Posted January 10, 2013 (edited) I embarked my cart and wasn't able to move. Knowing this problem for a few days I tried to relog, which normally used to solve it. Not this time though.I log in finding myself behind my cart, not embarked, and not able to move. A great deal of environment textures (landscape) are not loading, right-click menus are not showing options.I even can't call a GM because nothing of what I enter in the chat line is really sent - seems I am isolated in a time loop . I relogged several times, used both clients - but nothing works.What can I do?Edit: After waiting for a couple of minutes (>5) I was able to move again. Still, this is very annoying. (Not sure if it's a client or server bug, though.) Edited January 10, 2013 by Yaga Share this post Link to post Share on other sites
Posted January 10, 2013 Have you tried restarting PC? Java may have broken itself to put simply. A fresh restart would remove anything that is frozen in javaland and run anew. Share this post Link to post Share on other sites
Posted January 12, 2013 (edited) Java Web Start 10.10.2.18Using JRE version 1.6.0_38-b05 Java HotSpotâ„¢ Client VMGame loop broken due to exceptionjava.io.IOException: An established connection was aborted by the software in your host machineat sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.lz.c(SourceFile:504)at class.k.a(SourceFile:195)at com.wurmonline.client.h.e(SourceFile:316)at com.wurmonline.client.h.run(SourceFile:1363)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Login successfulJan 12, 2013 4:59:54 AM class.j aWARNING: Can't set attitude of creature 44785519821056 because it doesn't existFailed to open fence 5317227249671 because it doesn't existis what happens to me when that loop starts Edited January 12, 2013 by Joanavon Share this post Link to post Share on other sites
Posted January 12, 2013 This is still happening frequently and randomly. I take it that I'm not the only one who has those problems. Share this post Link to post Share on other sites
Posted January 13, 2013 (edited) I have this problem too. I log in, can't move, right click menu won't load, can't say anything in chat, and when I open my inventory, it says "Loading." However, it only happens with one of the four accounts that log in on this computer. I will try restarting my computer to see if that works.EDIT: I tried restarting my computer, it did not help. Edited January 13, 2013 by MattSquare Share this post Link to post Share on other sites
Posted January 26, 2013 Well - I think I have to bump this, because this is a nasty bug and very annoying. It happens rather often (for me only on Pristine, never on Deli or Cele) and I'll try to explain it a bit better.Either when logging in or when mounting a horse or embarking a cart I occasionally become completely paralyzed. Textures are only partially loading, especially everything in the distance remains blank. Righ-click menues are not displayed correctly. If I wait for some time (1 or 2 minutes) the client automatically reconnects, recurrently. Sometimes this helps eventually, mostly it doesn't. Have to log out and relog multiple times to finally be able to move again.I know that many players on Pristine encounter the same problems, so it must be some kind of software glitch. Share this post Link to post Share on other sites
Posted January 26, 2013 I was able to capture a console log when this happened again today. Here it is (with some annotations):>>> Launch queue entry exiting.Using LWJGL display 1920:1080:0:0 (false)Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsSetting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.14OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_pointsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.5Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions:GL_AMD_multi_draw_indirectGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_ES2_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_subroutineGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_storageGL_ARB_texture_swizzleGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_format_BGRA8888GL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_texture_type_2_10_10_10_REVGL_EXT_timer_queryGL_EXT_transform_feedback2GL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_vertex_attrib_64bitGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KTX_buffer_regionGL_NV_alpha_testGL_NV_blend_minmaxGL_NV_blend_squareGL_NV_complex_primitivesGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_ES1_1_compatibilityGL_NV_explicit_multisampleGL_NV_fbo_color_attachmentsGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragdepthGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_gpu_program4_1GL_NV_gpu_program5GL_NV_gpu_program_fp64GL_NV_gpu_shader5GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_atomic_countersGL_NV_shader_atomic_floatGL_NV_shader_buffer_loadGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_lod_clampGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_transform_feedback2GL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_attrib_integer_64bitGL_NV_vertex_buffer_unified_memoryGL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_NVX_gpu_memory_infoGL_OES_compressed_paletted_textureGL_OES_depth24GL_OES_depth32GL_OES_depth_textureGL_OES_element_index_uintGL_OES_fbo_render_mipmapGL_OES_get_program_binaryGL_OES_mapbufferGL_OES_packed_depth_stencilGL_OES_point_size_arrayGL_OES_point_spriteGL_OES_rgb8_rgba8GL_OES_read_formatGL_OES_standard_derivativesGL_OES_texture_3DGL_OES_texture_floatGL_OES_texture_float_linearGL_OES_texture_half_floatGL_OES_texture_half_float_linearGL_OES_texture_npotGL_OES_vertex_array_objectGL_OES_vertex_half_floatGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from g:\••••\Wurm\players\Yaragar\windows_1920x1080.txtLoading props file g:\••••\Wurm\players\Yaragar\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to g:\••••\Wurm\players\Yaragar\logs\_Event.2013-01.txtDisabling NaglesWriting to g:\••••\Wurm\players\Yaragar\logs\Alliance.2013-01.txtWriting to g:\••••\Wurm\players\Yaragar\logs\CA_HELP.2013-01.txtLogin successfulExecuting g:\••••\Wurm\configs\Yaragar\autorun.txtStarting update of login splash image...Finished loading new login splash image!Initializing font texture for Monospaced (11). Texture Size: 128>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS IS WHERE THE GAME CLIENT "PSEUDO-FREEZES">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>... FOLLOWED BY AN AUTOMATIC RECONNECT:>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Launch queue entry exiting.Using LWJGL display 1920:1080:0:0 (false)Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsSetting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.14OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_pointsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.5Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions:GL_AMD_multi_draw_indirectGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_ES2_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_subroutineGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_storageGL_ARB_texture_swizzleGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_format_BGRA8888GL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_texture_type_2_10_10_10_REVGL_EXT_timer_queryGL_EXT_transform_feedback2GL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_vertex_attrib_64bitGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KTX_buffer_regionGL_NV_alpha_testGL_NV_blend_minmaxGL_NV_blend_squareGL_NV_complex_primitivesGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_ES1_1_compatibilityGL_NV_explicit_multisampleGL_NV_fbo_color_attachmentsGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragdepthGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_gpu_program4_1GL_NV_gpu_program5GL_NV_gpu_program_fp64GL_NV_gpu_shader5GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_atomic_countersGL_NV_shader_atomic_floatGL_NV_shader_buffer_loadGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_lod_clampGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_transform_feedback2GL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_attrib_integer_64bitGL_NV_vertex_buffer_unified_memoryGL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_NVX_gpu_memory_infoGL_OES_compressed_paletted_textureGL_OES_depth24GL_OES_depth32GL_OES_depth_textureGL_OES_element_index_uintGL_OES_fbo_render_mipmapGL_OES_get_program_binaryGL_OES_mapbufferGL_OES_packed_depth_stencilGL_OES_point_size_arrayGL_OES_point_spriteGL_OES_rgb8_rgba8GL_OES_read_formatGL_OES_standard_derivativesGL_OES_texture_3DGL_OES_texture_floatGL_OES_texture_float_linearGL_OES_texture_half_floatGL_OES_texture_half_float_linearGL_OES_texture_npotGL_OES_vertex_array_objectGL_OES_vertex_half_floatGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from g:\••••\Wurm\players\Yaragar\windows_1920x1080.txtLoading props file g:\••••\Wurm\players\Yaragar\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to g:\••••\Wurm\players\Yaragar\logs\_Event.2013-01.txtDisabling NaglesWriting to g:\••••\Wurm\players\Yaragar\logs\Alliance.2013-01.txtWriting to g:\••••\Wurm\players\Yaragar\logs\CA_HELP.2013-01.txtLogin successfulExecuting g:\••••\Wurm\configs\Yaragar\autorun.txtStarting update of login splash image...Finished loading new login splash image!Initializing font texture for Monospaced (11). Texture Size: 128Game loop broken due to exceptionjava.io.IOException: Eine bestehende Verbindung wurde softwaregesteuertdurch den Hostcomputer abgebrochen ("Disconnected by host software")at sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.lC.c(SourceFile:502)at class.k.a(SourceFile:195)at com.wurmonline.client.h.e(SourceFile:316)at com.wurmonline.client.h.run(SourceFile:1375)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling NaglesLogin successfulWriting to g:\••••\Wurm\players\Yaragar\logs\_Friends.2013-01.txtWriting to g:\••••\Wurm\players\Yaragar\logs\GL-Freedom.2013-01.txt Share this post Link to post Share on other sites
Posted January 27, 2013 Having this bug in Serenity too. It is so annoying, please fix it Share this post Link to post Share on other sites
Posted January 27, 2013 (edited) It could have to do with tile teleportation. It doesn't seem to occur when I stand on the same tile as the cart/horse when mounting - and it seems to occur when I login and I find myself on a tile adjacent to the one I was on when logging off (using a bed, for example). Maybe this helps finding the bug. Edited January 27, 2013 by Yaga Share this post Link to post Share on other sites
Posted January 27, 2013 Same problem, very annoying. someone told to that i should tweak something in settings to make it stop but cant remember what option it was. Share this post Link to post Share on other sites