Posted May 19, 2013 It would be great if we had palm trees on the beaches, rivers for fishing and birds flying Share this post Link to post Share on other sites
Posted May 19, 2013 +1 to all of it, but has been suggested many times. Share this post Link to post Share on other sites
Posted May 19, 2013 Well there are already eagles that fly around. Palm trees would be fun to have on sand. Rivers. Well, you can make canals and inlets, but as far as flowing water goes - that requires a huge amount of new coding and Rolf has said it's something he'd like to implement in the future, and believes it is possible, but it won't be for a while yet. Share this post Link to post Share on other sites
Posted May 19, 2013 Palm trees would be fun to have on sand. Ooooo.... +1 Share this post Link to post Share on other sites
Posted May 19, 2013 Flowing water would be nice.... As long as we can dam it and divert it too. Share this post Link to post Share on other sites
Posted June 3, 2013 +1 Rivers would be great. And if graphic allowed it, waterfalls too. Share this post Link to post Share on other sites
Posted June 3, 2013 +1 Rivers would be great. And if graphic allowed it, waterfalls too. Rolf mentioned in the last IRC chat I think it was that some form of waterfall graphic could be done with something similar to the fountain effects but falling off a tile border. Share this post Link to post Share on other sites
Posted June 3, 2013 I think palm trees would be really great, and also possible with a combination of existing code? For example, you take the meditation logic requiring proximity to water (to avoid entire deserts becoming palm forests) and tile type = sand and if those work, then allows palms to grow there Rivers are much more complex, and have possibly disastrous consequences so I could imagine them taking months to implement. As for birds... to actually have ones you can attack would be cool but not much different from existing mobs so *shrug* Share this post Link to post Share on other sites
Posted June 3, 2013 Palm trees would be nice to have in places where it makes sense, I.E a server/region with warmer climate, not growing out of any random sand patches across all servers. Rivers would be complicated. Time-consuming to code and probably hard to implement in a way suitable to Wurm's dynamic terrain. Wouldn't want someone to re-route a river and flood your deed, no? Share this post Link to post Share on other sites