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Nadroj

Hate Path Lvl 11 Ability

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Just out of interest, are you immune to dispells?


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Your also overlooking the fact that you got some handy abilities on the low end of the path which did not take a fraction of the work to gain. And before you jump and say "oh they have a long cool down" I'd still take the possibility of one kill maybe 2 kills in a day over enchant grass

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Just out of interest, are you immune to dispells?

 

No. Dispel doesn't count as aggressive. In terms of game code an "aggressive spell" is one that would make you engage the person in combat for casting it on them. You cast fireheart/smite/drain health on someone you immediately target them and if in melee range you'll engage in melee. Dispel doesn't do this and so doesn't count as aggressive.

 

Basically for 8 months of effort all i can block is fireheart, drain health, drain stamina, rotting gut, worm brains and shard of ice. Most of which are rarely used ever. Essentially all i've gained out of this is that HotS beloved drain health can't hit me. Noone on chaos plays HotS....FML.

 

I really hope this is unintended. The ability CLEARLY states it should ignore all aggressive spells.

Edited by Nadroj

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i think the pillar spells are more of a defencive spell to allow your allies time to back off and get away  imo


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Lol what. They're an offensive spell which DOES damage to enemy players. 


 


Imo path 11 should ignore armour enchants, wep enchants, you name it, everything.


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Lol what. They're an offensive spell which DOES damage to enemy players. 

 

Imo path 11 should ignore armour enchants, wep enchants, you name it, everything.

 

Then what is the purpose of path of power ability 2? Ignores elemental damage which lasts only 30 minutes?

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Can a dev just tell me if this is intended so i know for sure if i wasted 8 months of my life for a useless ability. Then i can switch to a different path and sulk.


 


Lets face it, even if it went as far as what Red is suggesting it STILL wouldn't be half as powerful as shield of the gone is.


Edited by Nadroj

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AoE doesn't engage you in combat however similar to dispel though IIRC?

I think its an issue rolf needs to confirm is broken or not.

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id like path of love buffed 2, healing 3 damage more every 10 minutes is not as powerful as any of them.


 


allow me to use my hands as a permanent salve like robes, except only heals bruises or allow all healing actions to be 1.5x more effective or or I dunno just make it overpowered for me :D


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But at no personal cost in terms of negative modifiers. Bad Redd. Path of hate is just fine as it is. No one is asking you to walk on tiles which may potentially be fire pillared. That's what path of power is for I think

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AoE doesn't engage you in combat however similar to dispel though IIRC?

I think its an issue rolf needs to confirm is broken or not.

 

If you cast fire pillar directly on a player it is aggressive and does target/engage in combat. Dispel does not.

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Gotta love all the JK people jumping on this to say "No its fine as it is" because they dont want MR people to have a fair and on par ability to the rest of the level 11 abilitys. 


 


Spose we should just wait for Rolf to look into this. IMO all aggressive spells are those which do damage and/or effect you in a bad way. This should include dispell, fireheart, firepillar, aosp, wa, RT FA, etc. 


Edited by Redd

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I don't care about kingdom bias i just want to know if this is intended because if it is i'm really pissed off that i wasted all these months for a practically useless ability and i'll switch and waste about 6 months getting Shield of the Gone instead. Probably just in time for that to get nerfed lol.


 


I didn't post this thread to have a discussion about how powerful each and every ability in each and every meditation path is. I posted it because i want someone to tell me if Hate path lvl 11 not blocking AoE is bugged or not. Simple as that. Complain that its Over or Under powered after we actually have that information please guys.


Edited by Nadroj

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The spell is'nt targeting you as it's aoe. And if something does'nt target you specifically it can hardly be classified as aggressive. It's just unfortunate that fire pillar does nice damage. Besides next you'll want sword erchants to fail against you. Can't they be classed as aggressive spells also

 

AOE is not aggressive LOL

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i think the pillar spells are more of a defencive spell to allow your allies time to back off and get away  imo

 

 

I dont know when you pvped last but I use AOE to kill, like everyone else does...

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If it doesn't block pillar spells then lvl 11 hate needs a serious buff or a new idea instead of this useless perk


 


 


Compared to lvl 11 knowledge and lvl 11 insanity this is a joke, protection against what... fireheart? seen that maybe once if not 0 times in pvp, lvl 11 path of hate needs a serious buff or a new idea to it, maybe 3x the chance to score critical hits or something such as that rather then something next to useless.


Edited by Che

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What about love, isn't that even worse off?


 


Also, you mustn't forget path of hate has more abilities than just the level 11 one. It can't be a simple comparison between two level 11 abilities. Path of insanity has no damage boosts, instead it gets some crappy refresh option in the early levels. That said, I don't think it's unfair to give immunity to all spells because Gone would still be better. It balances out when taking the damage bonus in account.


 


Path of Love really has some crappy abilities though...


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Mikey has a point, Pillars could be considered defensive or aggressive.  That can't be said about Fireheart or Shard of Ice, those are 100% attack spells.


 


 


 


But the truth is, what's the harm in allowing it be immuned?  I don't think many realize but if 1 guy out of a group of 10 has the immunity, what would happen?  Think about it.  The one guy who would be alone on a pillar spell, the other 9 have to fall back, and this 1 guy is stranded alone against all the fighters.  Really hardly an advantage, it's hardly even usable to get any sort of kill.  I guess maybe on Chaos it's more plausible to "Farwalker' across pillar spells to help and get off quickly, but overall I just don't see a select few with the ability to do much.  They will just divide their group up.  


 


It's a win-lose ability, you ignore damage but if the rest of your kingdom mates can't, it's not really beneficial, so I don't see the harm in it applying to Hate ability.  


Edited by Postes

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What about love, isn't that even worse off?

 

Also, you mustn't forget path of hate has more abilities than just the level 11 one. It can't be a simple comparison between two level 11 abilities. Path of insanity has no damage boosts, instead it gets some crappy refresh option in the early levels. That said, I don't think it's unfair to give immunity to all spells because Gone would still be better. It balances out when taking the damage bonus in account.

 

Path of Love really has some crappy abilities though...

 

Firstly i said i just want to know if this is a bug not argue about the powers of every meditation path.

 

Secondly yes we CAN think of it just in terms of the lvl 11 abilities because those are the ones that require an enormously difficult 70 meditating skill and a minimum of 6 months to achieve

 

Posteh makes a reasonable point, there's really no harm in making this ability ignore aoe spells  as its far from OP for a select few people to be able to use the ability. I believe that would be why Redd was suggesting it should in fact block weapon enchantments as well.

 

All these arguments are moot at this point seeing as all we really need right now is for Rolf to confirm if its intended or not.

Edited by Nadroj

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weapon enchants are blocked already by "elemental immunity" i believe via path of power (i think?), i think thats sorta more unique to that power, so i'd prefer even it wasnt really switched to both sides


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thered be little reason too go  power otherwise, traimmunity is so meh, and i dont know if it ever works as if never run over a traof any kind, very few use them, and the lava spawning is so restricted its almost worthless, but lvl 9 makes ufor those imo 


i think hates level 11 is very good as it is, but it does say all agressive sells, so either the descrition should be changed to single target sell immunity or illars added to what doesn't hurt you

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Compared to lvl 11 knowledge and lvl 11 insanity this is a joke, protection against what... fireheart? seen that maybe once if not 0 times in pvp, lvl 11 path of hate needs a serious buff or a new idea to it, maybe 3x the chance to score critical hits or something such as that rather then something next to useless.

 

I agree it needs a buff but 3x chance to do critical hits seems like far too much of a buff, can you imagine what that would be like with hate activated? I'm pretty sure you can't block critical hits with shield/weapon so people would just destroy everyone with it.

 

Just make it so pillar spells are blocked too and I think it would be pretty good. Hell, even make it a 'permanent' ability if you like. At the same time maybe give the Path of Power a little boost so that path isn't worse than hate, make it so you can't drown and you don't take falling damage or something.

Edited by Gavin

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How in the world can that be intended? It's an aggressive spell!

 

[17:26:58] Congratulations! You have now reached the level of Free of the path of hate!

[17:26:58] You now ignore aggressive spells.

 

Apparently i don't...

Elemental pillar =/= Aggressive target spell

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Also the other abilities that hate has makes up for 11 being "less than par" as you see it.


 


Double damage is pretty crazy, not to mention fear, which expels all guards from fighting you.


 


Insanity's level 11 is balance considering the first 3 abilities are quite lack-luster.


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Balance....my ass. The other abilities don't take 6+ months to achieve with hard work just to find out that the ability barely does anything and the description is a lie.


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