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Texture Bug With The New Update

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Had the same issue - servers just came down for another update, but hopefully this will fix it for me.  Thank you!


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Post your console.log with GLSL enabled please

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Post your console.log with GLSL enabled please

 

Servers are in maintenance mode at present or I would happilly comply :) 

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Servers are in maintenance mode at present or I would happilly comply :)

Try the test server?

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At least your paper doll actually reflected the stuff worn somehow.


 


Mine just remained a skeleton.


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Heb, you have to click the "show player" button (or whatever it is). But the textures on that were messed up for me too. It didn't show my shiny armor.


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Console log with GLSL enabled (bug is still present)

 

>>> Launch queue entry exiting.
Using LWJGL display 1366:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: igdumd64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics Family
OpenGL version: 3.0.0 - Build 8.15.10.2291
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_EXT_texture_snorm
    GL_INTEL_performance_queries
    GL_ARB_vertex_array_object

Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.30  - Intel Build 8.15.10.2291
GLSL max vertex uniforms: 512 (512)
GLSL max fragment uniforms: 1024 (1024)
GLSL max varyings: 41 (41)
Shader 'shader.white.vertex' log: No errors.

Loaded vertex shader shader.white.vertex
Shader 'shader.white.fragment' log: No errors.

Loaded pixel shader shader.white.fragment
Program 'program.white' link: No errors.

Bind attribute: gl_Vertex
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Missing required resource
Shader 'shader.skin_tex0.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.vertex
Shader 'shader.tex0+col.fragment' log: No errors.

Loaded pixel shader shader.tex0+col.fragment
Program 'program.skin_tex0' link: No errors.

Bind attribute: gl_MultiTexCoord0
Bind attribute: gl_Vertex
Bind attribute: gl_Normal
Bind attribute: gl_Color
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0': 6 active
Updating uniforms for 'program.skin_tex0'
Uniform failed sanity check: bones has location 21626880
Uniform failed sanity check: tex0 has location 21692416
Updated uniforms for 'program.skin_tex0': 0 active (112)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Shader 'shader.skin_solid.vertex' log: No errors.

Loaded vertex shader shader.skin_solid.vertex
Shader 'shader.col.fragment' log: No errors.

Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' link: No errors.

Bind attribute: gl_Vertex
Bind attribute: gl_Color
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Uniform failed sanity check: bones has location 21626880
Updated uniforms for 'program.skin_solid': 0 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Shader 'shader.static_tex0.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.vertex
Program 'program.static_tex0' link: No errors.

Bind attribute: gl_MultiTexCoord0
Bind attribute: gl_Normal
Bind attribute: gl_Vertex
Bind attribute: gl_Color
Updated attributes for 'program.static_tex0': 4 active
Updating uniforms for 'program.static_tex0'
Uniform failed sanity check: tex0 has location 21626880
Updated uniforms for 'program.static_tex0': 0 active (111)
Loaded program program.static_tex0
Loaded material material.mesh.static
Shader 'shader.static_solid.vertex' log: No errors.

Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' link: No errors.

Bind attribute: gl_Color
Bind attribute: gl_Vertex
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Shader 'shader.tex0.vertex' log: No errors.

Loaded vertex shader shader.tex0.vertex
Shader 'shader.tex0.fragment' log: No errors.

Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' link: No errors.

Bind attribute: gl_MultiTexCoord0
Bind attribute: gl_Vertex
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
Uniform failed sanity check: tex0 has location 21626880
Updated uniforms for 'program.tex0': 0 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Error connection to server, giving up.
java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at com.wurmonline.client.f.a(SourceFile:156)
    at com.wurmonline.client.f.h(SourceFile:104)
    at com.wurmonline.client.h.run(SourceFile:1439)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)
    at java.net.URLConnection.getHeaderFieldLong(Unknown Source)
    at java.net.URLConnection.getContentLengthLong(Unknown Source)
    at java.net.URLConnection.getContentLength(Unknown Source)
    at com.wurmonline.client.f.a(SourceFile:155)
    ... 3 more
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Setting up..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Loading window positions from C:\Games\wurm\players\Tantamee\windows_1366x768.txt
Loading props file C:\Games\wurm\players\Tantamee\windows_1366x768.txt
Gui initialized
Startup Phase - Preparing terrain
Shader 'shader.water.vertex' log: No errors.

Loaded vertex shader shader.water.vertex
Shader 'shader.water.fragment' log: No errors.

Loaded pixel shader shader.water.fragment
Program 'program.water' link: No errors.

Bind attribute: gl_Vertex
Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
Uniform failed sanity check: eyeCoord has location 21626880
Uniform failed sanity check: windDirAndForce has location 21692416
Uniform failed sanity check: normalTex has location 21757952
Uniform failed sanity check: reflectionTex has location 21823488
Updated uniforms for 'program.water': 0 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\wurm\players\Tantamee\logs\_Event.2013-06.txt
Disabling Nagles
Writing to C:\Games\wurm\players\Tantamee\logs\Alliance.2013-06.txt
Login successful
Executing C:\Games\wurm\configs\default\autorun.txt
Starting update of login splash image...
Writing to C:\Games\wurm\players\Tantamee\logs\Village.2013-06.txt
Writing to C:\Games\wurm\players\Tantamee\logs\_Friends.2013-06.txt
Writing to C:\Games\wurm\players\Tantamee\logs\CA_HELP.2013-06.txt
Finished loading new login splash image!
Saving window positions to C:\Games\wurm\players\Tantamee\windows_1366x768.txt
Saving props file C:\Games\wurm\players\Tantamee\windows_1366x768.txt
Loading window positions from C:\Games\wurm\players\Tantamee\windows_1366x706.txt
Loading props file C:\Games\wurm\players\Tantamee\windows_1366x706.txt
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Writing to C:\Games\wurm\players\Tantamee\logs\Freedom.2013-06.txt
Writing to C:\Games\wurm\players\Tantamee\logs\GL-Freedom.2013-06.txt
Initializing font texture for Monospaced (13). Texture Size: 128
 

 

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Posted (edited) · Hidden by KaiH, June 19, 2013 - inappropriate for tech board
Hidden by KaiH, June 19, 2013 - inappropriate for tech board

big suprise new patch and 10000000000 bugs, gg wurm


Edited by Bigby

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Mine's an intel HD chipset as well.

same, although disabling GLSL seemed to fix it

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@Bialebambo, could you try updating your ati drivers?

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same, although disabling GLSL seemed to fix it

Same as well.  The console log was with GLSL enabled - disabling it fixed the problem for me.

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Please run the latest client with GLSL enabled and let me know if the problem is solved

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