Posted April 19, 2013 (edited) Version 1.2 released!Changes in this version:-new save format - older saves should be compatible with new format.-fixed map loading bugs-fixed mouse wheel bug-faster map loading alghorithm-mapper area is now resizable (size from 25 to 100 allowed, resizing is possible in every direction independently)-now you can place ground tiles. First loaded ground tile is program default ground tile.I have tried to import palisades, but failed this time. I will try handle them later.Any more suggestions before, for and after 1.3? In 1.3 release program will "detect" buildings and treat separately, this will allow for calculating single house cost and even some more advanced actions - that's why this and not another version will change the name of the program.my ask is now, is it possible to get the needed mats for each storey in a building?I will take this into account while writing the next version. Edited April 19, 2013 by Warlander Share this post Link to post Share on other sites
Posted April 19, 2013 (edited) I now it is a lot but could you add trees? (does not hurt to ask)Edit: Seriously though this is a great tool and will help many players out..thank you Edited April 19, 2013 by Kegan Share this post Link to post Share on other sites
Posted April 19, 2013 (edited) I have amost quit wurm and now send 90% of the day dreaming up building I shall never make, this is such an amazing programJust gonna edit to ask could we get a warning of somesort when the bottom floor hits the Max carpentry level? Apperntly most of my designs need 147 -156 carp for the initial planning and that kind of broke my heart Edited April 19, 2013 by AnarchistRise 3 Share this post Link to post Share on other sites
Posted April 19, 2013 When I will add option to place objects (trees would be classified as objects) - this will be possible. The only problem is .xsi (old Wurm) model format of all trees/palisades, it is currently causing lots of problems.I'm working on the project alone, but if someone wants to help I will gladly accept help. This should greatly accelerate the development of the program as there is always something to do. I keep code as clean as possible, so any volunteers shouldn't have problems with quickly understanding it. I can put the whole source code on Github, I don't keep it in secret. Share this post Link to post Share on other sites
Posted April 19, 2013 (edited) Man think about the virtual sales for deeds this can bring post the file up someplace and the buyers could go in and look around before they buy/bid on a deed or just for fun to share your deed with everyone. Edited April 19, 2013 by Kegan Share this post Link to post Share on other sites
Posted April 19, 2013 Any more suggestions before, for and after 1.3? In 1.3 release program will "detect" buildings and treat separately, this will allow for calculating single house cost and even some more advanced actions - that's why this and not another version will change the name of the program. I am just now using the new version loving the ability to change the ground tiles and it looks like they are by default grass can we get the same right click to delete like with the other stuff except it goes back to the default grass tile? Share this post Link to post Share on other sites
Posted April 20, 2013 Hm, I'm still having the save problem...What am I doing wrong Share this post Link to post Share on other sites
Posted April 20, 2013 Version 1.2a released! The only change in this version is possibility to use right click in ground placement mode to place default ground type.Besides, a little interesting fact - the whole program have only about 4500 lines of code out of which half is interface and save/load/calculation system.Hm, I'm still having the save problem...What am I doing wrong Is game printing any error log? 1 Share this post Link to post Share on other sites
Posted April 20, 2013 Really wish there was water tiles to show us how a building will look against the water.Is it possible to add water ? Share this post Link to post Share on other sites
Posted April 20, 2013 Without major changes to the engine - rather not, but I will possibly add option to change terrain height (where 0 = water level). Share this post Link to post Share on other sites
Posted April 20, 2013 wouldn't it be possible to make blue tile (same shade as water)also when trying to make my deed in the planner resizing doesn't always work... Share this post Link to post Share on other sites
Posted April 20, 2013 If area after resizing is smaller than 25X25 or bigger than 100X100, area is not resizing. Share this post Link to post Share on other sites
Posted April 21, 2013 when i resize and try to save the program it stops working and does nothing until i have to force quit. not sure what the issue is. Share this post Link to post Share on other sites
Posted April 21, 2013 Version 1.2b released!Changes in this version:-map saving is about 10000 (!!!) times faster than before and shouldn't take more than few fractions of a second for 100X100 map (previously - more than 40 seconds).-larger maps are allowed now, up to 250X250.-small interface changes-HTML in "Objects.txt" names is now enabled. Example below:Ground tid=73 name="<html><b><font color=red>Packed dirt</font></b>" shortname="pd" Share this post Link to post Share on other sites
Posted April 21, 2013 Fantastic program Any plan for adding interior objects? Share this post Link to post Share on other sites
Posted April 21, 2013 Fantastic program Any plan for adding interior objects?Yes, because Warlander realises how brilliant a program he has made, and he will not stop developing it until it's a full designing utility that does everything. Please don't stop..... 1 Share this post Link to post Share on other sites
Posted April 21, 2013 (edited) I think he did say he was going to add in objects and even trees when he gets the core done. Edited April 21, 2013 by Kegan Share this post Link to post Share on other sites
Posted April 21, 2013 Yes, because Warlander realises how brilliant a program he has made, and he will not stop developing it until it's a full designing utility that does everything. Please don't stop.....Ok, warlander please give me your paypal address now. Share this post Link to post Share on other sites
Posted April 21, 2013 (edited) Here is food for thought... anyway you could add in an underground level for mines? Something like a floor 0 would work i guess i know it is a lot but does not hurt to ask..heh Edited April 21, 2013 by Kegan Share this post Link to post Share on other sites
Posted April 21, 2013 woaaaaaaaahhhh I love it ! just before a few days i thought it would be AWESOME to have terrain tiles Share this post Link to post Share on other sites
Posted April 21, 2013 On 21.04.2013 at 4:18 PM, rosedragon said: Ok, warlander please give me your paypal address now. <clip> (primary) or <clip> On 21.04.2013 at 4:04 PM, Kegan said: I think he did say he was going to add in objects and even trees when he gets the core done. Yes, I will add objects when the heightmap will be done. On 21.04.2013 at 4:01 PM, Docterchese said: Yes, because Warlander realises how brilliant a program he has made, and he will not stop developing it until it's a full designing utility that does everything. Please don't stop..... I hope I will have enough time and motivation. Soon in Poland will be high school final exams and national holidays, so I will have more time. On 21.04.2013 at 4:28 PM, Kegan said: Here is food for thought... anyway you could add in an underground level for mines? Something like a floor 0 would work i guess i know it is a lot to ask but does not hurt to ask..heh Well... This would require very big changes in core, so I have to think about this. Will you mind if I will add second interface bar at the top? Share this post Link to post Share on other sites
Posted April 21, 2013 I hope I will have enough time and motivation. Soon in Poland will be high school final exams and national holidays, so I will have more time.He knows where you live. 1 Share this post Link to post Share on other sites
Posted April 21, 2013 Is game printing any error log?Now that you mention it yes, it does have an error log lolHere are the two lines that are in the error text file:Failed to create display!Another try with lower antyaliasing: 8 samples Share this post Link to post Share on other sites