)Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source) at java.net.URLConnection.getHeaderFieldLong(Unknown Source) at java.net.URLConnection.getContentLengthLong(Unknown Source) at java.net.URLConnection.getContentLength(Unknown Source) at com.wurmonline.client.f.a(SourceFile:155) ... 3 moreStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (13). Texture Size: 512Initializing font texture for SansSerif (13, italic). Texture Size: 128Loading window positions from C:\Games\wurm\players\Tantamee\windows_1366x768.txtLoading props file C:\Games\wurm\players\Tantamee\windows_1366x768.txtGui initializedStartup Phase - Preparing terrainShader 'shader.water.vertex' log: No errors.Loaded vertex shader shader.water.vertexShader 'shader.water.fragment' log: No errors.Loaded pixel shader shader.water.fragmentProgram 'program.water' link: No errors.Bind attribute: gl_VertexUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water'Uniform failed sanity check: eyeCoord has location 21626880Uniform failed sanity check: windDirAndForce has location 21692416Uniform failed sanity check: normalTex has location 21757952Uniform failed sanity check: reflectionTex has location 21823488Updated uniforms for 'program.water': 0 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Games\wurm\players\Tantamee\logs\_Event.2013-06.txtDisabling NaglesWriting to C:\Games\wurm\players\Tantamee\logs\Alliance.2013-06.txtLogin successfulExecuting C:\Games\wurm\configs\default\autorun.txtStarting update of login splash image...Writing to C:\Games\wurm\players\Tantamee\logs\Village.2013-06.txtWriting to C:\Games\wurm\players\Tantamee\logs\_Friends.2013-06.txtWriting to C:\Games\wurm\players\Tantamee\logs\CA_HELP.2013-06.txtFinished loading new login splash image!Saving window positions to C:\Games\wurm\players\Tantamee\windows_1366x768.txtSaving props file C:\Games\wurm\players\Tantamee\windows_1366x768.txtLoading window positions from C:\Games\wurm\players\Tantamee\windows_1366x706.txtLoading props file C:\Games\wurm\players\Tantamee\windows_1366x706.txtInitializing font texture for SansSerif (15, bold). Texture Size: 256Writing to C:\Games\wurm\players\Tantamee\logs\Freedom.2013-06.txtWriting to C:\Games\wurm\players\Tantamee\logs\GL-Freedom.2013-06.txtInitializing font texture for Monospaced (13). Texture Size: 128 Share this post Link to post Share on other sites
Posted June 19, 2013 Are all of you using intel graphics? Share this post Link to post Share on other sites
Posted June 19, 2013 (edited) · Hidden by KaiH, June 19, 2013 - inappropriate for tech board Hidden by KaiH, June 19, 2013 - inappropriate for tech board big suprise new patch and 10000000000 bugs, gg wurm Edited June 19, 2013 by Bigby Share this post Link to post
Posted June 19, 2013 Mine's an intel HD chipset as well. Share this post Link to post Share on other sites
Posted June 19, 2013 Mine's an intel HD chipset as well. same, although disabling GLSL seemed to fix it Share this post Link to post Share on other sites
Posted June 19, 2013 @Bialebambo, could you try updating your ati drivers? Share this post Link to post Share on other sites
Posted June 19, 2013 same, although disabling GLSL seemed to fix it Same as well. The console log was with GLSL enabled - disabling it fixed the problem for me. Share this post Link to post Share on other sites
Posted June 20, 2013 "VBO support :Disabled" but more crash. Share this post Link to post Share on other sites
Posted June 20, 2013 Please run the latest client with GLSL enabled and let me know if the problem is solved Share this post Link to post Share on other sites
Posted June 20, 2013 The same way is on latest client. Share this post Link to post Share on other sites