Posted May 14, 2013 Hello fellow Wurmians, when seeing the new hell hounds and horses today I asked myself where those creatures actually come from.That gave me the idea of a new lair type and terrain.So here's the idea: - New Lair type; named f.e. "Hell Rift", "Gate to Hell", etc. - New terrain surrounding the lairs; "burned ground" or something - the new tiles can be foraged/botanized for ash, coal, etc. - the terrain could expand over time up to a maximum size of maybe 20 to 30 tiles from the lair with a speed of 1 tiles per day (20-30 tiles from lair -> 20-30 days to maximum size) - structures adjacent to the "burned ground" are damaged - (optional) the expansion of the terrain can be stopped by either dirt tiles, the area of influence of one of the "good" gods or by placing blessed statuettes/flags (5-tile radius) - once the Lair gets destroyed over time or by force there's a chance to aggravate a devil / hell fiend / some-other-champ-like-creature - the burned terrain will turn back to grass / steppe / whatever terrain is surrounding it, once the lair is destroyed. Share this post Link to post Share on other sites
Posted May 14, 2013 Cool idea, but I hate any terrain type that encroaches onto other tiles other than grass. Share this post Link to post Share on other sites
Posted May 14, 2013 elevation could use some rifts where a gazillion of a random type of animal(preferably a scary type) start to pour out. Share this post Link to post Share on other sites
Posted May 14, 2013 Volcanic islands would be a great place to spawn he'll type creatures throw in a few lava fiends, make all the grassy areas barren and the trees burnt. It would look awesome. Share this post Link to post Share on other sites
Posted May 14, 2013 (edited) -1 to ash/coal being easy to get and some weird destruction expanding area. fix coal piles first! Edited May 14, 2013 by Protunia 1 Share this post Link to post Share on other sites
Posted May 14, 2013 +1 to most of the idea, BUT the coal/ash. Otherwise, Im starting from now the Yearly Steel Fest <.< ... Share this post Link to post Share on other sites
Posted May 14, 2013 I guess I never saw coal or ash as a problem to get since my girlfriend is constantly building coalpiles after grinding woodcutting. So how about only a chance to get 1 coal and/or ash with a capped QL of 20 or 30?I didn't meant for it to be a new supply route for the stuff but a logical step towards immersion of the idea. Share this post Link to post Share on other sites