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Seviago

Y U Nerf Rare?

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I just used my rare hatchet, and got a 92QL log from a 91QL felled tree. I have 91 Woodcutting.

Sounds like the OP is wrong.

 

What comes to digging, woodcutting and mining, what OP is saying only applies to mining. Also, its not +0.01 because after hundreds of attempts there was more than +0.01 (my best was +0.99; 90.99ql ore from 90ql vein).

 

My friend had good theory about this, saying that "capped" is bugged... and now I just forgot the details, but the point was that what would fall "just under" the cap but "high enough" would get the full +1.00 bonus and that would take the resulting quality above the +0.01 raised mark. It seemed to make sense when comparing the amount of shards of ranges in single qualities to the number of higher than +0.01 mark shards.

 

So, the speculation is that by trying to manage us to not get past 99ql with rare/supreme/fantastic, the was a mistake made. So, bug? It seems so. There just aint explanation why just mining (and we didnt get any of our 99+ skill WC/Digger to join a rare tool to do the tests what happens that high) ;)

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Bug or not, this is also affecting other things too. I mined some 96.01ql rock shards (from a 96ql capped rock tile with a rare pickaxe) and started to make whetstones out from with a rare stone chisel and I am only able to make 96.02ql whetstones. Before these changes I was able to make 98ql whetstones from 97ql rock shards.


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Rolf can't code his game based on people paying outrageous prices for items.

Really? Rolf the man who is asking for more money is spoon fed silver sales from rares.... can't code his game to make money?.... bad bussiness model no wonder we have lost like 2k premium accounts since march....

Knee jerk price change, knee jerk nerf things that make people buy silver you know some people might say rolf is trying to keep wurm a small player base.

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Anyone able to tell me what their current state is?

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Anyone able to tell me what their current state is?

working on it.

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seems to be from a 96 vien i get 96.17 (i'm on epic and have 90 mining)


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seems to be from a 96 vien i get 96.17 (i'm on epic and have 90 mining)

That sounds good enough at that ql tbh

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I think 1 quality in a hundred quality was fair enough. It made them useful but not necessary.

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The fact is game should encourage people to use rares, instead of discouraging them to do so.

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So this was changed again. Any reports of the new functionality?


 


I have the highest mining skill on the new cluster and I probably prioritize mining higher than anyone else there. I can certainly afford investing in a supreme/fantastic pickaxe, yet the change makes me the one getting the least benefit out of everyone. Makes no sense to me.


Edited by DKSprocket

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rare stone chisel


 


93.27ql rock --- 93.32ql whetstone    +0.05


 


 


73.79 ql rock --- 74.65ql whetstone    +0.86


 


 


So apparently now you don't even get +1 below 90ql......


 


 


Assuming supreme adds 0.1 and fantastic 0.15  with a fantastic pick and fantastic chisel I could get additional 0.3ql on a whetstone/lock/etc....   Is 0.3ql really worth getting multiple fantastics stacking together to make a final product?   A fantastic toolset shouldn't be so insignificant.


 


 


To those who still believe this is a bug--Please note the wording of patch notes aswell as the changes themselves.   Rolf 'tweaked' not 'fixed' the rares.  You fix bugs...you tweak balance.


 


This b nerf.


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It seems rare pickaxes got improved and it's now a proper diminishing returns curve.

 

Test with a 88ql rare pickaxe vs. 66ql non-rare pickaxe. 94.80 skill.

 

22ql (rock) -> 23.50ql

 

35ql (rock) -> 54.50ql (typo)

 

53ql (rock) - >54.50ql

 

60ql (rock) -> 61.50ql

 

66ql (iron) -> 67.50ql

 

77ql (rock) -> 75.50ql (typo)

 

(diminishing returns starts at 80ql)

 

83ql (rock) -> 84.21ql

 

85ql (rock) -> 86.03ql

 

87ql (rock) -> 87.83ql

 

88ql (rock) -> 88.78ql

 

89ql (iron) -> 89.71ql 

 

93ql (rock) -> 93.45ql

 

Utmost (above my skill cap):

 

94.80ql (capped) -> 95.15ql (+0.35ql above my skill)

 

Before today's change:

- Below 80ql was +1.00ql

- Above 80ql was +0.17ql

- Not sure of 95ql and above

 

After today's change:

- Below 80ql it's +1.50ql

- Above 80ql it's diminishing returns

- Extrmely high ql will see very low gains

 

Change is definitely a boost, but we can argue if it's enough. Personally I think it shouldn't be lower than this, but I'd like it to be more. Full gains up to utmost levels would be nice, but I'm probably biased here. :)

Edit: added some more data points. 80ql is definitely the cut-off point. Anyone feel like extrapolating the 95 numbers?

 

Edit2: striked through the buggy data points. Thanks for pointing them out Entaro.

Edited by DKSprocket

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I would but your data points for 35ql and 77ql seem off.


 


EDIT:  Actually, nvm, looks like some typos on your part but sub-80ql seems to be consistent gains of 1.5ql to ql of the vein.  Would be interesting to see if you can get very good ql out of a good ql vein or if it messes up at all.


 


Unfortunately we can't see the true ql values because wurm rounds it to 2 decimals places on the display.  Also Excel doesn't do very good with small numbers and the trendlines so I multiplied the bonuses by 1000.


 


Data from extrapolation:


 


93 448.8092373 0.448809 93.4488092


94 395.5758204 0.395576 94.3955758


94.8 356.1988954 0.356199 95.1561989


95 346.8067275 0.346807 95.3468067 


96 302.5958072 0.302596 96.3025958


97 263.0369084 0.263037 97.2630369


98 228.2238797 0.228224 98.2282239


99 198.25057 0.198251 99.1982506


 


Higher decimal places values for coefficients (found through trial and error/goalseek so they don't fit exactly):


 


0.015641


2.17873


56.0395


11923


 


Fancy graph!


 


GSoR29p.jpg


 


 


I guess we can expect to see 0.2ql increase at 99ql.  Sucks because I was hoping we'd be able to get 100ql ore w/ fantastic pick.  Looking like 99.6 will be the highest ql ore you can get.


Edited by MasterEntaro

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