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Xantshmeshnilnon

Can't See Equipment On 'body' And In Inventory Window

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Image below shows everything. Relogging several times didn't help. I was playing like always, quit game for an hour, when I was back all that appeared. Seems like items are equipped (while fighting against monsters I can hear shield blocking and sword swinging), just can't see and reach them. backpack on the torso, toolbelt on legs. Out of reach. Any ideas how to solve it?


 


fkuVB8S.jpg


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Hit escape then if you see character click that.


 


may be a paperdoll bug and it was accidently put on now.


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>>> Launch queue entry exiting.

Using LWJGL display 1600:1000:0:0 (false)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.vertex

Loaded pixel shader shader.tex0.fragment

Loaded program program.skin_tex0

Loaded material material.mesh.skin

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: aticfx64 (8.17.10.1091)

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Mobility Radeon HD 4500/5100 Series

OpenGL version: 3.3.11005 Compatibility Profile Context

OpenGL extensions:

GL_AMDX_debug_output

GL_AMDX_vertex_shader_tessellator

GL_AMD_conservative_depth

GL_AMD_debug_output

GL_AMD_depth_clamp_separate

GL_AMD_draw_buffers_blend

GL_AMD_name_gen_delete

GL_AMD_performance_monitor

GL_AMD_pinned_memory

GL_AMD_sample_positions

GL_AMD_seamless_cubemap_per_texture

GL_AMD_shader_stencil_export

GL_AMD_texture_cube_map_array

GL_AMD_texture_texture4

GL_AMD_vertex_shader_tessellator

GL_ARB_ES2_compatibility

GL_ARB_blend_func_extended

GL_ARB_color_buffer_float

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_instanced_arrays

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_bit_encoding

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_shader_stencil_export

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shadow

GL_ARB_shadow_ambient

GL_ARB_sync

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_compression

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_snorm

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_meminfo

GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_copy_buffer

GL_EXT_copy_texture

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_histogram

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_EXT_subtexture

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_explicit_multisample

GL_NV_float_buffer

GL_NV_half_float

GL_NV_primitive_restart

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_swap_control

GLSL version: 3.30

Error connection to server, giving up.

java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at com.wurmonline.client.f.a(SourceFile:156)

at com.wurmonline.client.f.h(SourceFile:104)

at com.wurmonline.client.h.run(SourceFile:1379)

at java.lang.Thread.run(Unknown Source)

Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source)

at java.net.URLConnection.getHeaderFieldLong(Unknown Source)

at java.net.URLConnection.getContentLengthLong(Unknown Source)

at java.net.URLConnection.getContentLength(Unknown Source)

at com.wurmonline.client.f.a(SourceFile:155)

... 3 more

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Xantshmeshnilnon\windows_1600x1000.txt

Loading props file C:\Users\USERNAME\wurm\players\Xantshmeshnilnon\windows_1600x1000.txt

Gui initialized

Startup Phase - Preparing terrain

Loaded vertex shader shader.water.vertex

Loaded pixel shader shader.water.fragment

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\Xantshmeshnilnon\logs\_Event.2013-06.txt

Disabling Nagles

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Writing to C:\Users\USERNAME\wurm\players\Xantshmeshnilnon\logs\CA_HELP.2013-06.txt

Finished loading new login splash image!

Null tile type: 32 at (267,236)! Please let client developers know!

Null tile type: 32 at (238,207)! Please let client developers know!

Null tile type: 32 at (270,197)! Please let client developers know!

Null tile type: 32 at (84,191)! Please let client developers know!

Null tile type: 32 at (233,177)! Please let client developers know!

Null tile type: 32 at (79,170)! Please let client developers know!

Null tile type: 32 at (40,279)! Please let client developers know!

Null tile type: 32 at (8,280)! Please let client developers know!

Null tile type: 32 at (40,284)! Please let client developers know!

Null tile type: 32 at (38,287)! Please let client developers know!

Null tile type: 32 at (39,287)! Please let client developers know!

Null tile type: 32 at (13,289)! Please let client developers know!

Null tile type: 32 at (222,152)! Please let client developers know!

Null tile type: 32 at (11,292)! Please let client developers know!

Null tile type: 32 at (33,294)! Please let client developers know!

Null tile type: 32 at (34,294)! Please let client developers know!

Null tile type: 32 at (35,294)! Please let client developers know!

Null tile type: 32 at (36,294)! Please let client developers know!

Null tile type: 32 at (37,294)! Please let client developers know!

Null tile type: 32 at (38,294)! Please let client developers know!

Null tile type: 32 at (35,312)! Please let client developers know!

Null tile type: 32 at (36,312)! Please let client developers know!

Null tile type: 32 at (37,312)! Please let client developers know!

Null tile type: 32 at (38,312)! Please let client developers know!

Null tile type: 32 at (202,121)! Please let client developers know!

Null tile type: 32 at (17,326)! Please let client developers know!

Null tile type: 32 at (50,327)! Please let client developers know!

Null tile type: 32 at (50,344)! Please let client developers know!

Null tile type: 32 at (503,365)! Please let client developers know!

Null tile type: 32 at (32,370)! Please let client developers know!

Null tile type: 32 at (86,371)! Please let client developers know!

Null tile type: 32 at (488,374)! Please let client developers know!

Null tile type: 32 at (273,246)! Please let client developers know!

Null tile type: 32 at (503,365)! Please let client developers know!

Null tile type: 32 at (32,370)! Please let client developers know!

Null tile type: 32 at (86,371)! Please let client developers know!

Initializing font texture for Monospaced (11). Texture Size: 128

Wurm Online 3.1.77-4859

 

Reinstalling client didn't help. I have Java 7.1 u21 64-bit only installed. It might not be a client issue although it looks like it is. 

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Another strange info. I just have died. When got back my corpse I can see only items from main inventory. All items from my body (armor, toolbelt, backpack, even writs!) are gone. But still I can enter my house. Its an argument for server side issue (unless items exist but client can't see them). Now I really can't play like always ^_^ Please help.


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Did you use the Epic Portal by chance?  I notice I bugged out one graphically when I went over and back.  


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Epic portal didn't help. 


 


After 5.1 release I can see all my items back again. Seems like problem is no more. Topic might be closed.


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