Posted July 3, 2017 DeedPlanner 2.8.6 released! Changes: Added possibility to remove all objects, trees, bushes, walls and fences, borders from the whole map Added missing or changed floor types This is small update, mostly meant to bring the program fully compatible with in-game exporter update which will appear in the next client update. 3 Share this post Link to post Share on other sites
Posted July 5, 2017 Is there a Option to Dye walls in the Deed Planner and If not is there gonna be a Option to do so in the future? Share this post Link to post Share on other sites
Posted July 5, 2017 1 hour ago, antonslavick said: Is there a Option to Dye walls in the Deed Planner and If not is there gonna be a Option to do so in the future? No such option so far - it might come later on, but I hit performance bottleneck I need to fix first before making any significant visual changes. Share this post Link to post Share on other sites
Posted July 5, 2017 (edited) When I export a village plan from Wurm Online and load it into Deedplanner, a number of things aren't right: The height aboive water level is quite different Cave doors/mine entrances don't appear Hedges and woven fences appear as wooden plank fences I think No.1 has been discussed a few times already, so apologies for repeating this! Edited July 5, 2017 by Blunk Share this post Link to post Share on other sites
Posted July 5, 2017 1 hour ago, Blunk said: When I export a village plan from Wurm Online and load it into Deedplanner, a number of things aren't right: The height aboive water level is quite different Cave doors/mine entrances don't appear Hedges and woven fences appear as wooden plank fences I think No.1 has been discussed a few times already, so apologies for repeating this! Most of these problems will be thing of the past after next Wurm client update comes live. 4 Share this post Link to post Share on other sites
Posted July 5, 2017 7 hours ago, Blunk said: When I export a village plan from Wurm Online and load it into Deedplanner, a number of things aren't right: The height aboive water level is quite different Cave doors/mine entrances don't appear Hedges and woven fences appear as wooden plank fences I think No.1 has been discussed a few times already, so apologies for repeating this! The height aboive water level is quite different That's my only issue but easy to fix Share this post Link to post Share on other sites
Posted July 6, 2017 30 minutes ago, DevBlog said: Deed planner exporter changes: New wall/fence types and bushes as well as floors are now exported properly Deed borders are exported as DeedPlanner border If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner 2 Share this post Link to post Share on other sites
Posted July 6, 2017 3 hours ago, DevBlog said: Deed planner exporter changes: New wall/fence types and bushes as well as floors are now exported properly Deed borders are exported as DeedPlanner border If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner Slate brick paving is still grass I was determined to throw you another fiver once this was fixed, i was even on, the paypal page as i checked. (lol) im only telling you this becuase im going to do it anyway. buy yourself a drink after u remind the devs that they missed a bit. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 Thanks, Warlander - looks great! One little thing: mine doors are still missing. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 and wooden portcullis are appearing as arches. but i think they always have Share this post Link to post Share on other sites
Posted July 6, 2017 Wooden portcullis will require DeedPlanner update, these seem to be missing in the program as well. I will check if mine doors can be exported, but cannot guarantee anything in this case. Missing pavements will be added in client update I will release just after the compatibility DeedPlanner update for it. Is there anything important missing? I will take a look at diagonal pavements as well as these seem to be ignored by exporter right now. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 (edited) quite right, those square cobble tiles aren't square. not sure how you deduced that but im impressed 1 hour ago, Warlander said: Is there anything important missing? I made efforts to properly check Pottery brick paving is also grass. (although pottery brick floor is rendered properly) Marble brick paving is grass Sandstone paving is grass I guess the paving hasn't been done, in fairness the update didn't mention it. Marble slab paving IS being rendered, as are the stone brick variations, stone slab and gravel. My mine entrances without a door have a wooden one rendered. My mine entrance with a stone door is grass Unfinished slate iron fence is appearing as wooden fence (this is probably the case amongst many unfinished fences) left & right staircases are rotated by 90 degrees. (left staircase anticlockwise, right staircase clockwise) Objects are not being rendered unless i place them. but i think that's normal Bridges not rendered unless i plan them, again, normal. That's everything i could find. Late update - Slate slab paving is being rendered as slate brick paving Edited July 7, 2017 by Steveleeb Share this post Link to post Share on other sites
Posted July 7, 2017 [2017-07-06 21:38:13] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_131 DeedPlanner 2.8.6 java.io.IOException: corrupted config file at pl.wurmonline.deedplanner.Properties.loadProperties(Properties.java:67) at pl.wurmonline.deedplanner.Properties.<clinit>(Properties.java:51) at pl.wurmonline.deedplanner.Launcher.main(Launcher.java:51) Share this post Link to post Share on other sites
Posted July 7, 2017 Howdy o/ Sorry to pester you with silly stuff, but... can't be helped. I see in ur update history that a mine layer has been added. So... Does that mean I can access the mines under my deed by loading a map dump from my village plan into deed planner? I would like that :-) Either way, how do I access the mine layer in deed planner please? And thanks a great product (even if I never find out how to use mines in deed planners) TeeeBOMB Share this post Link to post Share on other sites
Posted July 7, 2017 7 hours ago, antonslavick said: [2017-07-06 21:38:13] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_131 DeedPlanner 2.8.6 java.io.IOException: corrupted config file at pl.wurmonline.deedplanner.Properties.loadProperties(Properties.java:67) at pl.wurmonline.deedplanner.Properties.<clinit>(Properties.java:51) at pl.wurmonline.deedplanner.Launcher.main(Launcher.java:51) Try removing your DeedPlanner configuration folder found in your user directory, it should be called either ".DeedPlanner" or "DeedPlanner". 35 minutes ago, TeeeBOMB said: Howdy o/ Sorry to pester you with silly stuff, but... can't be helped. I see in ur update history that a mine layer has been added. So... Does that mean I can access the mines under my deed by loading a map dump from my village plan into deed planner? I would like that :-) Either way, how do I access the mine layer in deed planner please? And thanks a great product (even if I never find out how to use mines in deed planners) TeeeBOMB In-game export doesn't export underground layer. Share this post Link to post Share on other sites
Posted July 7, 2017 3 minutes ago, Warlander said: In-game export doesn't export underground layer. Ok, thanks :-) Other side of this question is, how do I access the mine layer for deed planner? Can I add underground mine tiles to my uploaded map from in game? Would be fun to be able to run underground in deed planner see my mine tunnels. Could be very helpful. Again, would be nice to know how to do this, but great product even if I can't. Share this post Link to post Share on other sites
Posted July 7, 2017 Just now, TeeeBOMB said: Ok, thanks :-) Other side of this question is, how do I access the mine layer for deed planner? Can I add underground mine tiles to my uploaded map from in game? Would be fun to be able to run underground in deed planner see my mine tunnels. Could be very helpful. Again, would be nice to know how to do this, but great product even if I can't. You access mine layer in DeedPlanner by going into the floors below the ground, the same way you go up to build the higher floors. Underground layer exists on every DeedPlanner map. Share this post Link to post Share on other sites
Posted July 7, 2017 5 minutes ago, Warlander said: Underground layer exists on every DeedPlanner map. Ok thanks again :-) Share this post Link to post Share on other sites
Posted July 12, 2017 DeedPlanner 2.8.7 released! Changes: Added wooden portcullis Ground renderer optimizations (ground rendering is roughly twice as fast now) Fixed 2d renderer frustum culling (4 to 10 times faster 2d rendering in most situations) Fixed 2d renderer bounds (no more black space or unaccessible tiles on the right map edge depending on aspect ratio) I still see lots of room for optimizations (which I found necessary after seeing how badly DeedPlanner performs on really large plans), but 2d performance should be good enough already to make editing the large plans comfortable even on very low-end machines or making it possible to run program alongside, not instead of one Wurm window. Wooden portcullis got added to bring the program compatible with exporter again, exporter update will follow soon. 2 Share this post Link to post Share on other sites
Posted July 13, 2017 any bridge that is more than 1 tile in width appears like this happens on new plans and old plans, no error messages or anything. Share this post Link to post Share on other sites
Posted July 13, 2017 40 minutes ago, Huntar said: any bridge that is more than 1 tile in width appears like this happens on new plans and old plans, no error messages or anything. Could I ask for save file please? It should tell me a lot about this issue. Share this post Link to post Share on other sites
Posted July 13, 2017 57 minutes ago, Warlander said: Could I ask for save file please? It should tell me a lot about this issue. Happens on new saves and old saves, here's one I made specifically to show. https://pastebin.com/nkzuTecg 1 Share this post Link to post Share on other sites
Posted July 13, 2017 On 13.07.2017 at 10:09 PM, Huntar said: Happens on new saves and old saves, here's one I made specifically to show. https://pastebin.com/nkzuTecg Two bridge "tiles" were using incorrect models, fixed now - thanks! Edit: reply 2222 in this thread. Share this post Link to post Share on other sites
Posted July 17, 2017 (edited) Getting a bug with the 'Planter rack' object; Spoiler [2017-07-16 21:39:45] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_131 DeedPlanner 2.8.6 java.nio.file.NoSuchFileException: Data\Objects\shelfPlanter.wom at sun.nio.fs.WindowsException.translateToIOException(Unknown Source) at sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source) at sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source) at sun.nio.fs.WindowsFileSystemProvider.newByteChannel(Unknown Source) at java.nio.file.Files.newByteChannel(Unknown Source) at java.nio.file.Files.newByteChannel(Unknown Source) at java.nio.file.Files.readAllBytes(Unknown Source) at pl.wurmonline.deedplanner.graphics.wom.Model.loadMeshes(Model.java:113) at pl.wurmonline.deedplanner.graphics.wom.Model.render(Model.java:100) at pl.wurmonline.deedplanner.data.GameObject.render(GameObject.java:29) at pl.wurmonline.deedplanner.data.Tile.renderEntity(Tile.java:287) at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:235) at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:177) at pl.wurmonline.deedplanner.data.Map.render(Map.java:450) at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:58) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649) at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213) at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994) at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777) at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.BufferStrategyPaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent._paintImmediately(Unknown Source) at javax.swing.JComponent.paintImmediately(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Edited July 17, 2017 by Benie Share this post Link to post Share on other sites
Posted July 17, 2017 Small heads up - current version of DeedPlanner is the last one downloadable via Dropbox. All new releases will be using GitHub Releases system. Other than download process looking different and average download speeds being faster and more reliable (at least from my observations), this shouldn't be a noticeable change for most users. The nice extra of this change is that future changelogs will be shown in attractive good way, with possibility to download older versions. Next minor version will bring few more interesting engine features - other than some extra optimizations, asynchronous texture loading is now supported. It should make process of loading large maps much smoother, as well as minimize "clipping" when moving around in both 2d and 3d views. In addition, maps sent to Pastebin are now compressed before sending, which will allow to upload MUCH larger maps (+/- 25 times larger being the upper limit). Based on feedback I might introduce this feature for file saving as well. 2 Share this post Link to post Share on other sites