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Jondok

Skill Decay To Keep Wurm Social !

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Sorry, but no.

I like the social aspect of Wurm, because I like making friends in Wurm. I make friends in Wurm because I like the people I meet in Wurm.

That is all that is needed for a game to be social.

Skill decay will not force anyone to be social all of a sudden.

Skill decay will not suddenly force more trade.

It simply does not work.

Rolf has already stated he will not force a premature union of new servers to old servers. This should be enough to calm the anxiety of new players on Pristine and Release. Anyone still anxious after receiving this confirmation from the primary decision maker in the game needs more help with their anxiety than imposing skill decay on everyone else.

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Not sure OP realises skill decay used to exist but was *removed because it was a terrible idea*

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Lol, I second Protunia's motion and raise him 5 ;D

On a more serious note, yes, you do have some great ideas and points made, I like that you are thinking of different things to add to the game or adjust but this is really just something that shouldn't be added for various reasons. Think of it this way, I buy premium, I spend a ton of time getting say blacksmithing to 80, then I look at maybe masonry, so I spend a lot of time getting that higher, then another skill. I get an order maybe for an 80ql tool only to go back and find my skill has decayed to 65 or less. same with my masonry decaying from say 70 down to 60. It just isn't fair because I payed m own money and spent a huge amount of time getting my skills up only to find that it has all dropped back down. People would lose interest in the game if that happened. If in real life you spend years of your life working on a trade, then if you go and do something else for a few years, the first trade is going to be pretty ingrained in your mind, you wouldn't forget any.

But skill decay I would defiantly say a huge no to because it is just a waste of my money and time to get skills up. I do see the arguement from your point of view though.

-1

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I can't remember the precise mechanics we had before - was it any skill over 70 would decay if no tick was gained for... a week? All it means, was people would log in one day a week and work a tiny bit on every single skill to make sure it wouldn't decay, and that just frustrated everyone.

Anyway, it was a loooong requested 'feature' to be removed and when it was EVERYONE rejoiced. I don't think a single person disliked the change.

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I can't remember the precise mechanics we had before - was it any skill over 70 would decay if no tick was gained for... a week? All it means, was people would log in one day a week and work a tiny bit on every single skill to make sure it wouldn't decay, and that just frustrated everyone.

Anyway, it was a loooong requested 'feature' to be removed and when it was EVERYONE rejoiced. I don't think a single person disliked the change.

I seem to remember that once upon a time all skills decayed, even if you used it frequently. Sometimes even as you were using it. It was then changed to the system you described, where any skill over 70 decayed if you didn't gain a tick in it for two weeks. And then it was removed entirely and everybody was much happier.

The idea of this thread is different, but still would not be fun for similar reasons.

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-1 There was skill decay in the early times and it was painful.

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Sorry but no way.

minus_one_wallpaper_by_mydesigno-d4b953c.jpg

Edited by KunAlt

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Once I was a Skillgrinder like you, then I did take a Skilldecay in the Knee...

-1

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Very well. It is a already lost fight. But listen to the future.

Isolated servers, no trade because no needs, no limits in resources gathering/building/terraforming, no wars because it's freedom. Wait wait wait ! Is that not Minecraft ?

I'm sure one day, Rolf will create this kind of realistic cluster, where players can really be an "epic" specialist, with a mastery/apprentice system, with a lively and solid economy, more like an alternate reality than a grindy game.

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-1

too much

Oh dear, i find my self agreeing with Protunia

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Lively and solid economies exist everywhere, because there are always new players coming in needing new gear, old players who are lazy wanting bulk goods, and coin flowing between both parties.

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Actually Wurm use to have skill decay, and it was one of its advertised features for many years. It was for skills over 70 and activated when a skill was inactive after a specific period of time. It existed for pretty much the same reasons as stated in the OP.

Imho the decay rate wasnt that big of a deal (it even gave the usual x3 regain rate) despite the occasional QQ from people whining over mantaining skills they werent even using enough to begin with. However, the main problem I had with it was the loss in skill on inactive accounts, especially people who had to be offline for several months at a time. It really discouraged people coming back only to find skills sharply reduced.

Understandably an issue, and was the primary reason why Rolf removed skill decay. Personally it would have been fine to just deactivate the decay on inactive accounts. I can see valid reasons for having decay or not having decay. Its not as if RL skills do not decay when unused, even the physical ones that get hardwired into our bodies

Edited by Klaa

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Right...

I wrote a long, detailed, explanation about why skill decay wasn't such a bad thing and all this negativity over it was wrong. But then I realized what kind of community I'm dealing with here, and saw before me how such ideas would only blow up in my face.

So you know what? Screw it. You guys would only bring me grief over it while not giving it a second thought, so do whatever you want.

"If you wanna make enemies, try and change something"

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Very well. It is a already lost fight. But listen to the future.

Isolated servers, no trade because no needs, no limits in resources gathering/building/terraforming, no wars because it's freedom.

Freedom was created nearly 4 years ago. Deliverance and Exodus were added... a year and a half ago? Purely due to game population. The game has been going for 9+ years and new players are still EASILY finding work, mostly from the more experienced players may I point out. I think your assumptions of what will happen are a little off base...

I mentioned in your other thread - just because the high skill players CAN do everything [and even that is a misnomer], doesn't mean they WANT to do everything. Many are also happy to outsource purely to help the newer player along, even if they WOULD have been OK making 2k bricks themselves.

Wait wait wait ! Is that not Minecraft ?
really? You're trying to compare the rich tapestry of items (and more important the QL variants) etc. within the wurm economy to blocks and a few tools in Minecraft? Make 1000 bricks in Wurm, and collect 1000 cobble blocks in Minecraft and tell me if you can honestly say they can be fully compared as more or less identical eceonomic tools to legitimise your statement that Wurm is like minecraft... [Edit, purely talking about the trade aspect here as that's what this thread is focusing on, quite apart from all the other considerable differences between the games]

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-1 to skill decay. In the form suggested here it only makes having specialized alts better, in other words the more money you throw at the game the more high skills you can actually have. It just encourages communities to have multiple specialized characters and share them, individual players get shafted in the process and nothing really changes for new players. So this suggestion won't achieve it's goal in any real way

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I find the title hilarious mainly because the OP thinks it will make wurm more social. Also i wonder if he ever grinded skills above 50+? He clearly has no idea how this game works and why skill decay was removed. You should go back and learn about the game maybe get a few skills to 90 THEN come back with a suggestion like this. Maybe then i can take you more seriously. You also seem to think that your precious Pristine/Release cluster is not going to catch up to the other servers in terms of deeds, and high skilled players. Sure its going to take a bit longer than epic but it will. And then more people will be crying because they cant catch up to these "high skilled players" when in reality everyone started from scratch and worked their way up.

Wait what is this

more like an alternate reality than a grindy game.

You just said its a grindy game. And you want skill decay to make it even MORE grindy?!

No you have to be trolling please leave

-1

Edited by atazs

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