Posted February 18, 2013 The best I can do for you is renders looking from straight above the fences (Thank you Autodesk Softimage)These are close to the correct in game colouring.The only Issues is that "Stone and Iron parapets" looks about the same as "iron fences" and a low stone wall looks weird.Walls are thicker than parapets so I would suggest walls are half on each tile and parapets is inside the tile.Wooden FenceCrude woodenWooden ParapetLow stone wall / Small stone wallTall stone wallIron FenceStone and Iron ParapetHope they help 2 Share this post Link to post Share on other sites
Posted February 19, 2013 It would be amazing if you could add basic furniture like forges and bsbs. 1 Share this post Link to post Share on other sites
Posted February 19, 2013 (edited) Few words about future of this program:The highest priority task is adding pastebin.com support - Java restrictions on applets are really strict, copy/paste options cannot work, so I must make bypass ASAP (save/load and even exceptions reporter features are almost useless without copy/paste). When this will be done, I am going to add parapets, fences and arches/windows (thank you axeblade!) and borders selection. After that, I will try to add:-"house toolkit" aka quick access bar-undo and redo button-furniture placement-labels placement-improve house calculation algorithm-more display modes (new tile sizes and option to use colors instead of textures)-option to choose any size of applet, not only few predefined onesEdit: Pastebin.com support is added. Edited February 19, 2013 by Warlander Share this post Link to post Share on other sites
Posted February 23, 2013 (edited) When i resize the y does not work right for me from 27 to 37 before and after it works fine. note: i have only tested from 26-38 to see were it starts and stops there might be more that don't work as well..idk (Edit: JNLP version) Edited February 23, 2013 by Kegan Share this post Link to post Share on other sites
Posted February 24, 2013 (edited) Do you mean "disappear" of scrollbar?Edit: I see the problem, I will try to fix it ASAP. This bug seems to be resolution-based.Edit2: Fixed. Edited February 24, 2013 by Warlander Share this post Link to post Share on other sites
Posted February 24, 2013 (edited) When I load a map from a data save it starts at the default size anyway you can get it to remember and do the resize from the save data too? Edited February 24, 2013 by Kegan Share this post Link to post Share on other sites
Posted February 24, 2013 Nice tool, I look forward to seeing more of this in the future Share this post Link to post Share on other sites
Posted February 24, 2013 I can't seem to get it to run. None of the versions. Is my java out of date or something?java.lang.UnsupportedClassVersionerror: Program/Tools/Calc : Unsupported major.minor version 51.0at java.lang.ClassLoader.defineClass1(Native Method)at java.lang.ClassLoader.defineClassCond(Unknown Source)at java.lang.ClassLoader.defineClass(Unknown Source)at java.security.SecureClassLoader.defineClass(Unknown Source)at java.net.URLClassLoader.defineClass(Unknown Source)at java.net.URLClassLoader.defineClass(Unknown Source)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.access$100(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader$2.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Unknown Source)at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)at java.lang.Thread.run(Unknown Source)Exception: java.lang.UnsupportedClassVersionerror: Program/Tools/Calc : Unsupported major.minor version 51.0 Share this post Link to post Share on other sites
Posted February 24, 2013 i tried today its won't work - its very puzzling that its should workJava Plug-in 10.13.2.20Using JRE version 1.7.0_13-b20 Java HotSpot(TM) Client VMUser home directory = C:\Documents and Settings\pre installed user----------------------------------------------------c: clear console windowf: finalize objects on finalization queueg: garbage collecth: display this help messagel: dump classloader listm: print memory usageo: trigger loggingq: hide consoler: reload policy configurations: dump system and deployment propertiest: dump thread listv: dump thread stackx: clear classloader cache0-5: set trace level to <n>----------------------------------------------------Match: beginTraversalMatch: digest selected JREDesc: JREDesc[version 1.7+, heap=-1--1, args=-Djava.security.policy=applet.policy, href=null, sel=false, null, null], JREInfo: JREInfo for index 0: platform is: 1.7 product is: 1.7.0_13 location is: http://java.sun.com/products/autodl/j2se path is: C:\Program Files\Java\jre7\bin\javaw.exe args is: null native platform is: Windows, x86 [ x86, 32bit ] JavaFX runtime is: JavaFX 2.2.5 found at C:\Program Files\Java\jre7\ enabled is: true registered is: true system is: trueMatch: ignoring maxHeap: -1Match: ignoring InitHeap: -1Match: digesting vmargs: -Djava.security.policy=applet.policyMatch: digested vmargs: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy]Match: JVM args after accumulation: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy]Match: digest LaunchDesc: https://dl.dropbox.com/u/67758055/Wurm/HouseCalc/launchCalc.jnlpMatch: digest properties: []Match: JVM args: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy]Match: endTraversal ..Match: JVM args final: -Djava.security.policy=applet.policyMatch: Running JREInfo Version match: 1.7.0.13 == 1.7.0.13 Match: Running JVM args match the secure subset: have:<> satisfy want:<-Djava.security.policy=applet.policy> Share this post Link to post Share on other sites
Posted February 24, 2013 Everything is working for me (JRE 7 update 15). This may be just matter of outdated Java, but for sure I have signed program again. Share this post Link to post Share on other sites
Posted February 24, 2013 Just a thought.. You might want to add a calculation to show what skill level is required to build this home. Or even allow a person to set their skill as a variable that limits the amount of tiles in the plan. Great work though.FYI, I was able to run the program just fine after updating to the latest java. Share this post Link to post Share on other sites
Posted February 24, 2013 (edited) Calculation of needed skill is already included, just click "calculate" button.Edit: Windows are added. How do you like them? Are these different enough from doors? Edited February 24, 2013 by Warlander 2 Share this post Link to post Share on other sites
Posted February 24, 2013 its needs double doors and also stairs? 1 Share this post Link to post Share on other sites
Posted February 24, 2013 its needs double doors and also stairs?Stairs aren't functional in the game yet so the openings are the ones used right now.Could you possibly add the masonry/paving/thatching/etc. skill requirement for the different floor/roof types? Share this post Link to post Share on other sites
Posted February 24, 2013 (edited) I planned a one story house, and it kept adding 1 carp skill for every stone house wall i place on an already planned house tile. So it's seemingly inflating the skill I need to build a house. I haven't gotten as far as to plan a multistory on it due to this. I realized what's going on, working fine. Edited February 24, 2013 by Nomadikhan Share this post Link to post Share on other sites
Posted February 28, 2013 Calculation of needed skill is already included, just click "calculate" button.How about the other required skill levels? There are certain paving/masonry levels required for various building actions as well. Share this post Link to post Share on other sites
Posted March 1, 2013 How about the other required skill levels? There are certain paving/masonry levels required for various building actions as well.I think that the task of this program is calculating needed materials and carpentry for the structure, you can always check the skill requirements in wiki. Is there any web admin who would like to help? I have written PHP script for resizable applet window and now want to publish it, so I need literally few kb on PHP-compatible website. Share this post Link to post Share on other sites
Posted March 4, 2013 I think that the task of this program is calculating needed materials and carpentry for the structure, you can always check the skill requirements in wiki. Is there any web admin who would like to help? I have written PHP script for resizable applet window and now want to publish it, so I need literally few kb on PHP-compatible website./>http://www.000webhost.com/features is worth looking into, 1 Share this post Link to post Share on other sites
Posted March 11, 2013 Big optimalization changes - now program should work about 5-6 times faster than before. I have tried to move the whole "mapper" frame from software (Java2d) to hardware (LWJGL) rendering, but is seems that Swing used to display interface really hates LWJGL and I would have to move the whole program to LWJGL to make everything work correctly.Now I will focus on previously planned and written down features. Share this post Link to post Share on other sites
Posted March 20, 2013 (edited) Any chance you can add the rest of the Wall & Fences?Also Stone Slab floor is missing... Edited March 21, 2013 by bigsteve Share this post Link to post Share on other sites
Posted March 23, 2013 (edited) I'm currently porting the whole program from Java2d to LWJGL. Here are the (very early) results (from oldest to latest):First beta will be available in about 2-3 weeks. Edited March 23, 2013 by Warlander 6 Share this post Link to post Share on other sites
Posted March 23, 2013 Nice i have wasted so many materials from not liking the look and making changes to buildings. I hope you can get the roof part in there to that is the hardest thing for me to get the look i like. Share this post Link to post Share on other sites
Posted April 1, 2013 (edited) I can not get the JNLP version to work today i just get a white screen when i load it up.Edit: I left it running in the background and when i switched back the screen had changed to black but it is still not working.Edit 2: Well went back after posting the last edit and it seems to have loaded must just be my ips being slow today guess everything is fine. Edited April 1, 2013 by Kegan Share this post Link to post Share on other sites