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randellz

We Need More Added To Alchemy

More options Added To Alchemy Skill  

11 members have voted

  1. 1. What are your thoughts on more being added to Alchemy

    • Yes this is a great idea we need this.
      9
    • This is a bad idea forget about this.
      3
    • Im not really fussed either way.
      1


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Id really like to see more added to Alchemy options added.

Things that could be added are

1. Healing potions that heal a small amount of damage

2. Maybe buffs that give you short time bonus to fighting skills or any skills depending on what was used to make the potion or drink.

3. Poisons that could be used to coat weapons and last for one or 2 hits on a creatures.

4. Maybe speed potions they allow you to buff your own speed or your horses speed for a short time maybe per 20 tiles of movement or something just far enough for a pack of creatures to loose agro.

5. Flight a short flying Potion make it more like jump even or slow fall so if you run out of stamina climbing a massive hill you could then drink the potion and not take damage on the way down.

Anything added to this skill would be amazing, at this stage just HC's is not enough...

It would make for more interesting magical classes too maybe limit it to priests only.

I would love to see something like this added cause right now it's lacking big time.

P.s Leave your thoughts on good potions and poisons that "could" be added.

How would they work?

what benefits would they give?

what damage would they do?

lets get the ball rolling and try get some great additions to the Alchemy skill.

Edited by randellz

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Would love to see more additions to the alchemy system, especially the first 3 u put there.

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1. - we have healing covers already.

2. - we have potions already.

3. - we have rotten touch already

4. - could be, but we already have many ways to speed up our horses + PvP players will probably whine

5. - huge -1

Test tea and wine if you want something buffing your body stats.

Adding something new to alchemy is good idea, but there are much better suggestions than this one.

-1

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Alchemy certainly needs some love - or rather some meat to the skill. From your suggestions I think only No.3 (poisons) - and cure-poison! - would fit into the game.

However, there would be a bunch of other things alchemy could do, from a cure for disease, being able to repair a pelt, treating horses to curing the common cold. :)

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Adding something new to alchemy is good idea, but there are much better suggestions than this one.

What would you suggest Archer.

Also having one option to heal is not that great and healing covers dont really fix the health bar and give you stamina back like rags do they just make you not get any worse, but say you run out of rags and you have treated a wound with HC's and then you still want to heal a bit then you would make a healing potion. I fail to see how this is not a good idea.

As for the flying one number .5 ok i was dreaming there, maybe i should have said please add what you would want to see , these where just off the top of the head idea's to get the ball rolling on a thread all about what could be added to the alchemy skill, maybe you would like to say what you think would be good to be added as you did say "Adding something new to alchemy is good idea, but there are much better suggestions than this one."

I also noticed you said 4. was no good cause there is one poison already, Rotten touch - well verity is always nice mate using the same spell or poison over and over again gets a little boring. Im not saying my idea's are perfect, but if a preist can cast spells how would adding nature and alchemy something that is real be taking away from the game. Ment to be limitless possibilities right now my alchemy is limited lol ....

either way it's good to see someone giving views fromt he opposite side of the coin - and i'd really like to hear what you think would be better because my idea's as i said where off the top of the head just to get the ball rolling.

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Also having one option to heal is not that great and healing covers dont really fix the health bar and give you stamina back like rags do they just make you not get any worse, but say you run out of rags and you have treated a wound with HC's and then you still want to heal a bit then you would make a healing potion. I fail to see how this is not a good idea.

Insta-healing potions are bad idea, it's Wurm, not WoW or Diablo. If you out of stamina during fight - drink wine/lemonade or cast "Mass Stamina".

Regenerating potions (1hp/1sec) would be better, but still don't really fit Wurm healing system. Adding something like this will have huge impact on PvP and I think most of PvP players would prefer evolution, not revolution.

I also noticed you said 4. 3. was no good cause there is one poison already, Rotten touch - well verity is always nice mate using the same spell or poison over and over again gets a little boring. Im not saying my idea's are perfect, but if a preist can cast spells how would adding nature and alchemy something that is real be taking away from the game. Ment to be limitless possibilities right now my alchemy is limited lol ....

I think Rolf is planning to add poison (made from oleander) so it's good news for you.

About variety - Rather than have 5 ways to poison my weapon I would prefer having 5 different kinds of poisons (slowing down, stunning, draining stamina etc) or potions in general.

What would you suggest Archer.

I did not say, that I have any suggestions. I said there're better ones (IMO).

I like this suggestion: http://forum.wurmonline.com/index.php?/topic/74557-alchemy-system/

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Yep your right that thread is awesome i completely missed it when searching for tags before i posted this. They have put a lot of thought into it where i just went blah blah make alchemy better.

thanks for pointing that out.

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