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yarnevk

Magic Gates And Doors

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In a land with fantasy creatures and magic priests, the doors and gates are rather mundane, so let them be more fantastic.

I am thinking elemental doors/gates that requires sacrifice of resources by a priest to build. For PVP need to add elemental rock, scissor, paper style counters, in PVE function they would be the same as doors/gates they are just a gfx effect appearance.

Ideas are sacrifice ores for a molten metal gate, or ash to make a smoke gate, or torches to make a fire gate, water barrels to make a water gate, need resource ideas for blizzard gates, hailstorm gates, wind gates. How about a treant/dryad/vine gate for Fo priests that entangle you, otherwise looks like a hedge (built with more sprouts) until you try to pass. The QL of the resources used determine for PVP how hard it is to counter, and it needs continual sacrifice for repair and improvement.

If you want your fortress of solitude surrounded by a ring of fire, just make the house out of ice doors and the fence out of fire gates!

Edited by yarnevk

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No. Too much greif can come from that on either side of PVP or PVE, requires items to be added in game that... Just no. Simply would make raiding impossible and would make this look like some 10 year olds fantasy fort.

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High Fantasy vs low Fantasy.. nothing wrong with either, but the theme of the game tends to the latter rather than the former. Interesting ideas though.

::edit insert:: And before anyone points out a "second world" makes it high fantasy, specifically talking about the impact of the fantasy elements within the game world. Magic is very defined in its scope and limited in its impact on the daily happenings outside of very specific situations. ::/edit::

Edited by Hussars

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I don't see where the grief is on PVE side, since they would be built and function the same as existing doors/gates, just be fantastic art along the same lines of recent art such as fireflies and blowing smoke . And high vs. low fantasy could be done as different server lands so people can settle with their preferences, just like some games have RP servers so as not to annoy others in chat with all the playacting going on. Look at a classic 2D farming/terraforming game such as Civilization for inspiration , the low fantasy setting could go for a roman empire setting, the sci-fi fantasy could be colonize another fantastic world. This really is more for when the game gets larger, due you really need a 100 worlds of all the same northern europe low fatansy setting, or do you diversify to satisfy more tastes?

Of course there is more important art to do such as wurmians not being the clone army....

Yes on PVP it makes a raid more difficult, since a fire door needs a water catapault rather than rock catapault to take out, it adds more logistics and scouting requirements, with strategies such as do not attack a rock wall with a rock catapault since it provides them repair material, don't attack a fire wall with a fire catapault as it would strengthen it.

Edited by yarnevk

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Having separate game server for roleplay and non-roleplay isn't nearly as significant as having separate fantasy themes, thereby greatly separate art assets and functionality, across different servers. I believe the game would do best to stick with the one it currently has rather than spreading itself thinner across multiple ones.

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Sure with 90% free capacity expanding servers is the last thing needed, problem is people get used to it and if it drops to 50% free capacity they will be demanding new servers.

No more difficult than adding layers of art as happens already for fall and winter, which many other games reserve for different zones because seasons are 'too hard to do' even though it really is just a calendar based art change. Many games do not allow forestry to actually impact landscape because changing tree models dynamically is hard, yet this a big feature of Wurm. I imagine making blowing wind affecting fires, fog, smog was difficult, do we need it? Does it add functionality to the game? No. Is it only for those with the best eye candy video cards? Yes.

But we have it and it looks more awesome than the fireflies which was also not needed. Do we need or even want spiders that are realistic enough to trigger phobia? Sure art needs to be prioritized but we should not say don't do it because it is just art. Artists in general do not write code, they do art.

We only need to start worrying their priorities on art are screwed up once horses start feeling the need to relieve themselves...

Edited by yarnevk

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