Posted December 5, 2012 Before you release the new models on 12/12, I urge you to relook at some bugs with the current Mac-side client regarding the newer models. I went on Test today, and I couldn't even see my own body, and then a few minutes later it appeared.Any new models for me doesn't appear sometimes, I have reported this before, and despite messing with my settings they won't always appear. Many times none of the animations work either, and if they do they'll just randomly start attacking when they're idle, the aren't synced up right. I usually can't see these models:SpidersLava SpidersWolvesDeerBisonCowsAny the really new updated ones, they just have issues appearing right away. I will venture onto the steppe, and see nothing, then suddenly bam 30+ bison appear in a blink. The same thing is going to happen with the human and player models, they won't /always/ be visible at least for Macs. I know another on a Mac who said they have the exact same issue. My java is updated, my OS X is updated, my animation settings are High/Extreme, but still nothing. I should note also doors never open for me, not for months now, they just remain idle and closed, I just walk through them. PLEASE look into fixing this before it goes live so I can see everything equally. Share this post Link to post Share on other sites
Posted December 5, 2012 When I'm on my MacBook, I have the same issue. Share this post Link to post Share on other sites
Posted December 5, 2012 Bootcamp to windows. My mac had same issues yours does so I just play on wifes windows laptop now. Share this post Link to post Share on other sites
Posted December 5, 2012 that's a workaround, but with the influx of players expected (with notch tweeting about it), please try to fix it before release? Share this post Link to post Share on other sites
Posted December 5, 2012 Could you post your console.log file from the test so we can at least see what settings you were using. Share this post Link to post Share on other sites
Posted December 5, 2012 Bootcamp to windows.My mac had same issues yours does so I just play on wifes windows laptop now.That isn't a solution, you can't put the game is for Macs if you use Windows, because then it isn't really for Macs. 3 Share this post Link to post Share on other sites
Posted December 7, 2012 Yeah I use a Mac myself and sometimes cows and stuff start appearing a few minutes after I log in, really annoying.I can try and get my console logs... Share this post Link to post Share on other sites
Posted December 11, 2012 HeyI have applied a fix to test client, i need confirmation if it works.You should be able to see the new animated model right at the beginning.If it does not work please post console logs. Share this post Link to post Share on other sites
Posted December 13, 2012 All of the reported bugs still affect me (mac user). my body is not there for the first few minutes then it appears but has no armor. Doors still do not open for me or do my feet move when i walk. Share this post Link to post Share on other sites
Posted December 13, 2012 Here is my console.logTime is Thu Dec 13 11:27:00 PST 2012Running client version 3.1.76-4476=== System information ===Executing from /Users/USERNAME/Desktop/Operating system: Mac OS X (arch: i386, version: 10.6.8)Java version: 1.6.0_37 (Apple Inc.) Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character NackaLoading config defaultLoading props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoading props file /Users/USERNAME/wurm/players/Nacka/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/wurm/players/Nacka/password.txtSaving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1100)Options up-to-date!Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txtLoading props file /Users/USERNAME/wurm/players/Nacka/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/wurm/console.Nacka.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 0display_settings = false:true:0:800:600:32:-1:false:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 3key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falseplayer_texture_resolution = 2reflection_texture_size = 1reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 2sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 0terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/wurm/configs/default/keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1280:800:0:0 (false)Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsSetting up OpenAL Sound EngineOpenAL version: 1.1OpenAL renderer: SoftwareOpenAL vendor: Apple Computer Inc.OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFERGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.5Adapter info: null (null)OpenGL vendor: Intel Inc.OpenGL renderer: Intel HD Graphics 3000 OpenGL EngineOpenGL version: 2.1 APPLE-1.6.38OpenGL extensions:GL_ARB_transpose_matrixGL_ARB_vertex_programGL_ARB_vertex_blendGL_ARB_window_posGL_ARB_shader_objectsGL_ARB_vertex_shaderGL_ARB_shading_language_100GL_EXT_multi_draw_arraysGL_EXT_clip_volume_hintGL_EXT_rescale_normalGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_gpu_program_parametersGL_EXT_geometry_shader4GL_EXT_transform_feedbackGL_APPLE_client_storageGL_APPLE_specular_vectorGL_APPLE_transform_hintGL_APPLE_packed_pixelsGL_APPLE_fenceGL_APPLE_vertex_array_objectGL_APPLE_vertex_program_evaluatorsGL_APPLE_element_arrayGL_APPLE_flush_renderGL_APPLE_aux_depth_stencilGL_NV_texgen_reflectionGL_NV_light_max_exponentGL_IBM_rasterpos_clipGL_SGIS_generate_mipmapGL_ARB_point_parametersGL_ARB_texture_env_crossbarGL_ARB_texture_border_clampGL_ARB_multitextureGL_ARB_texture_env_addGL_ARB_texture_cube_mapGL_ARB_texture_env_dot3GL_ARB_multisampleGL_ARB_texture_env_combineGL_ARB_texture_compressionGL_ARB_texture_mirrored_repeatGL_ARB_shadowGL_ARB_depth_textureGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_occlusion_queryGL_ARB_point_spriteGL_ARB_texture_non_power_of_twoGL_ARB_vertex_buffer_objectGL_ARB_pixel_buffer_objectGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_vertexGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_ARB_framebuffer_objectGL_EXT_draw_buffers2GL_EXT_framebuffer_objectGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_texture_rectangleGL_ARB_texture_rectangleGL_EXT_texture_env_addGL_EXT_blend_colorGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_texture_lod_biasGL_EXT_abgrGL_EXT_bgraGL_EXT_stencil_wrapGL_EXT_texture_filter_anisotropicGL_EXT_separate_specular_colorGL_EXT_secondary_colorGL_EXT_blend_func_separateGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_texture_compression_s3tcGL_EXT_texture_compression_dxt1GL_EXT_texture_sRGBGL_EXT_blend_equation_separateGL_EXT_packed_depth_stencilGL_EXT_framebuffer_sRGBGL_EXT_provoking_vertexGL_APPLE_flush_buffer_rangeGL_APPLE_ycbcr_422GL_APPLE_rgb_422GL_APPLE_vertex_array_rangeGL_APPLE_texture_rangeGL_APPLE_float_pixelsGL_ATI_texture_floatGL_ARB_texture_floatGL_ARB_half_float_pixelGL_APPLE_pixel_bufferGL_APPLE_object_purgeableGL_NV_blend_squareGL_NV_fog_distanceGL_NV_conditional_renderGL_ATI_texture_env_combine3GL_ATI_separate_stencilGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_EXT_texture_arrayGL_EXT_vertex_array_bgraGL_ARB_instanced_arraysGL_ARB_depth_buffer_floatDepth clamping disabled, enabling to allow capability test.Core Depth clamping not available.Extension Depth clamping not available.GLSL version: 1.20Server response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtLoading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txtDisabling NaglesWriting to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txtLogin successfulExecuting /Users/USERNAME/wurm/configs/default/autorun.txtStarting update of login splash image...Finished loading new login splash image!class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float'class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float'at class.hU.a(SourceFile:205)at class.hU.b(SourceFile:78)at class.hW.(SourceFile:26)at class.hW.a(SourceFile:99)at class.bN.b(SourceFile:252)at class.bN.e(SourceFile:177)at class.bI.b(SourceFile:699)at class.bK.a(SourceFile:443)at class.bv.b(SourceFile:2408)at class.bv.a(SourceFile:2274)at class.bv.d(SourceFile:1559)at com.wurmonline.client.h.e(SourceFile:316)at com.wurmonline.client.h.run(SourceFile:1363)at java.lang.Thread.run(Thread.java:680)class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float'class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float'at class.hU.a(SourceFile:205)at class.hU.b(SourceFile:78)at class.hW.(SourceFile:26)at class.hW.a(SourceFile:99)at class.bN.b(SourceFile:252)at class.bN.e(SourceFile:177)at class.bI.b(SourceFile:699)at class.bK.a(SourceFile:443)at class.bv.b(SourceFile:2408)at class.bv.a(SourceFile:2274)at class.bv.d(SourceFile:1559)at com.wurmonline.client.h.e(SourceFile:316)at com.wurmonline.client.h.run(SourceFile:1363)at java.lang.Thread.run(Thread.java:680)class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float'class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float'at class.hU.a(SourceFile:205)at class.hU.b(SourceFile:78)at class.hW.(SourceFile:26)at class.hW.a(SourceFile:99)at class.bN.b(SourceFile:252)at class.bN.e(SourceFile:177)at class.bI.b(SourceFile:699)at class.bK.a(SourceFile:443)at class.bv.b(SourceFile:2408)at class.bv.a(SourceFile:2274)at class.bv.d(SourceFile:1559)at com.wurmonline.client.h.e(SourceFile:316)at com.wurmonline.client.h.run(SourceFile:1363)at java.lang.Thread.run(Thread.java:680)Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Skills.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Local.2012-12.txtInitializing font texture for SansSerif (11, bold). Texture Size: 128WARNING: Unstable clock (from 1355428368454 to 1355428367635) Share this post Link to post Share on other sites
Posted December 14, 2012 Nacka Disable the GLSL shader support under Compatibility tab in settings.and see if it works, else post a new consol.log. Share this post Link to post Share on other sites
Posted December 14, 2012 This needs to be addressed, Horses and cows don't appear for me sometimes for like 10 minutes after I log in.And they disappear when I embark / disembark Share this post Link to post Share on other sites
Posted December 14, 2012 I disabled GLSL shader support with no results. My avatar still hovers around, doors do not open ect. Time is Fri Dec 14 11:18:15 PST 2012Running client version 3.1.76-4476=== System information ===Executing from /Users/USERNAME/Desktop/Operating system: Mac OS X (arch: i386, version: 10.6.8)Java version: 1.6.0_37 (Apple Inc.) Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character NackaLoading config defaultLoading props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoading props file /Users/USERNAME/wurm/players/Nacka/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/wurm/players/Nacka/password.txtSaving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1103)Options up-to-date!Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txtLoading props file /Users/USERNAME/wurm/players/Nacka/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/wurm/console.Nacka.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 0display_settings = false:true:0:800:600:32:-1:false:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 0gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 3key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falseplayer_texture_resolution = 2reflection_texture_size = 1reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 2sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 0terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/wurm/configs/default/keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1280:800:0:0 (false)Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsSetting up OpenAL Sound EngineOpenAL version: 1.1OpenAL renderer: SoftwareOpenAL vendor: Apple Computer Inc.OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFERGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.5Adapter info: null (null)OpenGL vendor: Intel Inc.OpenGL renderer: Intel HD Graphics 3000 OpenGL EngineOpenGL version: 2.1 APPLE-1.6.38OpenGL extensions:GL_ARB_transpose_matrixGL_ARB_vertex_programGL_ARB_vertex_blendGL_ARB_window_posGL_ARB_shader_objectsGL_ARB_vertex_shaderGL_ARB_shading_language_100GL_EXT_multi_draw_arraysGL_EXT_clip_volume_hintGL_EXT_rescale_normalGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_gpu_program_parametersGL_EXT_geometry_shader4GL_EXT_transform_feedbackGL_APPLE_client_storageGL_APPLE_specular_vectorGL_APPLE_transform_hintGL_APPLE_packed_pixelsGL_APPLE_fenceGL_APPLE_vertex_array_objectGL_APPLE_vertex_program_evaluatorsGL_APPLE_element_arrayGL_APPLE_flush_renderGL_APPLE_aux_depth_stencilGL_NV_texgen_reflectionGL_NV_light_max_exponentGL_IBM_rasterpos_clipGL_SGIS_generate_mipmapGL_ARB_point_parametersGL_ARB_texture_env_crossbarGL_ARB_texture_border_clampGL_ARB_multitextureGL_ARB_texture_env_addGL_ARB_texture_cube_mapGL_ARB_texture_env_dot3GL_ARB_multisampleGL_ARB_texture_env_combineGL_ARB_texture_compressionGL_ARB_texture_mirrored_repeatGL_ARB_shadowGL_ARB_depth_textureGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_occlusion_queryGL_ARB_point_spriteGL_ARB_texture_non_power_of_twoGL_ARB_vertex_buffer_objectGL_ARB_pixel_buffer_objectGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_vertexGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_ARB_framebuffer_objectGL_EXT_draw_buffers2GL_EXT_framebuffer_objectGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_texture_rectangleGL_ARB_texture_rectangleGL_EXT_texture_env_addGL_EXT_blend_colorGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_texture_lod_biasGL_EXT_abgrGL_EXT_bgraGL_EXT_stencil_wrapGL_EXT_texture_filter_anisotropicGL_EXT_separate_specular_colorGL_EXT_secondary_colorGL_EXT_blend_func_separateGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_texture_compression_s3tcGL_EXT_texture_compression_dxt1GL_EXT_texture_sRGBGL_EXT_blend_equation_separateGL_EXT_packed_depth_stencilGL_EXT_framebuffer_sRGBGL_EXT_provoking_vertexGL_APPLE_flush_buffer_rangeGL_APPLE_ycbcr_422GL_APPLE_rgb_422GL_APPLE_vertex_array_rangeGL_APPLE_texture_rangeGL_APPLE_float_pixelsGL_ATI_texture_floatGL_ARB_texture_floatGL_ARB_half_float_pixelGL_APPLE_pixel_bufferGL_APPLE_object_purgeableGL_NV_blend_squareGL_NV_fog_distanceGL_NV_conditional_renderGL_ATI_texture_env_combine3GL_ATI_separate_stencilGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_EXT_texture_arrayGL_EXT_vertex_array_bgraGL_ARB_instanced_arraysGL_ARB_depth_buffer_floatDepth clamping disabled, enabling to allow capability test.Core Depth clamping not available.Extension Depth clamping not available.Server response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtLoading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txtDisabling NaglesWriting to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txtLogin successfulExecuting /Users/USERNAME/wurm/configs/default/autorun.txtStarting update of login splash image...Finished loading new login splash image!Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txtWriting to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txtTime is Fri Dec 14 11:33:53 PST 2012Performing final cleanup after playing 2mQuitting eigc cleanlySaving props file /Users/USERNAME/wurm/players/Nacka/playerdata.txtSaving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtSaving props file /Users/USERNAME/wurm/players/Nacka/stats.txtSaving window positions to /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtSaving props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txtDestroying game windowShutting down OpenAL subsystem.Running garbage collector...XSI Model Loader Thread exited.Collada Model Loader exited.Running finalization...Collada Model Loader exited.XSI Model Loader Thread exited.Fast Clock Workaround Thread exited.Goodbye.Exit.WARNING: OpenAL was already stopped. 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Posted December 20, 2012 This really needs to be addressed, I can't play fully because of all these models bugging in and out. 1 Share this post Link to post Share on other sites
Posted January 16, 2013 I've been having this issue since well before 1.0, since the first Collada models were added actually. The Collada models take longer to load and don't animate at all when they do load; they simply float along the ground. Same for my avatar. Also using OS X 10.6 on a MacBook, animation settings to Extreme, etc etc Share this post Link to post Share on other sites
Posted January 16, 2013 Yeah, sadly this is still ongoing for all mac clients as far as I know. This makes PvP so difficult, I literally get into battles and see nothing but helmets and hair, and weapons. I can't even target horses for a good few minutes, I have to linger back until it all loads in. If my horse gets shot out and I teleport, everything goes reinvisible. People enter/exit mine and it all disappears again. It's workable still to play, but I promise you for anyone coming to this game new on a Mac they're probably heavily confused and disappointed. I know the Mac player base may seem small but in honesty if you're on a Mac and you look up "free mmorpgs for macs" there's only like 3 or 5. Wurm Online is on a ton of those lists. Share this post Link to post Share on other sites
Posted January 17, 2013 Yeah, sadly this is still ongoing for all mac clients as far as I know. This makes PvP so difficult, I literally get into battles and see nothing but helmets and hair, and weapons. I can't even target horses for a good few minutes, I have to linger back until it all loads in. If my horse gets shot out and I teleport, everything goes reinvisible. People enter/exit mine and it all disappears again. It's workable still to play, but I promise you for anyone coming to this game new on a Mac they're probably heavily confused and disappointed. I know the Mac player base may seem small but in honesty if you're on a Mac and you look up "free mmorpgs for macs" there's only like 3 or 5. Wurm Online is on a ton of those lists.This isn't/wasn't a mac bug afaik.. and as I continue to read your post, I realize that you mentioned the mine thing, which is how it's connected. Nvm ^.^but yeah for the record, the lack of torso etc. when riding a horse out of a mine (or however that goes) affected windows users as well. Share this post Link to post Share on other sites
Posted January 17, 2013 Have you tried using only 1 model loader thread, and giving it high priority? Share this post Link to post Share on other sites
Posted January 19, 2013 Have you tried using only 1 model loader thread, and giving it high priority?Just tried this. No luck. Share this post Link to post Share on other sites