Posted January 12, 2013 (edited) I think the boats need to be a little more detailed and make them look better and maybe fix how you can dye them so not everything has to be one color. Edited January 12, 2013 by SUPERSPAZZ Share this post Link to post Share on other sites
Posted January 12, 2013 the dyeing bit I'm sure i saw a dev mention that they are planning on adding masks or whatever so you can dye specific areas on all sorts of items, but they didn't give a timescale. as for the detail.... yeah I agree but i think other stuff could do with updating models first Share this post Link to post Share on other sites
Posted January 13, 2013 Update their models and I'd be happy. Well I'm happy with Wurm itself already, but it would make it all the better for boats to get some lovin lol+1 Share this post Link to post Share on other sites
Posted January 13, 2013 (edited) Make the wood textures be for each part based on the majority component wood for that part. Applewood decks, Cedar Hull, Pine mast....Then be able to dye each part before integration. Edited January 13, 2013 by yarnevk Share this post Link to post Share on other sites
Posted January 13, 2013 (edited) Make the wood textures be for each part based on the majority component wood for that part. Applewood decks, Cedar Hull, Pine mast....If this were to happen you wouldn't see any more large oak or willow boats. The fruit tree wood types would be uncommon, and we'd slowly see the rise of plain looking boats everywhere due to birch, pine, cedar, etc being easier to grow and cut enough wood for a boat from.Can't really say I'd like the mixing and matching of wood types. I prefer the way it is now where we can choose what wood type we want the boat to be by the last piece attached. Edited January 13, 2013 by Laiwyn 1 Share this post Link to post Share on other sites
Posted January 13, 2013 +1Boats need a facelift. I'd like to the the sailboat to be controlled from the rudder and the sail turned sideways so we can see forward. The current implementation is a hack with alot of clipping. Share this post Link to post Share on other sites
Posted January 14, 2013 What do you mean, you can already see forward on a sailboat. And what are you talking about a hack, you hacked the game? 0.oA bit confused Share this post Link to post Share on other sites
Posted January 14, 2013 +1 For moving boat parts and proper swaying. Id love to see some of the positions fixed on boats (same for carts) as well as some possible animations or sitting positions. Share this post Link to post Share on other sites
Posted January 14, 2013 +1 on the dying part, also we could have more boat types maybe? Share this post Link to post Share on other sites
Posted January 14, 2013 +1 on the dying part, also we could have more boat types maybe?Catamaran sailboats. We need these so bad. Share this post Link to post Share on other sites
Posted January 15, 2013 What do you mean, you can already see forward on a sailboat. And what are you talking about a hack, you hacked the game? 0.oA bit confusedYou can only see forwards and backwards because your character clips through the sail. Want I want is them position near the rear like an actual sailboat.It's a hack implementation. The original use of the term. What people do in modern times is called botting, scripting and phishing. Share this post Link to post Share on other sites
Posted January 15, 2013 (edited) Catamaran sailboats. We need these so bad.Personally I would love a "water-skimmer" fast travel boat, no inventory hold only passengers for game balance reasons, with a major speed boost over the current sailboat and perfect for exploring or cross-server travel, rather than heavy trading (and like the small boats, not affected too adversely by poor winds as this design could manipulate small air currents regardless of direction). Perhaps even a game mechanic where the player had to tilt the angle of sails separately before capturing the best speed, and be ready to adjust with changing wind patterns/currents (ie -- fully involved in the process of sailing rather than AFK travel). Maybe check out the MMO named Uncharted Waters Online for how ships and sails work in that game. The current b oats could use the existing uncomplicated methods for sailing (point and go). Edited January 15, 2013 by Brash_Endeavors Share this post Link to post Share on other sites
Posted January 15, 2013 Personally I would love a "water-skimmer" fast travel boat, no inventory hold only passengers for game balance reasons, with a major speed boost over the current sailboat and perfect for exploring or cross-server travel, Raft+Oar should be able to cross servers so people don't have to build rowboats just to go across. I ran into this when coming back a month ago. Perhaps replace rafts with shipping containers like in another thread. Share this post Link to post Share on other sites