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Ronnie

Crash When Using Trader

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Trying to trade things to my trader and the game crashes 3rd time in a row now....

 

Congratulations, you found a bug in the test client: <WARNING: Price change in item update!>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
Time is Mon May 27 17:11:42 CDT 2013
Running client version 3.1.77-4895 [unstable]

=== System information ===
Executing from C:\Users\USERNAME\Desktop\Shortcuts\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_21 (Oracle Corporation)
Jvm version: 23.21-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character IronHack
Loading config Alt
Loading props file C:\Users\USERNAME\wurm\configs\Alt\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\IronHack\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\IronHack\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\Alt\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1166)
Loaded pack graphics.jar (r1247)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\IronHack\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\IronHack\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.IronHack.log

=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 0
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
display_settings = false:true:0:1366:768:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 70
fps_limit = 60
fps_limit_background = 15
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skin = false
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 1
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_guest = false
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 1
submit_client_data = 2
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 1
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\Alt\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1366:768:0:0 (false)

Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.vertex
Loaded pixel shader shader.tex0.fragment
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: aticfx64 (8.17.10.1107)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Mobility Radeon HD 4650
OpenGL version: 3.3.11318 Compatibility Profile Context
OpenGL extensions:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 3.30
Disabling GPU skinning due to disabled GLSL and/or VBO
Server response: Invalid request.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\IronHack\windows_1366x768.txt
Loading props file C:\Users\USERNAME\wurm\players\IronHack\windows_1366x768.txt
Gui initialized
Startup Phase - Preparing terrain
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\_Event.2013-05.txt
Disabling Nagles
Login successful
Executing C:\Users\USERNAME\wurm\configs\Alt\autorun.txt
Starting update of login splash image...
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\Alliance.2013-05.txt
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\CA_HELP.2013-05.txt
Finished loading new login splash image!
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\GL-Freedom.2013-05.txt
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\Freedom.2013-05.txt
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\_Local.2013-05.txt
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\_Combat.2013-05.txt
Writing to C:\Users\USERNAME\wurm\players\IronHack\logs\_Skills.2013-05.txt
Execution aborted at connection 1, iteration 12981
Run time 3m, local time Mon May 27 17:15:57 CDT 2013
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.d: WARNING: Price change in item update!
at com.wurmonline.client.d.b(SourceFile:61)
at com.wurmonline.client.d.a(SourceFile:35)
at class.ah.a(SourceFile:326)
at class.j.a(SourceFile:2344)
at class.k.a(SourceFile:930)
at class.mc.c(SourceFile:534)
at class.k.a(SourceFile:194)
at com.wurmonline.client.h.e(SourceFile:317)
at com.wurmonline.client.h.run(SourceFile:1385)
at java.lang.Thread.run(Unknown Source)

Edited by Ronnie

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Old bug that has been around for awhile and probably wont be fixed anytime soon.


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