Posted June 17, 2013 So all of us miners and deed owners with those large mines with a tonne of veins of varying ql hate having to go up to every vein prospecting it to find out its ql every time we need some ore. Usually we have to place signs to mark the vein ql, or we run around prospecting each vein trying to find the ql that's right for what you need at this time. How about a mouseover ability just like farming has, digging has etc, but linked to prospecting skill. It would have the same tile/skill ratio as digging and farming, and it would only tell us the ql range ie, Good, Very Good, Utmost, etc so that tuning forks don't become obsolete. So, what do you think? 1 Share this post Link to post Share on other sites
Posted June 17, 2013 At a high prospect level, yes. (Give us a reason to go above 60) Share this post Link to post Share on other sites
Posted June 17, 2013 Agreed, mining today made me think of it. I hate running around having to hunt for low ql veins for making things like nails etc. I'd gladly grind it to 70 for this mouseover ability 1 Share this post Link to post Share on other sites
Posted June 17, 2013 Difficult to compare to farming and digging since there is no relation whatsoever, they don't have QL based tiles.Huge -1. Use signs, they are here for a reason (to be used). Share this post Link to post Share on other sites
Posted June 17, 2013 Difficult to compare to farming and digging since there is no relation whatsoever, they don't have QL based tiles. Huge -1. Use signs, they are here for a reason (to be used). The mousover ability for digging allows you to see slopes, much more convenient then examining each individual slope. The mouseover ability for farming allows you to see growth stage and tended/untended, again much more convenient then examining each individual farm tile. Signs aren't a great way to mark them, takes time to make them and imp them. Plus they decay so you have to keep an eye on their damage. If you have a large mine with a tonne of veins, that's a lot of signs. 1 Share this post Link to post Share on other sites
Posted June 17, 2013 +1 and 60 prospecting sounds reasonable Share this post Link to post Share on other sites
Posted June 17, 2013 (Give us a reason to go above 60) *cough* v1.1 *cough* Share this post Link to post Share on other sites
Posted June 17, 2013 +1 but not just veins, rock tiles too - but yeah, over 50 skill at least Share this post Link to post Share on other sites
Posted June 17, 2013 +1 but not just veins, rock tiles too - but yeah, over 50 skill at least The suggestion is for all tiles that can be mined Share this post Link to post Share on other sites
Posted June 17, 2013 Just do what I do. Build a statue next to the vein. Then when ql is known name statue vg 84.Pretty easy to understand, and that way low level players know what veins the can and cannot mine. Share this post Link to post Share on other sites
Posted June 17, 2013 Vg 84 wad an example.... Can't edit from my phone. Share this post Link to post Share on other sites
Posted June 17, 2013 Don't need high prospecting this way either. Well not everyone anyhow Share this post Link to post Share on other sites
Posted June 17, 2013 *cough* v1.1 *cough* But it's not a huge improvement or worth to go above 60 for... Share this post Link to post Share on other sites
Posted June 18, 2013 I'll say no, as would like to get rid of the mouseovers and use more visual clues Share this post Link to post Share on other sites
Posted June 18, 2013 Well a quicker way to see the ql, slopes, growth stages etc are welcomed by me, whether it's a mouseover or a "visual cue". Mouseover until a visual cue would be nice temporary thing though Share this post Link to post Share on other sites
Posted June 19, 2013 I'll say no, as would like to get rid of the mouseovers and use more visual clues OH visual clues like what XD i am very interested O.o maybe also visual clues for veins with salt and flint XD Share this post Link to post Share on other sites
Posted June 19, 2013 "Visual clues" are fine, but a lot of us are forced to play WURM on minimal (or close to minimal) details, otherwise it turned into slow moving preview of screenshots ... this is that point where FPS (frames per second) changing into SPF (seconds per frame). And I hope, that such "visual clues" will be visible on minimal details too. If not, mouse over texts are more welcome. Share this post Link to post Share on other sites
Posted June 19, 2013 It's very easy for tich and others with high end options to forget there are still some of us using low end options. Share this post Link to post Share on other sites
Posted June 20, 2013 If its a texture change it shouldn't be a problem for anyone. Share this post Link to post Share on other sites