Posted April 2, 2013 It is nice we have the blacksmihting bonus.Can we add more bonuses to the other titles that would be worthy? It is a nice little reward for earning the title,WeaponsmithingShieldsmithingFletchingEtc...It would be fun and make the titles mean something.We have had the blacksmithing bonus for awhile now, time to expand. 5 Share this post Link to post Share on other sites
Posted April 2, 2013 +1 every title should have a bonus iyam, even when unequipped. Share this post Link to post Share on other sites
Posted April 2, 2013 I would rather the bonus to be given with the skill too i would never remember to switch the titles out every time i am working on something new. Share this post Link to post Share on other sites
Posted April 2, 2013 Would be nice if the titles menu was listing titles in their alphabetic order. 2 Share this post Link to post Share on other sites
Posted April 2, 2013 Alphabetical and also if you've enough titles give a radio button to subset for a-g h-m n-s t-z so you don't have too big a list to scroll through Share this post Link to post Share on other sites
Posted April 2, 2013 +1 even if the title is not in use Share this post Link to post Share on other sites
Posted April 2, 2013 Think I better stay out of this one 1 Share this post Link to post Share on other sites
Posted April 2, 2013 yeah every title should get a bonus. Share this post Link to post Share on other sites
Posted April 2, 2013 +1 even if the title is not in use Yeah, I know you and Kegan didn't think that through. Using the title when crafting armour will make the quality go up a lot faster, which makes it suck for grinding, which is why it needs to be togglable, like with the title. It doesn't work for blacksmthing anyway, only titles that affect armour making in the respective material (Leatherworking, Cloth Tailoring, Chain Armour Smithing, Plate Armour Smithing). I am a bit +1/-1 on the suggestion since it could just make the prices on tools and weapons crash even lower if it was made even easier to make high ql fast. Share this post Link to post Share on other sites
Posted April 2, 2013 Yeah, I know you and Kegan didn't think that through. Using the title when crafting armour will make the quality go up a lot faster, which makes it suck for grinding, which is why it needs to be togglable, like with the title. It doesn't work for blacksmthing anyway, only titles that affect armour making in the respective material (Leatherworking, Cloth Tailoring, Chain Armour Smithing, Plate Armour Smithing). I am a bit +1/-1 on the suggestion since it could just make the prices on tools and weapons crash even lower if it was made even easier to make high ql fast.Bonuses could be rebalanced to not affect grind rate, also with the changes to imping gains last monthish, would it really affect it that much anyways since the gains would be best close to skill-QL? Share this post Link to post Share on other sites
Posted April 2, 2013 Perhaps, then, a way to toggle which title effects you want in, and which you want off? Share this post Link to post Share on other sites
Posted April 2, 2013 Perhaps, then, a way to toggle which title effects you want in, and which you want off? There is that toggle already, its called /titles and it allows you to switch titles. 1 Share this post Link to post Share on other sites
Posted April 2, 2013 Also mixed.........if they auto kicked in or more were added wouldn't this give a huge bonus to the older players? New guys coming in would not stand a chance in a crafting market.Flipside...some sort of perk for hitting that high a skill level would be nice. Share this post Link to post Share on other sites
Posted April 2, 2013 There is that toggle already, its called /titles and it allows you to switch titles.But does it allow multiples active at once? Share this post Link to post Share on other sites
Posted April 2, 2013 i agree that titles should each give their own specific bonus but it would need a more defined rule set behind how it works. Share this post Link to post Share on other sites
Posted April 2, 2013 But does it allow multiples active at once? You can't do more than one craft at a time. Share this post Link to post Share on other sites
Posted April 2, 2013 Also mixed.........if they auto kicked in or more were added wouldn't this give a huge bonus to the older players? New guys coming in would not stand a chance in a crafting market.Flipside...some sort of perk for hitting that high a skill level would be nice.if only 1 title can be active at the same time, it does not matter if player A has 10 titles and player B only have 1. The out come will be the same. Share this post Link to post Share on other sites
Posted April 2, 2013 I'm going to -1 this suggestion and here's why:I don't think Wurm should be about some threshold set by others at which point you get a perk. One of my favourite things about the game is that there is a slow gradation that pays off over time. a 67 skill player is not much worse than a 70 skill player, and can compete with some hard work and toil. There is already a clever system where people are rewarded for higher skills by being able to make better items, at faster speeds. I don't see the need for an arbitrary threshold at which a player deserves an easier life. 1 Share this post Link to post Share on other sites
Posted April 3, 2013 (edited) if only 1 title can be active at the same time, it does not matter if player A has 10 titles and player B only have 1. The out come will be the same.I can only perform 1 action at a time so if all abilities are always active the outcome will be the same.@wraith - You also make a good point. Edited April 3, 2013 by Elen Share this post Link to post Share on other sites
Posted April 3, 2013 if only 1 title can be active at the same time, it does not matter if player A has 10 titles and player B only have 1. The out come will be the same.Not really. New guy 0 titles. Older guy 10, 20, 40+ titles. Share this post Link to post Share on other sites
Posted April 3, 2013 I'm going to -1 this suggestion and here's why:I don't think Wurm should be about some threshold set by others at which point you get a perk. One of my favourite things about the game is that there is a slow gradation that pays off over time. a 67 skill player is not much worse than a 70 skill player, and can compete with some hard work and toil. There is already a clever system where people are rewarded for higher skills by being able to make better items, at faster speeds. I don't see the need for an arbitrary threshold at which a player deserves an easier life.agreed. this just makes it even harder for newer players to compete. Share this post Link to post Share on other sites
Posted April 3, 2013 The old guys earned the titles, just like the new guys will.The bonus is not major and shouldn't be, a small perk...You can' t speculate on market crashes and making it harder to compete when no one suggested what the perk should or would be. Share this post Link to post Share on other sites
Posted April 3, 2013 So what are some good bonuses? Share this post Link to post Share on other sites
Posted April 3, 2013 I'd rather not being forced to change my title constantly. Perhaps there could be another way to turn the buffs on and off. Share this post Link to post Share on other sites