Posted February 4, 2013 (edited) [...]I don't understand, if you don't like hunting don't go there, but if it can satisfy the people who like it without caps and nerfs on the rest, how can you be against it?I think part of the reason with the "don't want it" is that it would undermine the on-again/off-again efforts to get either spirit templars to not kill aggro without being actively called like guards (or to allow them to do so for a price), or to change the pathing so that aggro animals don't wander onto deeds unless they are actively chasing someone.The major issue cited is hunting/FS skill-grinding, to which "meat milling" gets appended. This server would remove (or at least greatly reduce) this as the "easy" reason for these requested changes. Edited February 4, 2013 by Hussars Share this post Link to post Share on other sites
Posted February 4, 2013 Go to the vicinity of 46y, 49x on Independence. Stupid amount of aggressive monsters there. Share this post Link to post Share on other sites
Posted February 4, 2013 (edited) I don't recal, if i ever proposed this, but why not make a event type thing, using GV (or a tiny server like GV)Where there would be a time-limited experience where players would compete (even with limited pvp) towards a goal, with rewards for the winners.Yeah, that's confusing, so let me line up a pucture for you.So this would be freedom-only.So once every 3-6 months, a special portal would take you back to GV (or to a new tiny server/island).People that crossed it would leave behind all their items, although retaining their skills. A set of items would be awarded to players. Upon arrival, players would automatically join a village correspondant to the server from where they departed onto the event server. The citizenship settings can not be changed from that time onward, untill the completion of the event. (no turncoats).A Mayor can, and should be voted.There would be a limit (would have to be stipulated according to active players and such) of how many players could be in the event server at a time, per server. (IE: max 50 players for exo, other 50 for Inde, 50 for Deli, etc).Now the fun part:The population of each server would arrive at a sizeable deed, which would be completely wild except for the token, and a "Strange Chest".The playing teams of each server would have to work out in tandem to create a fortress, gear up players, raise animals, etc.There would be a grace period of 2 weeks, where everything would be normal.After those 2 weeks, and for another 2 (event duration 4 weeks). Every spawn would be champions, culminating to a point where a unique would spawn.All champions would have a fixed number of tokens when they were butchered, according to difficulty (ie a champion rat would yield 1 token, champion troll 50, a unique 75-100).During those 2 weeks, players could fight over the kill/butchering rights. (dirty tactics like waiting for enemies to kill a beast then rush them, and take the spoils would be allowed).The tokens then would be deposited on the "Strange Chest" (Which should have a capacity of 500, or have 5 sub-containers). Items can not be withdrawn from the chest, except by rival villages (so raiding other fortresses is a option).Each token would have a transient state, while not deposited, and when deposited should gain a owner. Like while on someone's inventory, the token has no ownership stated (if you examine it says no owner). When deposited, it would gain "This item is owned by PLAYERNAME". The name being that of the last person to deposit that token on the chest.At the end, the server with more tokens wins, when a server reaches 400, or 3 days before the event ends the unique would spawn, when a server has 500, or time-limit is reached, event ends.Unique would be random, from troll kings to Red dragons.Prizes could be distributed by player, automatically, depending on the number of tokens deposited by each.Prizes for the winning server would be stuff like dragon scales, or drake hides, or rare ores, like glimmersteel and such.Other servers could get other "lesser prizes".These prizes would be mailed at the players, so they could pick them up at their native servers (cause items shouldn't be carried back to or from the event server).Simmilar versions of this could be implemented on Elevation, but without the need of as much work. Edited February 4, 2013 by ReaverKane Share this post Link to post Share on other sites
Posted February 4, 2013 (edited) I don't understand the point. If it's to gain fight skill, beyond the point needed to kill off the most dangerous non-unique mobs is completely irrelevant on freedom.You seem to be forgetting chaos. Remember? The server you are so against of? Well you can cross to chaos from freedom while keeping your skills so people could grind up safely on a server like this.Anyway +1 to this. Some other things i'd like to see:1. No deeds2. No traders or merchants. 3. Only avaible by sailing so that people wont end up here by accident from the tutorial4. Keep the FS cap but spawn more stronger creatures so its somewhat easier to raise it5. Make several smaller islands, some should have weaker creatures while others very strong ones.6. Respawn uniques like the goblin leader, troll king, forest giant7. Put sharks and respawn them8. Increase creature bashing on this server9. Fast respawn of animals Edited February 4, 2013 by atazs 1 Share this post Link to post Share on other sites
Posted February 4, 2013 I was just talking to some people the other day about how fun it used to be to gather up the village and make a 2 hour trek to the troll spawn on JKH for a few hours of hunting or grab a bunch of people and go kill a bunch of goblins on wild.I think this could bring some of that back. A nice rough server, unlike Deli where you can walk across the entire thing without climbing.No need for all these extra costs or premium only or anything. The non-premiums aren't going to be grinding fs much anyway and will die easily without help so there isn't much reason to restrict them.As far as spawns on Indy go, I know of a bunch of mines near me that I can count on having a dozen or more animals each week. One mine had 58 animals in it last time I was there, unicorns, crocs, lavafiends, lavaspiders, spiders, trolls and bears. Share this post Link to post Share on other sites
Posted February 4, 2013 (edited) Exactly, Depends. I remember when I first started in Gold 2, I joined Silent Hill, and one of the most amazing things we ever did was go hunting on Goblin Island. We'd gather up about a group of 10 people and go hunting for hours across the bay. I think Metaldragon and Elias were involved in groups such as this, as well as Froggeryz and perhaps even Battlepants would remember this.I do know that you can find, if you're lucky, stockpiles of animals stuffed in mines and along the sides of lakes, but those are far and few in-between, and I wouldn't even classify that as hunting. I'm imagining a server where the moment you landed your boat, you would get ganked by a half-dozen spiders, and the further you trek into the forest, the more dangerous the animals become.I will re-write the OP soon and forward to Rolf, as I said earlier, as I do think a strictly-PvE Hunting server would be a wonderful addition to Wurm. Edited February 4, 2013 by Xallo Share this post Link to post Share on other sites
Posted February 5, 2013 What i don´t really understand is the fs wall at 70.I mean, as much as i´ve enjoyed pvp in other games i didn´t in this one, so i´m in a pve server and allways will be, so if the rason to limit the fs to 70 is to force the people to go to a pvp server, well is not working, never worked, and never will be.I think allmost 10 years should be enough time to prove that imposing a limit in fs a really bad strategy to make people move to pvp, and is time to drop it. Share this post Link to post Share on other sites
Posted February 5, 2013 There is a wall at 70, yes, but it isn't impossible to raise FS over 70. With enough effort, you can easily get 80FS, as well as some great weapon and shield skill hunting. The thing is, there isn't much to hunt, so that's why it seems so much harder than it actually is. Share this post Link to post Share on other sites
Posted February 5, 2013 This could be used as a money maker, Set it up as 4 islands seperated by a large river with each island of increased dificulty, that way noobs can get stuff without being ganged up on by 50 dragons.Then on the islands have hunting cabins which can be purchased out for 1s per 7 days or so which will be outfitted with a few ovens, some beds,maybe a small pen area for a horse or two, etc. This would allow the server to make money while not breaking the servers purpose.I support this +1 even on release we have the oposite of a hunting problem, we have too many spiders too close and not enough non-hostile mobs to train on. 1 Share this post Link to post Share on other sites
Posted February 5, 2013 This could be used as a money maker, Set it up as 4 islands seperated by a large river with each island of increased dificulty, that way noobs can get stuff without being ganged up on by 50 dragons.Then on the islands have hunting cabins which can be purchased out for 1s per 7 days or so which will be outfitted with a few ovens, some beds,maybe a small pen area for a horse or two, etc. This would allow the server to make money while not breaking the servers purpose.I support this +1 even on release we have the oposite of a hunting problem, we have too many spiders too close and not enough non-hostile mobs to train on.I don't understand the constant need to try to tack on costs and/or difficulty to every simple idea that comes through this forum.The server would make money by keeping the players happy and paying their premiums or helping to convince non-prems to sign up for premium to get higher fs and be useful on a hunting party. 1 Share this post Link to post Share on other sites
Posted February 5, 2013 This could be used as a money maker, Set it up as 4 islands seperated by a large river with each island of increased dificulty, that way noobs can get stuff without being ganged up on by 50 dragons.Then on the islands have hunting cabins which can be purchased out for 1s per 7 days or so which will be outfitted with a few ovens, some beds,maybe a small pen area for a horse or two, etc. This would allow the server to make money while not breaking the servers purpose.I support this +1 even on release we have the oposite of a hunting problem, we have too many spiders too close and not enough non-hostile mobs to train on.did you even think about this before you posted it Share this post Link to post Share on other sites
Posted February 5, 2013 Hi,I didn't get the sense the OP was looking for a "slaughterhouse" server, just a PvE environment where very advanced players can be guaranteed a challenge during their playtime, and greater return for the time they spend.Sorry, got this impression by what the OP is describing. A small server with a lot of animals, no more long "hunting" to find your prey, right? Getting FS and weapon skills much faster than on the other servers.Something like in other games, where it is about finding a good spawn and "farming" it.I'd rather see something added than everyone else be capped [...]Guess some of my proposals was rather harsh, yes? Let's review it. #1: Wouldn't you agree that turning off the auto-attack of spirit templars alone would make such a server nearly obsolete?Is it really necessary to have NPC operated meat factories all over the servers at very little costs, stealing the opportunities for legit premium players to get their FS? In our area, the vast majority of the critters spawning is killed within minutes by raging templars.Would it be so hard for newbies to call for "help!" when they want their templar trying to kill this troll wandering by? Or, ways better, announce it in local, to give their neighbors a chance for another 0.001 points of FS?#2: Alyeska has responded concerning this. I'll reply below.#3: In my book, the spawn mechanics are just broken. And should be looked after. Period.I don't think it's funny that we have "spawns of the month". This month we're drowned in dogs, next month it's unicorns, and then comes the overwhelming wave of trolls.Don't you agree that more mixed spawn would be much more fun?#4: I wrote "If this all doesn't help". I'd see it as a last resort, and I don't really wish it to be implemented. I'd not be hurt by it, and regarding the numbers I offered it would not hurt too many legit players. But I agree that it would be too harsh, so I canceled it.Reylaark, be honest: Am I asking for "capping" here, or for taking something important away? Besides the change in the auto-aggro spirit templars (that I just cannot accept in a player driven sandbox game) I see none.You might have mixed it up with the following proposals for a "slaughterhouse server", that I dislike. "If you really want a slaughterhouse server ignoring all these arguments, I'd change my mind if the following requirements would be met ..." I wrote.And I stand to this. Should this be implemented there'd be need to carefully adjust it, IMHO. To avoid flooding the lands with meat and HC parts, effectively killing this market (that is already down due to the meat factories). To avoid having, a year later, a population with 90 FS for anyone, with bored ppl, asking for a new generation slaughterhouse to get their 99.999 ...First off, a skillcap you keep mentioning and, in the end, about 'full chaos skill gains'. There is no skillcap. The gain on chaos is the same as on freedom, but there are less Templar deeds/ penned animals so there's more hunting. However if your goal is to be a great hunter, should you have to go to a pvp server to enjoy pve content?There is no skill cap? How comes then that, as soon as you get your "mercenary" title, all previous skill gains get reduced to a tiny fraction? "Fight skill gain against creatures is slowed down at 70 skill." says Wurmpedia, and I have to agree, due to own experience.With 69.99 FS you get ~0.17 from a colored spider, for the next one with 70.01 you're happy to receive 0.01 if not 0.001 ...I admit that I never was on Wild/ Chaos. I had the impression this would be different there. I may be wrong, and I ask for pardon.Anyways, what sense does it make to rise your fighting skill beyond 70? I'm a squishy Fo priest, with very low body characteristics, but I have no problem to defeat a venerable troll, in un-enchanted QL 70 cloth, with an un-enchanted QL 50 weapon, solo. Mounted, for sure. I don't leave my place without one of my trusty horses anyways.I'd not mind to go to a PvP server to rise my FS further. Actually, I thought that exactly this was the reason for the 70 FS skill cap on PvE. But I may be wrong, for sure.Else, I'm just opposing such an FS grind factory. In my book it will only lead to hordes of 90 FS players, bored and unhappy, asking for a V2.0 of their grindhouse. I have made proposals here for using dragons and other Uniques to keep the high skilled ones happy, think of it, please.Have a good time! Share this post Link to post Share on other sites
Posted February 5, 2013 The only animals i ever find are dead spiders.Deer costs upward of 20-50c which is stupid and is only making more ! money for the AH grinders.solution: get new server, make it premium only. job done, wurm gets more money. Share this post Link to post Share on other sites
Posted February 5, 2013 A reception of about 70% yes's~ You few 'NO's might find it best to just give up cause the majority of wurmians have and are speaking, and they like this idea~ I love it too, I want to see Wurm's wilderness without buildings or fences or anything like that.Something I think that should be included in the laws of the hunting server should be no terraforming and no packing or anything like that. That way nothing like the side of Mount Tundra on Exodus will happen to the hunting server. In case you don't know what happened to the mount, just imagine huge strips of packed and paved terrian where precious tundra once was. Horrid scars on the mountain Also, riding should definitely be allowed, even taming, but with lack of fences or any other containing techniques, these rides and pets would go free again eventually for someone else to find and use.All in all no live animals should be taken from the hunting server. I know there's people who collect animals for zoos out there, and I think it would be great for them to find those rare animals to put safely on display for people to wonder at, but in this case animals that are on the hunting server should stay on the hunting server.There should be a small port town for people to dock their ships. It should be very bare-bones basic though. An Inn, a fountain/well, a couple of ovens or forges, that's it. There should also be an iron mine for people who might need to make arrowheads or some such.On the topic of creatures that would only spawn in mines and caves, and there being no terraforming, I've got a solution for that. An expansive natural cave with all kinds of twists and turns and drops. Enough room for someone in search of cave monsters to find what they're looking for, and also possibly getting lost along the way. All they'd be able to do to light the cave is bring a lantern, or maybe if they want, drop a trail of woodscraps On the note of decay, yes thnigs should decay very fast, except for the GM port deed. The deed should cover a good area of water too, for people to dock their ships without fear of having it rot away quick. This would also encourage people to dock their ships there and walk/ride in favor of sailing around the other side of the island.Also, there should be no cutting trees. Or atleast trees offdeed. I just know there would be derps going there to level forests for woodcutting skill. If you think you'll be needing wood, you bring it yourself!Anyway these are just some of my ideas on the topic Share this post Link to post Share on other sites
Posted February 5, 2013 What puzzles me is where this rumour came from that Chaos FS gain doesn't slow down so dramatically at 70 like the rest of Freedom. It does, it's just as miserable for us. Share this post Link to post Share on other sites
Posted February 5, 2013 And I stand to this. Should this be implemented there'd be need to carefully adjust it, IMHO. To avoid flooding the lands with meat and HC parts, effectively killing this market (that is already down due to the meat factories). To avoid having, a year later, a population with 90 FS for anyone, with bored ppl, asking for a new generation slaughterhouse to get their 99.999 ...No reason to hold back development and player enjoyment to protect the "market" (AKA random dude trying to sell a barrel full of animal parts he picked up from butchered corpses on the highway)Anyways, what sense does it make to rise your fighting skill beyond 70? I'm a squishy Fo priest, with very low body characteristics, but I have no problem to defeat a venerable troll, in un-enchanted QL 70 cloth, with an un-enchanted QL 50 weapon, solo. Mounted, for sure. I don't leave my place without one of my trusty horses anyways.I think it was MD who posted something about that at one point, if he wants to raise his fs to 90 on a PvE server why shouldn't he be able to? You just said you can't accept the templars auto killing in your sandbox game and in the same post question why someone would need to grind over 70 fighting. Because it's a sandbox, if someone wants to do it, let them do it.Else, I'm just opposing such an FS grind factory.He just said at the top of this page he was looking for more of a dangerous hunting trip server, he ddn't ask for a mindless fs grinder. Share this post Link to post Share on other sites
Posted February 6, 2013 Make it so noone can deed or anything, would love to make hunting parties to go and kill something of everything, maybe make it Prem exclusive? Share this post Link to post Share on other sites
Posted February 6, 2013 While I see the attraction to it, I think I'd still prefer to see folks set up hunting reserve deeds (min size deed with increased perim size). On some of the servers with an "over abundance" critters, this could help by providing areas where hunters could base themselves and offer semi-protected lands for that hunting. With enough support, you could cover a decent amount of land (up to some of the medium islands), and use exisiting mechanics to do so. sure you lose potential spawns within the 11x11 deeded tiles, but no one else can come along and deed your hunting grounds (the oversized perim).But that's just me I guess lol Share this post Link to post Share on other sites
Posted February 6, 2013 I really don't see why anyone wouldn't want this, even if you feel you have enough hunting in your area, surely a hunting server would add another dimension to the game and would benefit everyone and be fun also+1Indeed.+1 Share this post Link to post Share on other sites
Posted February 6, 2013 This is the gheyest thing I have ever heard of. Mainly because I won't have access to said hunting server on Epic, but also because of the original poster. However, I voted yes just because I dig people who sacrifice a village worth of chain armor on a whim. Share this post Link to post Share on other sites
Posted February 6, 2013 What if opened a server for hunting only until needed for future expansion, I'm not a huge fan of adding yet more servers, but be serving a purpose until needed if there was a huge population spike. Share this post Link to post Share on other sites
Posted February 6, 2013 (edited) Hunting server, Pvp only, No deeds aloud, Mobs spawn fast and in groups, Gives less FS on this server Edited February 6, 2013 by impendent Share this post Link to post Share on other sites
Posted February 6, 2013 Umm...I believe the point was PVE? For PvP, there's already plenty of mobs on Chaos. Though I suppose that might change as the population goes up. Share this post Link to post Share on other sites
Posted February 6, 2013 Not bad all but the pvp part I hate pvp and it would flood with pvp players and would be useless to the pve players. Sounds like my idea of a separate server for quest for pve players who love to quest. Share this post Link to post Share on other sites