Posted October 27, 2012 Some specific tiles inside my house are visually bugged, resulting in light not displaying correctly. Even if there's a lit torch on that tile, it's still darker than usual. Share this post Link to post Share on other sites
Posted October 29, 2012 OpenGL can only show 8 light sources at the same time. The game tries to workaround this by rendering all objects within a few tiles with lights from that area and the next few tiles with lights from the other area. If there are still too many light sources some just may not be active and appear unlit all the time.You're probably on the edge of the lighting areas which causes the effect. But a new lighting system is currently in the works which should solve these errors. Share this post Link to post Share on other sites
Posted November 7, 2012 OpenGL can only show 8 light sources at the same time. The game tries to workaround this by rendering all objects within a few tiles with lights from that area and the next few tiles with lights from the other area. If there are still too many light sources some just may not be active and appear unlit all the time.You're probably on the edge of the lighting areas which causes the effect. But a new lighting system is currently in the works which should solve these errors.This.We're working on it and will have something much nicer soon. Share this post Link to post Share on other sites