Posted December 19, 2012 (edited) Hello, err, Releasians? Releasites? God what an awful name.Last Updated: 4th February 2013Low-res edition: http://noizeviolation.com/wurm/rel.png or http://tinyurl.com/blpe2h9High-res edition: http://noizeviolatio.../wurm/hires.png or http://tinyurl.com/a6lkp2vGMAP edition: not yet available(this gmap url will change with each update and updated less often)And now the complicated bits.SubmissionsSubmissions should be made on this thread or with a private message.Deed submissions must include;Deed nameDeed locationDeed size/upkeep (do not include perimeter sizes)Alliance name, members and preferred colour (if applicable).Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below.Terrain submissions should be posted with a diagram.Clay and Tar resources can be submitted as a grid location.Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting...The GridThe map grid is 64*64 squares. Each square represents 32*32 game tiles.The grid's x-axis is numbered 01-64.The grid's y-axis is listed A through to BL.Co-ordinates should be given as XY. e.g. 13AF or 03BB etc.DeedsDeeds are given in four sizes as follows;Homestead: 121 to 440 deed tilesVillage: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards)Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards)City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards)Any deed may request for its icon to be represented as a Market, Festival or Sermon site.Deeds requesting to be Markets should have at least 3 filled merchants stalls present.If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City.If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon.Deeds may request one specialist merchant icon. e.g. Leatherworker.Deeds may request mailbox, merchant or trader icons.AlliancesDeeds can be shown to belong to an alliance using a colour-code system.Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area.In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names.Highways and TunnelsOnly roads which qualify as Highways under the game rules may be submitted for the map.Cave canals may be submitted.Walkway tunnels that fall under the protection of Highways under the game rules may be submitted.MiscellaneousDeeds requesting to be Markets should have at least 3 filled merchants stalls present.Towers can be submitted by grid location.Towers may not be added if their position overlaps badly with an existing deed.All non-deed symbols/icons may be moved/removed as deeds have priority.Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more.Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be.RemovalsIf you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM. Edited February 18, 2013 by Darkmalice Share this post Link to post Share on other sites
Posted December 19, 2012 rellies? I like the sound of that, invokes thoughts of my inlaws...seems somewhat fitting. Share this post Link to post Share on other sites
Posted December 19, 2012 The rumor is that all convicts have either been released onto this server or have escaped to it; therefore, beware of who your dealings are with when upon it for you never know what alternate character is lurking beneath those paupers rags. In this respect the name would seem appropriate.=Ayes= Share this post Link to post Share on other sites
Posted December 19, 2012 Either Sloppy Sands is really far south, or this server is big. The size of the tundra is... staggering. Share this post Link to post Share on other sites
Posted December 19, 2012 Solar Moutain SE from begginer town (in the middle), Bear Lake (middle), Olive forest (right of the picture, not seen due to low graph settings), Cherry fields (Left of the picture, not seen due to low graph settings) Near Cherry Fields there is new deed, forgot name.Few Tar spots near roots of moutain and underwater clay near moutain-forest border. Also this moutain have Source fountain on it's east slope.This moutain is nice landmark, i could see it enywhere i was (ofc not in deep forest or cave).[sorry for bad quality] Share this post Link to post Share on other sites
Posted December 19, 2012 There is definitely more LAND than pristine. So although the server is the same size, there is more of the server to be explore/used/travelled.I really like it. Share this post Link to post Share on other sites
Posted December 19, 2012 It is a nice server for sure i was not that impressed with Pristine and did not deed there but i have set up a small place over here. Share this post Link to post Share on other sites
Posted December 20, 2012 We at New Stonewood have formed an alliance around our lake and christened the place Lake Marigold, we'll provide some impression of the area we're in. Share this post Link to post Share on other sites
Posted December 20, 2012 Its the large lake to what we believe is in the North west, New Stonewood is the large island at the far side of it. Share this post Link to post Share on other sites
Posted December 20, 2012 (edited) removed Edited December 20, 2012 by AnarchistRise Share this post Link to post Share on other sites
Posted December 21, 2012 Well here is a bunch of screenshots from the top of the mountain in the SE and unless it was on the other side of the spire there is no dragon up there. Thought it might help you with your mappings mind you it is all snow.. Share this post Link to post Share on other sites
Posted December 21, 2012 Thanks Kegan that's one of the two areas I needed. This snow is a p.i.t.a. for mapping desert/tundra/steppe. Share this post Link to post Share on other sites
Posted December 21, 2012 We are settling towards the Southeast at Willow Cove, will try to get some useful shots up. There is a tonne of islands around here too so will try to get up one of the coastal cliffs at some point. Share this post Link to post Share on other sites
Posted December 21, 2012 Thanks Kegan that's one of the two areas I needed. This snow is a p.i.t.a. for mapping desert/tundra/steppe.What's the other area you need? Share this post Link to post Share on other sites
Posted December 21, 2012 NW m8, I'll be on shortly to explore though. Share this post Link to post Share on other sites
Posted December 21, 2012 NW m8, I'll be on shortly to explore though.That's us then, you'll probably see me in local. Share this post Link to post Share on other sites
Posted December 21, 2012 Well, I was going to explore, but now I have 5hrs sb to burn... Share this post Link to post Share on other sites
Posted December 22, 2012 Kyklops not to far from spawn areaThat was my first few minutes of exploring on Release, just barely got to take the screenshot Share this post Link to post Share on other sites
Posted December 23, 2012 (edited) Well here is a bunch of screenshots from the top of the mountain in the SE and unless it was on the other side of the spire there is no dragon up there. Thought it might help you with your mappings mind you it is all snow..Just a heads up that Shifting sands is a longish walk WNW from you, indicating SS is fairly Northern and Central Western (ish am guestimating here) I would say you are just North of dead East on the island . Also CapnHanks place is in the bay on the 3rd shot (next to the sea right hand side of the mountain).DISCLAIMER: I might be very wrong but we tried to go only east and a bit south on our journey from respawning. Edited December 23, 2012 by Bodge Share this post Link to post Share on other sites
Posted December 23, 2012 Does anyone have an idea on what part of the Island the spawn point is located? Share this post Link to post Share on other sites
Posted December 23, 2012 North end, centre-ish to the west. Share this post Link to post Share on other sites
Posted December 23, 2012 Does anyone have an idea on what part of the Island the spawn point is located? tirol ist geil XD Share this post Link to post Share on other sites
Posted December 23, 2012 tirol ist geil XDeh...wot? Share this post Link to post Share on other sites
Posted December 25, 2012 After looking around some i think that mountain i was on top of in the screenshots is more NE not SE..well at this point i have no idea, lol Share this post Link to post Share on other sites