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Darkmalice

Release Community Map Project - Discontinued [Close]

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Hello, err, Releasians? Releasites? God what an awful name.

Last Updated: 4th February 2013

Low-res edition: http://noizeviolation.com/wurm/rel.png or http://tinyurl.com/blpe2h9

High-res edition: http://noizeviolatio.../wurm/hires.png or http://tinyurl.com/a6lkp2v

GMAP edition: not yet available

(this gmap url will change with each update and updated less often)

And now the complicated bits.

Submissions

Submissions should be made on this thread or with a private message.

Deed submissions must include;

Deed name

Deed location

Deed size/upkeep (do not include perimeter sizes)

Alliance name, members and preferred colour (if applicable).

Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below.

Terrain submissions should be posted with a diagram.

Clay and Tar resources can be submitted as a grid location.

Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting...

The Grid

The map grid is 64*64 squares. Each square represents 32*32 game tiles.

The grid's x-axis is numbered 01-64.

The grid's y-axis is listed A through to BL.

Co-ordinates should be given as XY. e.g. 13AF or 03BB etc.

Deeds

Deeds are given in four sizes as follows;

Homestead: 121 to 440 deed tiles

Village: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards)

Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards)

City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards)

Any deed may request for its icon to be represented as a Market, Festival or Sermon site.

Deeds requesting to be Markets should have at least 3 filled merchants stalls present.

If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City.

If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon.

Deeds may request one specialist merchant icon. e.g. Leatherworker.

Deeds may request mailbox, merchant or trader icons.

Alliances

Deeds can be shown to belong to an alliance using a colour-code system.

Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area.

In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names.

Highways and Tunnels

Only roads which qualify as Highways under the game rules may be submitted for the map.

Cave canals may be submitted.

Walkway tunnels that fall under the protection of Highways under the game rules may be submitted.

Miscellaneous

Deeds requesting to be Markets should have at least 3 filled merchants stalls present.

Towers can be submitted by grid location.

Towers may not be added if their position overlaps badly with an existing deed.

All non-deed symbols/icons may be moved/removed as deeds have priority.

Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more.

Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be.

Removals

If you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM.

Edited by Darkmalice

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The rumor is that all convicts have either been released onto this server or have escaped to it; therefore, beware of who your dealings are with when upon it for you never know what alternate character is lurking beneath those paupers rags. In this respect the name would seem appropriate.

=Ayes=

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Either Sloppy Sands is really far south, or this server is big. The size of the tundra is... staggering.

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landv.jpg

Solar Moutain SE from begginer town (in the middle), Bear Lake (middle), Olive forest (right of the picture, not seen due to low graph settings), Cherry fields (Left of the picture, not seen due to low graph settings) Near Cherry Fields there is new deed, forgot name.

Few Tar spots near roots of moutain and underwater clay near moutain-forest border. Also this moutain have Source fountain on it's east slope.

This moutain is nice landmark, i could see it enywhere i was (ofc not in deep forest or cave).

[sorry for bad quality]

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There is definitely more LAND than pristine. So although the server is the same size, there is more of the server to be explore/used/travelled.

I really like it.

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It is a nice server for sure i was not that impressed with Pristine and did not deed there but i have set up a small place over here.

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We at New Stonewood have formed an alliance around our lake and christened the place Lake Marigold, we'll provide some impression of the area we're in.

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Its the large lake to what we believe is in the North west, New Stonewood is the large island at the far side of it.

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Well here is a bunch of screenshots from the top of the mountain in the SE and unless it was on the other side of the spire there is no dragon up there. Thought it might help you with your mappings mind you it is all snow..

x5odN.jpg

UxqN3.jpg

p795i.jpg

60y2L.jpg

eEVni.jpg

1tc5Y.jpg

FKDrp.jpg

d2aYl.jpg

tww44.jpg

1b42L.jpg

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Thanks Kegan that's one of the two areas I needed. This snow is a p.i.t.a. for mapping desert/tundra/steppe.

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We are settling towards the Southeast at Willow Cove, will try to get some useful shots up. There is a tonne of islands around here too so will try to get up one of the coastal cliffs at some point.

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Thanks Kegan that's one of the two areas I needed. This snow is a p.i.t.a. for mapping desert/tundra/steppe.

What's the other area you need?

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NW m8, I'll be on shortly to explore though.

That's us then, you'll probably see me in local.

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Kyklops not to far from spawn area

wurm201212221103_zps97ce2ac5.jpg

That was my first few minutes of exploring on Release, just barely got to take the screenshot :P

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Well here is a bunch of screenshots from the top of the mountain in the SE and unless it was on the other side of the spire there is no dragon up there. Thought it might help you with your mappings mind you it is all snow..

x5odN.jpg

UxqN3.jpg

p795i.jpg

60y2L.jpg

eEVni.jpg

1tc5Y.jpg

FKDrp.jpg

d2aYl.jpg

tww44.jpg

1b42L.jpg

Just a heads up that Shifting sands is a longish walk WNW from you, indicating SS is fairly Northern and Central Western (ish am guestimating here) I would say you are just North of dead East on the island . Also CapnHanks place is in the bay on the 3rd shot (next to the sea right hand side of the mountain).

DISCLAIMER: I might be very wrong but we tried to go only east and a bit south on our journey from respawning.

Edited by Bodge

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Does anyone have an idea on what part of the Island the spawn point is located?

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Does anyone have an idea on what part of the Island the spawn point is located?

tirol ist geil XD

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After looking around some i think that mountain i was on top of in the screenshots is more NE not SE..well at this point i have no idea, lol

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