Sign in to follow this  
Warlander

Deedplanner 2.9.10 - 3D House And Deed Planner

Recommended Posts

http://prntscr.com/5eztov

thats how it looks

I've always had this with DP, going back for over a year. One of those things that are really a non issue for for me, as it doesn't impact my planning. Just looks goofy on the 3d.

Share this post


Link to post
Share on other sites

I get an error whenever I try to execute the DeedPlanner.jar file on linux:


 


--snip--


 


Nevermind, I'm dumb. Fixed it.


Edited by Laiwyn

Share this post


Link to post
Share on other sites

Weird error - I reuploaded the whole program and everything works correctly for me after downloading and unzipping, if anything is still not working, this is probably problem with Java or Windows 8.1.

Got the same error as Kegan.

 

Windows 8.1, Java updated and correct version, no problems with other 7zip-files.

 

When i press "Hopp over" (Skip) i get more errors, and its only a few files (maby half of them) who doesnt get error.

The rest of the text is the same as Kegans, im to lazy to change language or translate it.. :P

 

YUNIeTBN.jpeg

Edited by Nordlys

Share this post


Link to post
Share on other sites

Temporary workaround - you need to use 7zip instead of built-in Windows archive manager.

Share this post


Link to post
Share on other sites

Temporary workaround - you need to use 7zip instead of built-in Windows archive manager.

Im using 7zip.. :P

Share this post


Link to post
Share on other sites

Also having this problem

*edit 7zip worked after downloading new version*
 

Edited by Fraeya

Share this post


Link to post
Share on other sites

I used winrar to unpack mine with then just uninstalled winrar after


  • Like 1

Share this post


Link to post
Share on other sites

I downloaded newest version of 7-zip, I hope this will fix all problems - program reuploaded.

  • Like 1

Share this post


Link to post
Share on other sites

I downloaded newest version of 7-zip, I hope this will fix all problems - program reuploaded.

yep the new one worked just fine for me with the windows zip 

Edited by Kegan

Share this post


Link to post
Share on other sites

Ok I searched this  thread. Tryed all I can think of in the program, How the hell do you use smooth height?


Share this post


Link to post
Share on other sites

Select "Smooth Height", the click on the first tile intersection (either the top or bottom of the line to be smoothed), then click the last tile intersection.


 


Atleast, that's how I use it. :)


 


As far as I know, it only works in lines, not areas, so if you wanted a 3 tile wide ramp, you'd have to do it 4 times. Someone correct me if I'm wrong?


Share this post


Link to post
Share on other sites

error report



[2014-12-16 22:36:44] Error has occurred!
Java vendor: Oracle Corporation
Java version: 1.8.0_25
pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model
at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19)
at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38)
at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39)
at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26)
at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183)
at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129)
at pl.wurmonline.deedplanner.data.Map.render(Map.java:411)
at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649)
at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213)
at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994)
at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777)
at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Share this post


Link to post
Share on other sites

Why no hedges?

 

I have problems with adding them since the very early versions - hedges can be loaded and used, but look really, really ugly in 3d view.

 

Ok I searched this  thread. Tryed all I can think of in the program, How the hell do you use smooth height?

 

1. Click on first tile corner you want to smooth (higher or lower, this doesn't matter).

2. Click on second tile corner, it must share x or y coordinate with first tile corner.

3. Line between these two points is smoothed.

At the moment, I am improving height edition in order to make it more intuitive, easier and quicker to use - most tools will keep their current properties, but more complex and counter intuitive ones will be replaced with new equivalents.

 

error report

[2014-12-16 22:36:44] Error has occurred!Java vendor: Oracle CorporationJava version: 1.8.0_25pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model	at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19)	at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38)	at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39)	at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26)	at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183)	at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129)	at pl.wurmonline.deedplanner.data.Map.render(Map.java:411)	at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66)	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665)	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649)	at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213)	at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269)	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119)	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994)	at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777)	at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545)	at javax.swing.JComponent.paint(Unknown Source)	at javax.swing.JComponent.paintToOffscreen(Unknown Source)	at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)	at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)	at javax.swing.RepaintManager.paint(Unknown Source)	at javax.swing.JComponent._paintImmediately(Unknown Source)	at javax.swing.JComponent.paintImmediately(Unknown Source)	at javax.swing.RepaintManager$4.run(Unknown Source)	at javax.swing.RepaintManager$4.run(Unknown Source)	at java.security.AccessController.doPrivileged(Native Method)	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)	at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)	at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)	at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162)	at java.awt.event.InvocationEvent.dispatch(Unknown Source)	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)	at java.awt.EventQueue.access$400(Unknown Source)	at java.awt.EventQueue$3.run(Unknown Source)	at java.awt.EventQueue$3.run(Unknown Source)	at java.security.AccessController.doPrivileged(Native Method)	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)	at java.awt.EventQueue.dispatchEvent(Unknown Source)	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)	at java.awt.EventDispatchThread.run(Unknown Source)

Which object/wall caused this error?

Share this post


Link to post
Share on other sites

Hm I dont remember sorry I think I replaced a plan stone wall with a normal one or vice versa? Sorry dont really remember.


Share this post


Link to post
Share on other sites

Another Error



[2014-12-17 19:08:23] Error has occurred!
Java vendor: Oracle Corporation
Java version: 1.8.0_25
pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model
at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19)
at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38)
at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39)
at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26)
at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183)
at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129)
at pl.wurmonline.deedplanner.data.Map.render(Map.java:411)
at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649)
at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213)
at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994)
at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777)
at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


happend when I loaded this mapfile


http://pastebin.com/ftfD7aPT


Share this post


Link to post
Share on other sites

Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file.


Share this post


Link to post
Share on other sites

Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file.

 

Yes, please!

 

+1

Share this post


Link to post
Share on other sites

Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file.

Small but useful change, I will add this and default saves directory in next update.

Maybe im not good at searching, but is market stall missing?

Yes, I have some difficulties with adding it.

Edited by Warlander
  • Like 1

Share this post


Link to post
Share on other sites

Do you think you have any chance in fixing that hedge bug so you can add it for me it has so much more use because my mayor has a fetish for hedges so i have to make some kind of design with that


Share this post


Link to post
Share on other sites

Do you think you have any chance in fixing that hedge bug so you can add it for me it has so much more use because my mayor has a fetish for hedges so i have to make some kind of design with that

I will add hedges in next update even if all of them will still look like broken.

As you probably see, there were no updates recently, but don't worry - I will be able to develop faster in about 1 month.

Currently I am working on major change which will allow to copy/paste map fragments. Engine improvements allowed me to add some new or improved features, including materials calculations for selected shape and improved height editing. Copy/paste map fragments is working as well, but I still need to add proper GUI for it and add unusual situations handling.

Edit: ctrl+c ctrl+v

10372501_641155756007261_136361618857539

Edited by Warlander
  • Like 5

Share this post


Link to post
Share on other sites

Nice feature, I've always wanted to be able to copy something and save it for later while I destroy a lower floor for example, will it work like that? Where you can save a floor layer then paste it one floor up?


Share this post


Link to post
Share on other sites

Nice feature, I've always wanted to be able to copy something and save it for later while I destroy a lower floor for example, will it work like that? Where you can save a floor layer then paste it one floor up?

Currently you are able to copy the whole area and paste it, changing everything including elevation and everything on all floors. On the other hand, I will probably remove possibility to copy/paste elevation. Copying single levels is not possible, but I want to add possibility to copy multiple buildings for later use instead of just one.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this