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Urgent Before 12/12 Update - Please! (Mac Stuff)

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Before you release the new models on 12/12, I urge you to relook at some bugs with the current Mac-side client regarding the newer models. I went on Test today, and I couldn't even see my own body, and then a few minutes later it appeared.

Any new models for me doesn't appear sometimes, I have reported this before, and despite messing with my settings they won't always appear. Many times none of the animations work either, and if they do they'll just randomly start attacking when they're idle, the aren't synced up right.

I usually can't see these models:

Spiders

Lava Spiders

Wolves

Deer

Bison

Cows

Any the really new updated ones, they just have issues appearing right away. I will venture onto the steppe, and see nothing, then suddenly bam 30+ bison appear in a blink.

The same thing is going to happen with the human and player models, they won't /always/ be visible at least for Macs. I know another on a Mac who said they have the exact same issue. My java is updated, my OS X is updated, my animation settings are High/Extreme, but still nothing. I should note also doors never open for me, not for months now, they just remain idle and closed, I just walk through them. PLEASE look into fixing this before it goes live so I can see everything equally.

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Bootcamp to windows.

My mac had same issues yours does so I just play on wifes windows laptop now.

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that's a workaround, but with the influx of players expected (with notch tweeting about it), please try to fix it before release?

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Could you post your console.log file from the test so we can at least see what settings you were using.

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Bootcamp to windows.

My mac had same issues yours does so I just play on wifes windows laptop now.

That isn't a solution, you can't put the game is for Macs if you use Windows, because then it isn't really for Macs.

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Yeah I use a Mac myself and sometimes cows and stuff start appearing a few minutes after I log in, really annoying.

I can try and get my console logs...

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Hey

I have applied a fix to test client, i need confirmation if it works.

You should be able to see the new animated model right at the beginning.

If it does not work please post console logs.

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All of the reported bugs still affect me (mac user). my body is not there for the first few minutes then it appears but has no armor. Doors still do not open for me or do my feet move when i walk.

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Here is my console.log

Time is Thu Dec 13 11:27:00 PST 2012

Running client version 3.1.76-4476

=== System information ===

Executing from /Users/USERNAME/Desktop/

Operating system: Mac OS X (arch: i386, version: 10.6.8)

Java version: 1.6.0_37 (Apple Inc.)

Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM]

Available CPUs: 4

>>> Main thread exiting.

Loading character Nacka

Loading config default

Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /Users/USERNAME/wurm/players/Nacka/password.txt

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1100)

Options up-to-date!

Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/stats.txt

Preparing to enable console logging.

Now logging to /Users/USERNAME/wurm/console.Nacka.log

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 0

display_settings = false:true:0:800:600:32:-1:false:false

eigc_enabled = false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_guest = false

player_texture_resolution = 2

reflection_texture_size = 1

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 2

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing /Users/USERNAME/wurm/configs/default/keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 1280:800:0:0 (false)

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Setting up OpenAL Sound Engine

OpenAL version: 1.1

OpenAL renderer: Software

OpenAL vendor: Apple Computer Inc.

OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.8.5

Adapter info: null (null)

OpenGL vendor: Intel Inc.

OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine

OpenGL version: 2.1 APPLE-1.6.38

OpenGL extensions:

GL_ARB_transpose_matrix

GL_ARB_vertex_program

GL_ARB_vertex_blend

GL_ARB_window_pos

GL_ARB_shader_objects

GL_ARB_vertex_shader

GL_ARB_shading_language_100

GL_EXT_multi_draw_arrays

GL_EXT_clip_volume_hint

GL_EXT_rescale_normal

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_gpu_program_parameters

GL_EXT_geometry_shader4

GL_EXT_transform_feedback

GL_APPLE_client_storage

GL_APPLE_specular_vector

GL_APPLE_transform_hint

GL_APPLE_packed_pixels

GL_APPLE_fence

GL_APPLE_vertex_array_object

GL_APPLE_vertex_program_evaluators

GL_APPLE_element_array

GL_APPLE_flush_render

GL_APPLE_aux_depth_stencil

GL_NV_texgen_reflection

GL_NV_light_max_exponent

GL_IBM_rasterpos_clip

GL_SGIS_generate_mipmap

GL_ARB_point_parameters

GL_ARB_texture_env_crossbar

GL_ARB_texture_border_clamp

GL_ARB_multitexture

GL_ARB_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_texture_env_dot3

GL_ARB_multisample

GL_ARB_texture_env_combine

GL_ARB_texture_compression

GL_ARB_texture_mirrored_repeat

GL_ARB_shadow

GL_ARB_depth_texture

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_occlusion_query

GL_ARB_point_sprite

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_buffer_object

GL_ARB_pixel_buffer_object

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_vertex

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_ARB_framebuffer_object

GL_EXT_draw_buffers2

GL_EXT_framebuffer_object

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_texture_rectangle

GL_ARB_texture_rectangle

GL_EXT_texture_env_add

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_texture_lod_bias

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_stencil_wrap

GL_EXT_texture_filter_anisotropic

GL_EXT_separate_specular_color

GL_EXT_secondary_color

GL_EXT_blend_func_separate

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_texture_compression_s3tc

GL_EXT_texture_compression_dxt1

GL_EXT_texture_sRGB

GL_EXT_blend_equation_separate

GL_EXT_packed_depth_stencil

GL_EXT_framebuffer_sRGB

GL_EXT_provoking_vertex

GL_APPLE_flush_buffer_range

GL_APPLE_ycbcr_422

GL_APPLE_rgb_422

GL_APPLE_vertex_array_range

GL_APPLE_texture_range

GL_APPLE_float_pixels

GL_ATI_texture_float

GL_ARB_texture_float

GL_ARB_half_float_pixel

GL_APPLE_pixel_buffer

GL_APPLE_object_purgeable

GL_NV_blend_square

GL_NV_fog_distance

GL_NV_conditional_render

GL_ATI_texture_env_combine3

GL_ATI_separate_stencil

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_EXT_texture_array

GL_EXT_vertex_array_bgra

GL_ARB_instanced_arrays

GL_ARB_depth_buffer_float

Depth clamping disabled, enabling to allow capability test.

Core Depth clamping not available.

Extension Depth clamping not available.

GLSL version: 1.20

Server response: Internal error.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txt

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txt

Login successful

Executing /Users/USERNAME/wurm/configs/default/autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float'

class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float'

at class.hU.a(SourceFile:205)

at class.hU.b(SourceFile:78)

at class.hW.(SourceFile:26)

at class.hW.a(SourceFile:99)

at class.bN.b(SourceFile:252)

at class.bN.e(SourceFile:177)

at class.bI.b(SourceFile:699)

at class.bK.a(SourceFile:443)

at class.bv.b(SourceFile:2408)

at class.bv.a(SourceFile:2274)

at class.bv.d(SourceFile:1559)

at com.wurmonline.client.h.e(SourceFile:316)

at com.wurmonline.client.h.run(SourceFile:1363)

at java.lang.Thread.run(Thread.java:680)

class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float'

class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float'

at class.hU.a(SourceFile:205)

at class.hU.b(SourceFile:78)

at class.hW.(SourceFile:26)

at class.hW.a(SourceFile:99)

at class.bN.b(SourceFile:252)

at class.bN.e(SourceFile:177)

at class.bI.b(SourceFile:699)

at class.bK.a(SourceFile:443)

at class.bv.b(SourceFile:2408)

at class.bv.a(SourceFile:2274)

at class.bv.d(SourceFile:1559)

at com.wurmonline.client.h.e(SourceFile:316)

at com.wurmonline.client.h.run(SourceFile:1363)

at java.lang.Thread.run(Thread.java:680)

class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float'

class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)

ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float'

at class.hU.a(SourceFile:205)

at class.hU.b(SourceFile:78)

at class.hW.(SourceFile:26)

at class.hW.a(SourceFile:99)

at class.bN.b(SourceFile:252)

at class.bN.e(SourceFile:177)

at class.bI.b(SourceFile:699)

at class.bK.a(SourceFile:443)

at class.bv.b(SourceFile:2408)

at class.bv.a(SourceFile:2274)

at class.bv.d(SourceFile:1559)

at com.wurmonline.client.h.e(SourceFile:316)

at com.wurmonline.client.h.run(SourceFile:1363)

at java.lang.Thread.run(Thread.java:680)

Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Skills.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Local.2012-12.txt

Initializing font texture for SansSerif (11, bold). Texture Size: 128

WARNING: Unstable clock (from 1355428368454 to 1355428367635)

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Nacka Disable the GLSL shader support under Compatibility tab in settings.

and see if it works, else post a new consol.log.

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This needs to be addressed, Horses and cows don't appear for me sometimes for like 10 minutes after I log in.

And they disappear when I embark / disembark

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I disabled GLSL shader support with no results. My avatar still hovers around, doors do not open ect.

Time is Fri Dec 14 11:18:15 PST 2012

Running client version 3.1.76-4476

=== System information ===

Executing from /Users/USERNAME/Desktop/

Operating system: Mac OS X (arch: i386, version: 10.6.8)

Java version: 1.6.0_37 (Apple Inc.)

Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM]

Available CPUs: 4

>>> Main thread exiting.

Loading character Nacka

Loading config default

Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /Users/USERNAME/wurm/players/Nacka/password.txt

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1103)

Options up-to-date!

Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/stats.txt

Preparing to enable console logging.

Now logging to /Users/USERNAME/wurm/console.Nacka.log

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 0

display_settings = false:true:0:800:600:32:-1:false:false

eigc_enabled = false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 0

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_guest = false

player_texture_resolution = 2

reflection_texture_size = 1

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 2

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing /Users/USERNAME/wurm/configs/default/keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 1280:800:0:0 (false)

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Setting up OpenAL Sound Engine

OpenAL version: 1.1

OpenAL renderer: Software

OpenAL vendor: Apple Computer Inc.

OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.8.5

Adapter info: null (null)

OpenGL vendor: Intel Inc.

OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine

OpenGL version: 2.1 APPLE-1.6.38

OpenGL extensions:

GL_ARB_transpose_matrix

GL_ARB_vertex_program

GL_ARB_vertex_blend

GL_ARB_window_pos

GL_ARB_shader_objects

GL_ARB_vertex_shader

GL_ARB_shading_language_100

GL_EXT_multi_draw_arrays

GL_EXT_clip_volume_hint

GL_EXT_rescale_normal

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_gpu_program_parameters

GL_EXT_geometry_shader4

GL_EXT_transform_feedback

GL_APPLE_client_storage

GL_APPLE_specular_vector

GL_APPLE_transform_hint

GL_APPLE_packed_pixels

GL_APPLE_fence

GL_APPLE_vertex_array_object

GL_APPLE_vertex_program_evaluators

GL_APPLE_element_array

GL_APPLE_flush_render

GL_APPLE_aux_depth_stencil

GL_NV_texgen_reflection

GL_NV_light_max_exponent

GL_IBM_rasterpos_clip

GL_SGIS_generate_mipmap

GL_ARB_point_parameters

GL_ARB_texture_env_crossbar

GL_ARB_texture_border_clamp

GL_ARB_multitexture

GL_ARB_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_texture_env_dot3

GL_ARB_multisample

GL_ARB_texture_env_combine

GL_ARB_texture_compression

GL_ARB_texture_mirrored_repeat

GL_ARB_shadow

GL_ARB_depth_texture

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_occlusion_query

GL_ARB_point_sprite

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_buffer_object

GL_ARB_pixel_buffer_object

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_vertex

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_ARB_framebuffer_object

GL_EXT_draw_buffers2

GL_EXT_framebuffer_object

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_texture_rectangle

GL_ARB_texture_rectangle

GL_EXT_texture_env_add

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_texture_lod_bias

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_stencil_wrap

GL_EXT_texture_filter_anisotropic

GL_EXT_separate_specular_color

GL_EXT_secondary_color

GL_EXT_blend_func_separate

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_texture_compression_s3tc

GL_EXT_texture_compression_dxt1

GL_EXT_texture_sRGB

GL_EXT_blend_equation_separate

GL_EXT_packed_depth_stencil

GL_EXT_framebuffer_sRGB

GL_EXT_provoking_vertex

GL_APPLE_flush_buffer_range

GL_APPLE_ycbcr_422

GL_APPLE_rgb_422

GL_APPLE_vertex_array_range

GL_APPLE_texture_range

GL_APPLE_float_pixels

GL_ATI_texture_float

GL_ARB_texture_float

GL_ARB_half_float_pixel

GL_APPLE_pixel_buffer

GL_APPLE_object_purgeable

GL_NV_blend_square

GL_NV_fog_distance

GL_NV_conditional_render

GL_ATI_texture_env_combine3

GL_ATI_separate_stencil

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_EXT_texture_array

GL_EXT_vertex_array_bgra

GL_ARB_instanced_arrays

GL_ARB_depth_buffer_float

Depth clamping disabled, enabling to allow capability test.

Core Depth clamping not available.

Extension Depth clamping not available.

Server response: Internal error.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Loading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txt

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txt

Login successful

Executing /Users/USERNAME/wurm/configs/default/autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txt

Writing to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txt

Time is Fri Dec 14 11:33:53 PST 2012

Performing final cleanup after playing 2m

Quitting eigc cleanly

Saving props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Saving props file /Users/USERNAME/wurm/players/Nacka/stats.txt

Saving window positions to /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Saving props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt

Destroying game window

Shutting down OpenAL subsystem.

Running garbage collector...

XSI Model Loader Thread exited.

Collada Model Loader exited.

Running finalization...

Collada Model Loader exited.

XSI Model Loader Thread exited.

Fast Clock Workaround Thread exited.

Goodbye.

Exit.

WARNING: OpenAL was already stopped.

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This really needs to be addressed, I can't play fully because of all these models bugging in and out.

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I've been having this issue since well before 1.0, since the first Collada models were added actually. The Collada models take longer to load and don't animate at all when they do load; they simply float along the ground. Same for my avatar. Also using OS X 10.6 on a MacBook, animation settings to Extreme, etc etc

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Yeah, sadly this is still ongoing for all mac clients as far as I know. This makes PvP so difficult, I literally get into battles and see nothing but helmets and hair, and weapons. I can't even target horses for a good few minutes, I have to linger back until it all loads in. If my horse gets shot out and I teleport, everything goes reinvisible. People enter/exit mine and it all disappears again. It's workable still to play, but I promise you for anyone coming to this game new on a Mac they're probably heavily confused and disappointed. I know the Mac player base may seem small but in honesty if you're on a Mac and you look up "free mmorpgs for macs" there's only like 3 or 5. Wurm Online is on a ton of those lists.

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Yeah, sadly this is still ongoing for all mac clients as far as I know. This makes PvP so difficult, I literally get into battles and see nothing but helmets and hair, and weapons. I can't even target horses for a good few minutes, I have to linger back until it all loads in. If my horse gets shot out and I teleport, everything goes reinvisible. People enter/exit mine and it all disappears again. It's workable still to play, but I promise you for anyone coming to this game new on a Mac they're probably heavily confused and disappointed. I know the Mac player base may seem small but in honesty if you're on a Mac and you look up "free mmorpgs for macs" there's only like 3 or 5. Wurm Online is on a ton of those lists.

This isn't/wasn't a mac bug afaik.. and as I continue to read your post, I realize that you mentioned the mine thing, which is how it's connected. Nvm ^.^

but yeah for the record, the lack of torso etc. when riding a horse out of a mine (or however that goes) affected windows users as well.

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Have you tried using only 1 model loader thread, and giving it high priority?

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Have you tried using only 1 model loader thread, and giving it high priority?

Just tried this. No luck.

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