Posted February 11, 2013 As it is, it's completely useless to ever think about dual wielding, because the offhand weapon has terrible accuracy, and has 1/12th the attack speed of the primary weapon. this means it attacks once every TWELVE normal attacks.this should really be raised to either 1/3rd, or 1/4th attack speed, as it is already you're handicapped and would die easily to arrows, you should at least be insane offensively have you the want to sacrifice all of your defensive power.[19:17:21] Aged sly unicorn skillfully evades the blow to the chest.[19:17:24] Your attack glances off Aged sly unicorn's armour.......[19:18:00] You cut Aged sly unicorn extremely hard in the right shoulder and harm it.[19:18:01] You cut Aged sly unicorn extremely hard in the neck and harm it. <- First offhand attack Share this post Link to post Share on other sites
Posted February 11, 2013 almost a whole minute for the first offhand attack XD Share this post Link to post Share on other sites
Posted February 11, 2013 I'd like to see it get some love, even if a new skill like lockpicking was redone, even outside of pvp its weapon + shield or 2 hander, I know some use dual longswords etc, I just never saw an advantage to it, and tested in the past with a fa / fb combo to check amount of hits. Share this post Link to post Share on other sites
Posted February 11, 2013 I would be more than happy if offhand weapons would work like this.1) Enhanced parry, but not as good as a shield.2) No normal attack at all.3) Automatic strikes of opportunity any time an enemy nearby makes a bad move, with a minimum time between strikes equal to attack speed of the weapon in primary hand.4) Parry ability would not be available after a strike of opportunity, for the normal duration of the primary hand attack using that weapon.In essence, the offhand weapon would be defensive except when a nearby enemy makes a bad move. Then BAM. Share this post Link to post Share on other sites
Posted February 11, 2013 Offhand's shouldn't really be defensive at all, and that already happens with the primary hands (strike of opp)in any scenario i'd take a shield over that idea for an offhand.they should be focused on pure offense really, the "break defenses" type offense aswell. Share this post Link to post Share on other sites
Posted February 11, 2013 I would be more than happy if offhand weapons would work like this.1) Enhanced parry, but not as good as a shield.2) No normal attack at all.3) Automatic strikes of opportunity any time an enemy nearby makes a bad move, with a minimum time between strikes equal to attack speed of the weapon in primary hand.4) Parry ability would not be available after a strike of opportunity, for the normal duration of the primary hand attack using that weapon.In essence, the offhand weapon would be defensive except when a nearby enemy makes a bad move. Then BAM. I'd rather see an all out offensive like 2 handers currently, perhaps lower the offhand damage like Everquest did, your already at a disadvantage with no shield and chances are if using 2 weapons your not looking for more defense, current rates of parry on your offhand would be sufficient. Share this post Link to post Share on other sites
Posted February 11, 2013 Offhand's shouldn't really be defensive at all, and that already happens with the primary hands (strike of opp)in any scenario i'd take a shield over that idea for an offhand.they should be focused on pure offense really, the "break defenses" type offense aswell.While the real world should not be a strict guideline for any game, most schools of fighting that I'm aware of which teach dual wielding teach the use of the offhand weapon as a defensive weapon, used rarely for directly attacking - except for attacks of opportunity.If all you are going to do is implement two weapons that do what a single large weapon already does, why bother? Give it a different mechanic that is actually viable in PVP. Share this post Link to post Share on other sites
Posted February 11, 2013 (edited) Two handed have the idea of striking a single, large blow, in hopes of hitting and dealing massive damage; and if not, damaging shields or equipment heavily.Sword/Shield have a mixed sense of high defense but also constant attack, and have the benefit of being able to block arrows.Dual wield should be faster paced attacks, in an intent to overflow the enemies with attacks, so they don't have the capability to block all hits, and also gives a better defensive mechanism than 2 handed, as you have another weapon to parry with.They're all pretty distinct. Edited February 11, 2013 by RainRain Share this post Link to post Share on other sites
Posted February 11, 2013 just make left handie hit more often.problem solved Share this post Link to post Share on other sites