Posted February 17, 2013 (Sorry if it's been already suggested...)A very great addition to Wurm would be skill dec... err no sorry ... moving waters ! Indeed, there is no rivers or waterfalls in Wurm. This would be a very great feature, adding more possibilities (moving through rivers, bridges, terraforming for agriculture : think about rice fields !, drinkable water and sea salty water...).The mechanism could be something like this : when it rains or snow, all the tiles get 1 "dirt height equivalent" of water. If this is dirt, the water go 1 level lower until it reach rock. If this is rock, it moves to the next lowest tile. If all the next tile are higher, it stops. => lakes, water tables, underground rivers, mine flooding !!! . Just a proposal. Share this post Link to post Share on other sites
Posted February 17, 2013 It's probably because of how water currently works.it's just a flat layer. Share this post Link to post Share on other sites
Posted February 17, 2013 would be nice, but would it work? Share this post Link to post Share on other sites
Posted February 17, 2013 I'd love it but I imagine the network requirements for any kind of dynamic fluids would be quite steep and impractical. The best we'll likely be able to get are some kind of statically placed water sources that can be manipulated. 1 Share this post Link to post Share on other sites
Posted February 17, 2013 yeah they shuld have it......but the water is all one level... Share this post Link to post Share on other sites
Posted February 17, 2013 Would take a lot since the water is all one levelBut I think I'm just fine without moving water and such :/ Share this post Link to post Share on other sites
Posted February 18, 2013 rolf mentioned he is working on that stuff^^ and since we got water particles for fountains, maybe we'll get something similar, but I would guess the main water plane will remain ^^ maybe he will invent something like "river-tiles" or "lake-tiles" Share this post Link to post Share on other sites
Posted February 18, 2013 He could leave the waterline where it is but add an additional water layer, that could sit just above rock, and be raiseable and lowerable. If you look at a tile column you would see the following (example)Rock from 0-300 (waterline 100)Water from 301-310Dirt from 301-320Thus the tile would be:Rock but below water from 0-100 slopeDry rock from 101-300Wet dirt (aquifer) from 301-310 ~ if you were to dig into this you would have exposed waterDry dirt from 311 to the surface at 320 slopeOf course, that is a very simplified example of a water layer. You would also need a flow mechanic to move water to the lowest point, which already kind of exists with the dirt flowing mechanics. Share this post Link to post Share on other sites