Warlander

Deedplanner 2.8.8 - 3D House And Deed Planner

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Posted (edited)

Got another bug report for you, Warlander. Sandstone fences claim they require Marble bricks instead of Sandstone bricks.

Edited by Benie

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Hey Warlander! Here to make a small suggestion.


Is there any way trees can appear flat (similar to the way you did farm tiles, with the different icons maybe) in 2D mode?

 

I want to plan trees but it's next to impossible to see anything around them. 

 

moFvOknyRCW6l7aX5oq19Q.png

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Posted (edited)

+1 to the above suggestion. In 2009-2010, I used a 2D-only planner called Mapper, that had trees in 2D. If it's possible to see something similar in Deedplanner, that would be very awesome.

Edited by Benie

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5 hours ago, Joelle said:

Hey Warlander! Here to make a small suggestion.


Is there any way trees can appear flat (similar to the way you did farm tiles, with the different icons maybe) in 2D mode?

 

I want to plan trees but it's next to impossible to see anything around them. 

 

moFvOknyRCW6l7aX5oq19Q.png

 

There is an option to hide trees in 2d view (under the "view" menu), better solution might come later but isn't planned so far.

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DeedPlanner 2.8.8 released! Changes:

  • Added async texture loading
  • Maps sent to Pastebin are now compressed before being sent - this enables use of Pastebin for much larger maps than before (GZIP compression with output converted to Base64)
  • Slightly optimized mesh rendering by removing unnecessary OpenGL calls
  • Fixed two incorrect bridge model mappings
  • Fixed bug making models scaling work incorrectly for models with multiple meshes
  • Fixed sandstone fences using wrong materials to build
  • Fixed mappings for amphora and planter racks

This is first public release using GitHub Releases instead of Dropbox.

I'm going on vacations from 1st to 14th August, so this is most likely the last release before I will come back.

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Posted (edited)

On 7/18/2017 at 11:54 AM, Warlander said:

Fixed sandstone fences using wrong materials to build
Fixed mappings for amphora and planter racks

Thank you, Warlander. You're awesome. :)

 

EDIT: New error with 2.8.8. Affecting 'Animal' objects;

Spoiler

[2017-07-18 13:16:16] Error has occurred!
Java vendor: Oracle Corporation
Java version: 1.8.0_131
DeedPlanner 2.8.8
java.io.FileNotFoundException: Data\Animals (Access is denied)
    at java.io.FileInputStream.open0(Native Method)
    at java.io.FileInputStream.open(Unknown Source)
    at java.io.FileInputStream.<init>(Unknown Source)
    at com.jogamp.opengl.util.texture.TextureIO$StreamBasedTextureProvider.newTextureData(TextureIO.java:1060)
    at com.jogamp.opengl.util.texture.TextureIO.newTextureDataImpl(TextureIO.java:849)
    at com.jogamp.opengl.util.texture.TextureIO.newTextureData(TextureIO.java:218)
    at pl.wurmonline.deedplanner.graphics.texture.SimpleTex.lambda$loadTextureData$29(SimpleTex.java:171)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

 

I also have a few older errors for you. Was hoping someone else would had posted these, but it looks like I have to;

1. Sandstone slabs/bricks don't show up on a freshly created Export.

2. Lavender hedges show up as wooden fences on a freshly created Export.

3. After exporting my deed and throwing it in DP, the token's needle is pointing South (instead of North). I can send you my .MAP file if needed.

4. When doing an arched bridge in DP, it doesn't matter what steepness I pick as it always defaults to 5.

 

Do have fun with your vacation, Warlander.

Edited by Benie
Posting new errors

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