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Etherdrifter

More Healing Options

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New healing options :

 

Stitch up
Requires : Needle, a certain amount of thread, First aid at 20
Usable on : Medium or worse Cuts and holes

Effect : If successful reduces wound severity, if fails, thread loss and low chance of needle loss.  Regardless of success or failure inflicts the hurting status.  Needle quality effects success chance, thread quality effects how much severity is reduced.

 

 

Tournequet

Requires : Any cloth clothing object of reasonable size, any light rope like object, First aid at 50

Usable on : Any bad non-bruise wound

Effect : Prevents the wound from worsening for a short amount of time.  Duration determined by quality of item used.  Failure damages item used.  Success converts it into a tournequet on the wound which decays rapidly.

 

 

Cauterise

Requires : A red hot item, 80 first aid
Usable on : Bad non-bruise wounds
Effect : Reduces wound severity to medium, inflicts hurting and several minor wounds "burns" that heal over time automatically.  Failure inflicts the burns but does not reduce the wound severity.  Item is not consumed or damaged by success or failure.


Optional Extra : At 21 first aid cotton can be converted into bandages which weigh as much as rags and keep their quality.  Failure to convert consumes the cotton.

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+1 to more healing options


and maybe more diseases ?


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Tourniquet should only be able to be applied to legs, feet, hands and arms imo.


 


Cauterising I think should only be used for trying to heal infected wounds. It should not reduce the severity of a wound.


 


I don't see a need for the specific bandages though.


 


Otherwise I like the additions.


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Cauterizing may heal an infection, but I can guarantee it will also do a nasty burn wound.

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Tournequet You are losing a limb.  But do like the sewing part.

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Stitching and cleaning are good.

Making splints and casts for immobilizing bone breaks come to mind too.

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Splints and casts do sound good :

Require 2 shafts and some leather to make.  Drastically increase the heal speed of a bad or worse limb wound but prone to being broken in combat.  I'd say at least 40 or 50 first aid to make?

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Oh yeah almost forgot pouring water on burns.

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Also we can add drugs into alchemy - like antitoxin for more easy recovery from venom wounds, antibiotics to slow decease worsening etc. I know that antibiotics invented in 20th century but something like this was still used in medieval age - like herbal mixtures. So we only need to name it right


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(crushed wemp + papyrus sheets) + steel and flint = ????


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+1 I love the idea and would make pvp more interesting if bone breaking was added. *Your hand breaks and you drop your sword* hahahah


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