Posted December 10, 2014 http://prntscr.com/5eztov thats how it looks I've always had this with DP, going back for over a year. One of those things that are really a non issue for for me, as it doesn't impact my planning. Just looks goofy on the 3d. Share this post Link to post Share on other sites
Posted December 10, 2014 (edited) I get an error whenever I try to execute the DeedPlanner.jar file on linux: --snip-- Nevermind, I'm dumb. Fixed it. Edited December 10, 2014 by Laiwyn Share this post Link to post Share on other sites
Posted December 10, 2014 (edited) Weird error - I reuploaded the whole program and everything works correctly for me after downloading and unzipping, if anything is still not working, this is probably problem with Java or Windows 8.1. Got the same error as Kegan. Windows 8.1, Java updated and correct version, no problems with other 7zip-files. When i press "Hopp over" (Skip) i get more errors, and its only a few files (maby half of them) who doesnt get error. The rest of the text is the same as Kegans, im to lazy to change language or translate it.. Edited December 10, 2014 by Nordlys Share this post Link to post Share on other sites
Posted December 10, 2014 Temporary workaround - you need to use 7zip instead of built-in Windows archive manager. Share this post Link to post Share on other sites
Posted December 11, 2014 Temporary workaround - you need to use 7zip instead of built-in Windows archive manager. Im using 7zip.. Share this post Link to post Share on other sites
Posted December 14, 2014 (edited) Also having this problem*edit 7zip worked after downloading new version* Edited December 14, 2014 by Fraeya Share this post Link to post Share on other sites
Posted December 14, 2014 I used winrar to unpack mine with then just uninstalled winrar after 1 Share this post Link to post Share on other sites
Posted December 14, 2014 I downloaded newest version of 7-zip, I hope this will fix all problems - program reuploaded. 1 Share this post Link to post Share on other sites
Posted December 14, 2014 (edited) I downloaded newest version of 7-zip, I hope this will fix all problems - program reuploaded. yep the new one worked just fine for me with the windows zip Edited December 14, 2014 by Kegan Share this post Link to post Share on other sites
Posted December 14, 2014 Working now, with the latest version of 7zip. Share this post Link to post Share on other sites
Posted December 16, 2014 Ok I searched this thread. Tryed all I can think of in the program, How the hell do you use smooth height? Share this post Link to post Share on other sites
Posted December 16, 2014 Select "Smooth Height", the click on the first tile intersection (either the top or bottom of the line to be smoothed), then click the last tile intersection. Atleast, that's how I use it. As far as I know, it only works in lines, not areas, so if you wanted a 3 tile wide ramp, you'd have to do it 4 times. Someone correct me if I'm wrong? Share this post Link to post Share on other sites
Posted December 16, 2014 error report [2014-12-16 22:36:44] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_25 pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19) at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38) at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39) at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26) at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183) at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129) at pl.wurmonline.deedplanner.data.Map.render(Map.java:411) at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649) at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213) at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994) at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777) at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent._paintImmediately(Unknown Source) at javax.swing.JComponent.paintImmediately(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Share this post Link to post Share on other sites
Posted December 16, 2014 Why no hedges? I have problems with adding them since the very early versions - hedges can be loaded and used, but look really, really ugly in 3d view. Ok I searched this thread. Tryed all I can think of in the program, How the hell do you use smooth height? 1. Click on first tile corner you want to smooth (higher or lower, this doesn't matter).2. Click on second tile corner, it must share x or y coordinate with first tile corner.3. Line between these two points is smoothed.At the moment, I am improving height edition in order to make it more intuitive, easier and quicker to use - most tools will keep their current properties, but more complex and counter intuitive ones will be replaced with new equivalents. error report[2014-12-16 22:36:44] Error has occurred!Java vendor: Oracle CorporationJava version: 1.8.0_25pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19) at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38) at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39) at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26) at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183) at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129) at pl.wurmonline.deedplanner.data.Map.render(Map.java:411) at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649) at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213) at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994) at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777) at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent._paintImmediately(Unknown Source) at javax.swing.JComponent.paintImmediately(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)Which object/wall caused this error? Share this post Link to post Share on other sites
Posted December 16, 2014 Hm I dont remember sorry I think I replaced a plan stone wall with a normal one or vice versa? Sorry dont really remember. Share this post Link to post Share on other sites
Posted December 17, 2014 Another Error[2014-12-17 19:08:23] Error has occurred!Java vendor: Oracle CorporationJava version: 1.8.0_25pl.wurmonline.deedplanner.util.DeedPlannerException: Invalid model at pl.wurmonline.deedplanner.util.jogl.MeshData.createModel(MeshData.java:19) at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:38) at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39) at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:26) at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:183) at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:129) at pl.wurmonline.deedplanner.data.Map.render(Map.java:411) at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649) at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213) at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994) at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777) at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent._paintImmediately(Unknown Source) at javax.swing.JComponent.paintImmediately(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)happend when I loaded this mapfilehttp://pastebin.com/ftfD7aPT Share this post Link to post Share on other sites
Posted December 21, 2014 Maybe im not good at searching, but is market stall missing? Share this post Link to post Share on other sites
Posted December 28, 2014 Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file. Share this post Link to post Share on other sites
Posted December 28, 2014 Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file. Yes, please! +1 Share this post Link to post Share on other sites
Posted December 28, 2014 (edited) Would love for the program to remember where you save the map files, it's mildly inconvenient to have to navigate to the same folder each time to open a deedplan from file. Small but useful change, I will add this and default saves directory in next update. Maybe im not good at searching, but is market stall missing? Yes, I have some difficulties with adding it. Edited December 28, 2014 by Warlander 1 Share this post Link to post Share on other sites
Posted January 11, 2015 Do you think you have any chance in fixing that hedge bug so you can add it for me it has so much more use because my mayor has a fetish for hedges so i have to make some kind of design with that Share this post Link to post Share on other sites
Posted January 12, 2015 (edited) Do you think you have any chance in fixing that hedge bug so you can add it for me it has so much more use because my mayor has a fetish for hedges so i have to make some kind of design with that I will add hedges in next update even if all of them will still look like broken. As you probably see, there were no updates recently, but don't worry - I will be able to develop faster in about 1 month. Currently I am working on major change which will allow to copy/paste map fragments. Engine improvements allowed me to add some new or improved features, including materials calculations for selected shape and improved height editing. Copy/paste map fragments is working as well, but I still need to add proper GUI for it and add unusual situations handling. Edit: ctrl+c ctrl+v Edited January 16, 2015 by Warlander 5 Share this post Link to post Share on other sites
Posted January 17, 2015 Nice feature, I've always wanted to be able to copy something and save it for later while I destroy a lower floor for example, will it work like that? Where you can save a floor layer then paste it one floor up? Share this post Link to post Share on other sites
Posted January 18, 2015 Nice feature, I've always wanted to be able to copy something and save it for later while I destroy a lower floor for example, will it work like that? Where you can save a floor layer then paste it one floor up? Currently you are able to copy the whole area and paste it, changing everything including elevation and everything on all floors. On the other hand, I will probably remove possibility to copy/paste elevation. Copying single levels is not possible, but I want to add possibility to copy multiple buildings for later use instead of just one. Share this post Link to post Share on other sites