Posted December 23, 2012 (edited) New skill: Bilingualism - the ability to understand more than two languages. Useless for Freedom, but definitely useful on Epic.50 skill (Bilingual) - player can understand and speak 1 additional kingdom of choice beyond native tongue. A pop-up allows player to select what kingdom to learn.70 skill (Linguist) - player can understand and speak 2nd kingdom of choice.90 skill (Polyglot) - player can understand and speak all known kingdom dialects.Interesting way to gain skill for this one.... You gain skill by spending time "eavesdropping" on the enemy. When an enemy is in local, type /eavesdrop to focus on the enemy. Player cannot walk, ride, or do anything while eavesdropping, else he fails to focus upon any other action. No casting is allowed. Eavesdropping rules would be the same as meditation, prayer, etc. - limited number of times per day, any movement cancels.Practical example. An enemy shows up in local. You decide to grind bilingualism, so you hide and /eavesdrop. Timer starts and ticks of skill gain until they leave local or you interrupt your concentration by doing something (moving, etc.).This skill would enable a player to taunt the enemy by being able to /say and speak in local only. The ability would also provide a means to hear the local chat of the enemy by allowing his local chat to be fed with the local chat of the enemy.Players cannot grind skill via enemy alt. Since you don't get to use another language until 50, it would be a premium feature.I think this would be a great way to taunt from side to side and provide some stealthy espionage to the game.Discuss. Edited December 23, 2012 by Eyesgood Share this post Link to post Share on other sites
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Posted December 23, 2012 New skill: Bilingualism - the ability to understand more than two languages. Useless for Freedom, but definitely useful on Epic.50 skill (Bilingual) - player can understand and speak 1 additional kingdom of choice beyond native tongue. A pop-up allows player to select what kingdom to learn.70 skill (Linguist) - player can understand and speak 2nd kingdom of choice.90 skill (Polyglot) - player can understand and speak all known kingdom dialects.Very cunning 70 skill title! I like it. 1 Share this post Link to post Share on other sites
Posted December 23, 2012 I remember in EQ1 liking the different languages. It lends a sense of realism to the world. +1 Share this post Link to post Share on other sites
Posted December 24, 2012 Practical example. An enemy shows up in local. You decide to grind bilingualism, so you hide and /eavesdrop. Timer starts and ticks of skill gain until they leave local or you interrupt your concentration by doing something (moving, etc.).This skill would enable a player to taunt the enemy by being able to /say and speak in local only. The ability would also provide a means to hear the local chat of the enemy by allowing his local chat to be fed with the local chat of the enemy.Sorry if I'm misunderstanding something, but what's the point of this? I'm confused what you're trying to do, you can already talk to enemy freely in local. 1 Share this post Link to post Share on other sites
Posted December 24, 2012 Seems like a good idea, although surely nothing important would be said in local anyway for you to use the skill to eavesdrop. (Kind of like the eavesdrop perk in call of duty that lets you hear enemy team chatter..it's useless because everyone uses private chat outside of the game which it can't be used to hear anyway) Share this post Link to post Share on other sites
Posted December 24, 2012 Haha, if we get this.... there needs to be a meditation title "the Cunning" Share this post Link to post Share on other sites