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Kortanna

Highway Suggestion.

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+1 wraithglows idea, btw I think there is a thread with pavement suggestions from zcul, where the same idea with a "highway tile" came up^^

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-1 to the OP as is a lot of places it is hard to make in essence a 4 tile wide highway :/

Not true, all you need to do is log the 2 outside tiles and drop sand on the corner of the inside tiles. It is not a requirement to terraform the outside two tile. You can sand even the tallest cliff (deepest shore) by dropping the sand on its bottom (top) corner. The reason for the sand is to keep the trees and bushes from intruding into the road.

Edited by yarnevk

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Glow's suggestion would work terrifically, as you could just build a different type of roadway and you wouldn't have to worry about kos rules if you create a two tile wide road next to your deed.

This creates griefing potential on both sides of the road, unless the GM designates the tiles as hwy it should not be up to the person placing the tiles. The GM can look at it and say will this cause problems on either side of the road?

If up to the deeder they can build a road thru their deed that the community actually uses, yet that they can KOS block someone from using it by saying not using a 'hwy' tile even though it is used as one? That is the reason for the 'hwy' rule and KOS that you cannot block someone from using community roads.

In this case the KOS person would /support, GM would come out and wave his magic wand and sorry deeder this is a hwy tile now, if deeded do not like it they have to lock the road and build a detour around their deed.

Likewise any griefer can pave your perimeter with 'hwy' tiles and there is nothing you can do about it, since expanding your deed over does not give you the right to rip up the 'hwy' even though the 'hwy' connects to nothing?

In this case the griefer /support to GM claiming this is hwy so wave the magic wand, and GM says no it does not connect to anything, deeder expands and rips up the tiles.

Edited by yarnevk

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I have a 3 lane street in my town, it isn't a highway obviously as it does not connect any two locations. Elias has it right, people should have to request a highway designation and have it approved. A system similar to the boat salvage wouldn't be too hard really. Like, the highway must connect two or more major locations, not be fenced in, blah blah.

This would take up too much of the GM's time to approve a highway.

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Preapprove is easy, spawn at the player at the hwy, walk it and give yea or nay.

Dealing with highway disputes because of the lack of approval system now is what takes time.

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Hi,

This would take up too much of the GM's time to approve a highway.

Not if the number of "Protected Highways â„¢" on a server would be very limited. 1x N-S and 1x O-W would be enough for the new, small servers, and 2 x each for Independence (no idea about Chaos, guess they'll not want such ...).

Maybe additional connections to the spawn point.

Any other roads would be just "vanilla roads", unprotected, no matter how wide, and no matter if with sanded shoulders.

The GM's job would be:

  • - to start & watch a "Community Project forum thread" to find out where the "Protected Highways â„¢" should be, and to make the final decision.
  • - to mark the designated route once for correct building, and
  • - to mark the final "Protected Highway â„¢" with any GM-specific markers (see below).

A one time job. (OK, 2 times to be correct ...). And then - game over, no more disputes, no more discussions, no more fuzzing and fighting.

The marking of the highways could be done in several ways. The GM could change the collected building materials to something special. Or, maybe better, could just spawn a special colored (green?) "GM Eternal Light Tokens â„¢" every x tiles in the middle of the highway?

Give these "GM Eternal Light Tokens â„¢" the property to work like a house in a 4x4 area (it would stand at a crosspoint of tiles), prohibiting deeding (without special GM permit, see Annotation), and maybe even a certain probability to scare away aggros, and you're done.

You'd have, after an initial phase of not-this-much work, a safe and unmistakable basic net of highways, nicely marked and (relatively) safe to travel. This could be applied to the existent servers, too - for sure, not all highways would be fully connecting one coast to the other, due to terrain difficulties, existent deeds, whatever.

But it would once and for all time end these discussions.

Annotation:

One of our deeds has a corner into a heritage site (KinCan - Kinoss Bay Canal), another one is crossed by an important connection road (Not-A-highway but we're still respecting it). Due to the poor deed management options we cannot but disallow picking up. And cannot enable KoS, for sure.

It would be a great improvement if certain tiles of a deed could be marked as "free-for-all", where pickup (only) would work, and KoS would be disabled.

This would make things much more easy, and could help a lot regarding this topic, too.

Have a good time!

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I just peer onto the forums and read around... Is this highway thing a Freedom thing? Cause this whole topic is ridiculous, I can't believe you have to be careful about the size of your roads, just incase you make a "highway"

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This would take up too much of the GM's time to approve a highway.

Then remove Highway protection altogether.

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Is it just me or do sand bordered roads just look horribly ugly ?

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Actually there should be a new tile added called highway it would be a simple texture added so any road with this texture would be a highway plain and simple and all other slab and brick roads would be private roads. This is the best way to handle it.

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I think the issue I would have would be is, does the highway mouseover thing get added at creation or anytime on any road, can it be added on others deeds or perimeter?

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