Posted October 13, 2012 Hi,I have gotten over the hurdle I have of the client crashes I used to see but the open GL error 7 crashes have become as intolerable. I have noticed whenever a wild boar is near or next to me. I crash again and again. I might be crazy but I think there might be a problem with the boar coding?I get the same error messages i used to have with the actual client crash as with the open GL crashes. It is making playing Wurm a not enjoyable experience.Now interestingly enough, I went to help 2 new guys get their deed started up. There is a wild boar that has turned up in their area also. Seathre a player on Indi, had no issues with crashes until this boar showed up. I am watching him crash again and again also.My console displays creature not found, does not exist. I opened it and watched what it said.I am hoping this can be resolved. My PC specs and Java are the same as reported earlier to Enki and the others.CheersFron, aka Kaytra in game Share this post Link to post Share on other sites
Posted October 14, 2012 Please post your crashlog or hs_err_pid file on the desktop if it happens again. Share this post Link to post Share on other sites
Posted October 14, 2012 The HS logs don't seem to appear on my desktop any more but i could post my console log when it happens?CheersFron Share this post Link to post Share on other sites
Posted October 14, 2012 Interestingly enough...I have been running a bit more stable on Unstable client with experimental ticked also. ( Absolutely love the gorgeous changes to the animals on Experimental btw...well done ))But I just went down and here is my console log.Time is Mon Oct 15 09:36:46 EST 2012Running client version 3.1.74-4002 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_07 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.3-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KaytraLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Kaytra\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r956 )Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r950 )Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Kaytra\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Kaytra.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 4compressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1600:1200:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 12font_header = 17font_italian = 11font_monospaced = 11font_static = 10fov_horizontal = 80fps_limit = 75fps_limit_background = 45fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 5model_loader_thread_priority = 4model_loading_threads = 4multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = truerender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 3submit_client_data = 2terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1600:1200:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.623)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (12). Texture Size: 512Initializing font texture for SansSerif (12, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Event.2012-10.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Alliance.2012-10.txtDecreasing image buffer to 4194304Login successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Increasing image buffer to 16777216Initializing font texture for SansSerif (10). Texture Size: 128Oct 15, 2012 9:37:14 AM class.h aWARNING: Can't set attitude of creature 43092396736768 because it doesn't existWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Friends.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\CA_HELP.2012-10.txtDecreasing image buffer to 4194304Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\GL-Freedom.2012-10.txtFailed to update login splash image: (this is non-fatal, and expected)java.io.IOException: Premature EOF at sun.net.www.http.ChunkedInputStream.readAheadBlocking(Unknown Source) at sun.net.www.http.ChunkedInputStream.readAhead(Unknown Source) at sun.net.www.http.ChunkedInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(Unknown Source) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFromArbitraryChannel(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFrom(Unknown Source) at class.kd.a(SourceFile:63) at class.kd.run(SourceFile:33) at java.lang.Thread.run(Unknown Source)Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\Freedom.2012-10.txtCan't remove effect from 2510388553843970 because it doesn't exist.Can't remove effect from 2510388553843970 because it doesn't exist.Can't remove effect from 1048981673084162 because it doesn't exist.Can't remove effect from 1048981673084162 because it doesn't exist.Can't remove effect from 1928267862902018 because it doesn't exist.Can't remove effect from 1928267862902018 because it doesn't exist.Can't remove effect from 1928267527357698 because it doesn't exist.Can't remove effect from 1928267527357698 because it doesn't exist.Can't remove effect from 1928274875778306 because it doesn't exist.Can't remove effect from 1928274875778306 because it doesn't exist.Can't remove effect from 1928280915576066 because it doesn't exist.Can't remove effect from 1928280915576066 because it doesn't exist.Can't remove effect from 1520818643272962 because it doesn't exist.Can't remove effect from 1520818643272962 because it doesn't exist.Can't remove effect from 1928275530089730 because it doesn't exist.Can't remove effect from 1928275530089730 because it doesn't exist.Can't remove effect from 1928275446203650 because it doesn't exist.Can't remove effect from 1928275446203650 because it doesn't exist.Can't remove effect from 1928277862122754 because it doesn't exist.Can't remove effect from 1928277862122754 because it doesn't exist.Can't remove effect from 2510389946352898 because it doesn't exist.Can't remove effect from 2510389946352898 because it doesn't exist.Can't remove effect from 1061271537452290 because it doesn't exist.Can't remove effect from 1061271537452290 because it doesn't exist.Can't remove effect from 1520811412292866 because it doesn't exist.Can't remove effect from 1520811412292866 because it doesn't exist.Can't remove effect from 2044481121551618 because it doesn't exist.Can't remove effect from 2044481121551618 because it doesn't exist.Can't remove effect from 1928266587833602 because it doesn't exist.Can't remove effect from 1928266587833602 because it doesn't exist.Can't remove effect from 1520821243741442 because it doesn't exist.Can't remove effect from 1520821243741442 because it doesn't exist.Can't remove effect from 1520832652248322 because it doesn't exist.Can't remove effect from 1520832652248322 because it doesn't exist.Can't remove effect from 1520830169220354 because it doesn't exist.Can't remove effect from 1520830169220354 because it doesn't exist.Can't remove effect from 1928268299109634 because it doesn't exist.Can't remove effect from 1928268299109634 because it doesn't exist.Can't remove effect from 1928266889823490 because it doesn't exist.Can't remove effect from 1928266889823490 because it doesn't exist.Can't remove effect from 1520834984281346 because it doesn't exist.Can't remove effect from 1520834984281346 because it doesn't exist.Can't remove effect from 2387166982309122 because it doesn't exist.Can't remove effect from 2387166982309122 because it doesn't exist.Can't remove effect from 2384838724158722 because it doesn't exist.Can't remove effect from 2384838724158722 because it doesn't exist.Failed to open fence 2684400894471 because it doesn't existFailed to open fence 2684400894471 because it doesn't existOct 15, 2012 9:47:19 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 9:47:50 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Failed to open fence 2684400960007 because it doesn't existFailed to open fence 2684400960007 because it doesn't existInitializing font texture for Monospaced (12). Texture Size: 128Oct 15, 2012 10:11:57 AM class.h aWARNING: Cannot play animation for creature 1301062363383042 because it doesn't exist.Oct 15, 2012 10:12:03 AM class.h aWARNING: Cannot play animation for creature 1301062363383042 because it doesn't exist.Oct 15, 2012 10:12:14 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 10:12:34 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 10:12:40 AM class.h aWARNING: Cannot play animation for creature 229814673868034 because it doesn't exist.Oct 15, 2012 10:12:50 AM class.h aWARNING: Cannot play animation for creature 229814673868034 because it doesn't exist.Oct 15, 2012 10:12:51 AM class.h aWARNING: Cannot play animation for creature 1434171553613058 because it doesn't exist.Oct 15, 2012 10:13:12 AM class.h aWARNING: Cannot play animation for creature 1434171553613058 because it doesn't exist.Oct 15, 2012 10:13:15 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Initializing font texture for SansSerif (12, bold). Texture Size: 128Oct 15, 2012 10:13:25 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 10:13:30 AM class.h aWARNING: Cannot play animation for creature 236016220767490 because it doesn't exist.Oct 15, 2012 10:13:53 AM class.h aWARNING: Cannot play animation for creature 236016220767490 because it doesn't exist.Oct 15, 2012 10:15:49 AM class.h aWARNING: Cannot play animation for creature 229814673868034 because it doesn't exist.Oct 15, 2012 10:15:54 AM class.h aWARNING: Cannot play animation for creature 229814673868034 because it doesn't exist.WARNING: Fake did not exist for class.dS@3de78a66WARNING: Fake did not exist for class.dS@a02ce17WARNING: Fake did not exist for class.dS@2c2f4e4aWARNING: Fake did not exist for class.dS@7db9aaf5WARNING: Fake did not exist for class.dS@45612f1eWARNING: Fake did not exist for class.dS@55bcf2efWARNING: Fake did not exist for class.dS@47e054b6WARNING: Fake did not exist for class.dS@35dd1452WARNING: Fake did not exist for class.dS@6f5c7e27WARNING: Fake did not exist for class.dS@7db9aaf5WARNING: Fake did not exist for class.dS@35dd1452WARNING: Fake did not exist for class.dS@45612f1eWARNING: Fake did not exist for class.dS@3de78a66WARNING: Fake did not exist for class.dS@55bcf2efWARNING: Fake did not exist for class.dS@a02ce17WARNING: Fake did not exist for class.dS@47e054b6WARNING: Fake did not exist for class.dS@7db9aaf5WARNING: Fake did not exist for class.dS@7db9aaf5WARNING: Fake did not exist for class.dS@6f5c7e27WARNING: Fake did not exist for class.dS@6f5c7e27WARNING: Fake did not exist for class.dS@35dd1452WARNING: Fake did not exist for class.dS@35dd1452WARNING: Fake did not exist for class.dS@3de78a66WARNING: Fake did not exist for class.dS@3de78a66WARNING: Fake did not exist for class.dS@45612f1eWARNING: Fake did not exist for class.dS@45612f1eWARNING: Fake did not exist for class.dS@2c2f4e4aWARNING: Fake did not exist for class.dS@2c2f4e4aWARNING: Fake did not exist for class.dS@55bcf2efWARNING: Fake did not exist for class.dS@55bcf2efWARNING: Fake did not exist for class.dS@a02ce17WARNING: Fake did not exist for class.dS@a02ce17WARNING: Fake did not exist for class.dS@47e054b6WARNING: Fake did not exist for class.dS@47e054b6Oct 15, 2012 10:20:15 AM class.h aWARNING: Cannot play animation for creature 229814673868034 because it doesn't exist.Oct 15, 2012 10:20:24 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 10:20:27 AM class.h aWARNING: Cannot play animation for creature 236020582843650 because it doesn't exist.Oct 15, 2012 10:24:52 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:24:56 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:01 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:06 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:11 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Skills.2012-10.txtOct 15, 2012 10:25:19 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:24 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:29 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:34 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:39 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:47 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:52 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:25:57 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:02 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:07 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:14 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:19 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:25 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:29 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:35 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:43 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:47 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:52 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:26:58 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.Oct 15, 2012 10:27:02 AM class.h aWARNING: Cannot play animation for creature 2396790863168770 because it doesn't exist.My PC and Graphics card is plenty big enough to run Wurm. CheersLaura Share this post Link to post Share on other sites
Posted October 14, 2012 Didn't even last 5 minutes this time but last night I was lucky enough to play for 6 hours with no crash.Time is Mon Oct 15 10:33:29 EST 2012Running client version 3.1.74-4002 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_07 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.3-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KaytraLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Kaytra\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r956 )Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r950 )Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Kaytra\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Kaytra.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 4compressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1600:1200:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 12font_header = 17font_italian = 11font_monospaced = 11font_static = 10fov_horizontal = 80fps_limit = 75fps_limit_background = 45fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 5model_loader_thread_priority = 4model_loading_threads = 4multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = truerender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 3submit_client_data = 2terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1600:1200:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.623)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (12). Texture Size: 512Initializing font texture for SansSerif (12, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Event.2012-10.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Alliance.2012-10.txtDecreasing image buffer to 4194304Login successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Increasing image buffer to 16777216Initializing font texture for SansSerif (10). Texture Size: 128Failed to open fence 2701580566535 because it doesn't existDecreasing image buffer to 4194304Oct 15, 2012 10:34:02 AM class.h aWARNING: Can't set attitude of creature 43092396736768 because it doesn't existWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Friends.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\CA_HELP.2012-10.txtFailed to update login splash image: (this is non-fatal, and expected)java.io.IOException: Premature EOF at sun.net.www.http.ChunkedInputStream.readAheadBlocking(Unknown Source) at sun.net.www.http.ChunkedInputStream.readAhead(Unknown Source) at sun.net.www.http.ChunkedInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(Unknown Source) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFromArbitraryChannel(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFrom(Unknown Source) at class.kd.a(SourceFile:63) at class.kd.run(SourceFile:33) at java.lang.Thread.run(Unknown Source)Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\Freedom.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\GL-Freedom.2012-10.txtCan't remove effect from 229814673868034 because it doesn't exist.Can't remove effect from 229814673868034 because it doesn't exist. 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Posted October 15, 2012 Time is Tue Oct 16 08:16:46 EST 2012Running client version 3.1.74-4002 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_07 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.3-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KaytraLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Kaytra\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r962 )Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r950 )Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Kaytra\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Kaytra.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 4compressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1600:1200:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 12font_header = 17font_italian = 11font_monospaced = 11font_static = 10fov_horizontal = 80fps_limit = 75fps_limit_background = 45fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 5model_loader_thread_priority = 4model_loading_threads = 4multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = truerender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 3submit_client_data = 2terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1600:1200:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.623)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (12). Texture Size: 512Initializing font texture for SansSerif (12, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\windows_1600x1200.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Event.2012-10.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Alliance.2012-10.txtDecreasing image buffer to 4194304Login successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Increasing image buffer to 16777216Initializing font texture for SansSerif (10). Texture Size: 128Failed to open fence 2345099067911 because it doesn't existDecreasing image buffer to 4194304Oct 16, 2012 8:17:26 AM class.h aWARNING: Can't set attitude of creature 43092396736768 because it doesn't existWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Friends.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\CA_HELP.2012-10.txtFailed to update login splash image: (this is non-fatal, and expected)java.io.IOException: Premature EOF at sun.net.www.http.ChunkedInputStream.readAheadBlocking(Unknown Source) at sun.net.www.http.ChunkedInputStream.readAhead(Unknown Source) at sun.net.www.http.ChunkedInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(Unknown Source) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFromArbitraryChannel(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFrom(Unknown Source) at class.kd.a(SourceFile:63) at class.kd.run(SourceFile:33) at java.lang.Thread.run(Unknown Source)Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\Freedom.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\GL-Freedom.2012-10.txtFailed to open fence 2684400894471 because it doesn't existFailed to open fence 2684400894471 because it doesn't exist Share this post Link to post Share on other sites
Posted October 15, 2012 All of this is the same as when I was getting the client crashes which have stopped and now the open gl has got worse. Does Enki remember me with Shalbrini (the GM) both having problems?When Rolf was on holidays and we all waiting for him to return so he could look into the crashing. Share this post Link to post Share on other sites
Posted October 16, 2012 This is different to the Buffer underflow problem.It's probably a driver issue because I've never heard of an "OpenGL Error 7" before. A bit more details about what actually happens would be great. Share this post Link to post Share on other sites
Posted October 16, 2012 Not sure what to tell you. It says your display driver has stopped working."The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue.The application must close.Error code: 7Only does it with Wurm. I have found some thing new to try but no idea if it will fix the issue.But I have noticed, if a wild boar is around it crashes me everytime with the above message. I will crash again and again upon relogging in until I can move far enough away from the boar.However not one of these error logs is due to a boar being around. I was getting these same crashes with the client crashes I put on this forum. But they have stopped but the Open GL error 7 has taken over more often than it did with the client crashes.I never used to have an issue with Wurm a year ago. Share this post Link to post Share on other sites
Posted October 16, 2012 Sounds like an issue with a pack update. I would delete all your graphics packs and re-download. The network outage from last night seems to have cleared any buffer underrun problems I was having (For now anyway). Share this post Link to post Share on other sites
Posted October 16, 2012 Hello Tealc,I thought I had re installed before to see if I just had a bad batch of Wurm files but I re installed again and same deal. Just crashed with the Open GL error 7 message.The fix I tried that someone suggested was to set my Nivid card phsix to CPU also didn't work so I will change that back to core auto again.Time is Wed Oct 17 07:34:55 EST 2012Running client version 3.1.74-4002 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_07 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.3-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KaytraLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Kaytra\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r962 )Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r950 )Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Kaytra\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Kaytra.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = truecollada_animations = 4compressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1360:768:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1360:768:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.697)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128No positions file for 1360x768No position data stored for fightwindowNo position data stored for skillsNo position data stored for spelleffectsNo position data stored for missionsNo position data stored for achievementWindowNo position data stored for chatNo position data stored for eventNo position data stored for inventoryNo position data stored for equipmentNo position data stored for wikisearchNo position data stored for statsNo position data stored for healthbarNo position data stored for missionprogressNo position data stored for targetNo position data stored for toolbeltNo position data stored for compassNo position data stored for timersNo position data stored for helpbuttonNo position data stored for menuwindowNo position data stored for tradeGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Event.2012-10.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Alliance.2012-10.txtLogin successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Friends.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\CA_HELP.2012-10.txtFailed to update login splash image: (this is non-fatal, and expected)java.io.IOException: Premature EOF at sun.net.www.http.ChunkedInputStream.readAheadBlocking(Unknown Source) at sun.net.www.http.ChunkedInputStream.readAhead(Unknown Source) at sun.net.www.http.ChunkedInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(Unknown Source) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFromArbitraryChannel(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFrom(Unknown Source) at class.kd.a(SourceFile:63) at class.kd.run(SourceFile:33) at java.lang.Thread.run(Unknown Source)Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\GL-Freedom.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Freedom.2012-10.txt Share this post Link to post Share on other sites
Posted October 16, 2012 Can you try disabling PBuffer support please and put FBO to Extension (Compatibility options) See if that helps. Share this post Link to post Share on other sites
Posted October 17, 2012 nope that didn't work either, gosh this is annoying.Time is Wed Oct 17 16:18:41 EST 2012Running client version 3.1.74-4002 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_07 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.3-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KaytraLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtSaving props file C:\Users\USERNAME\wurm\players\Kaytra\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r962 )Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r950 )Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Kaytra\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Kaytra.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = truecollada_animations = 4compressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1280:1024:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1280:1024:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.697)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 580/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Kaytra\windows_1280x1024.txtLoading props file C:\Users\USERNAME\wurm\players\Kaytra\windows_1280x1024.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Event.2012-10.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\Alliance.2012-10.txtLogin successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\_Friends.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\CA_HELP.2012-10.txtFailed to update login splash image: (this is non-fatal, and expected)java.io.IOException: Premature EOF at sun.net.www.http.ChunkedInputStream.readAheadBlocking(Unknown Source) at sun.net.www.http.ChunkedInputStream.readAhead(Unknown Source) at sun.net.www.http.ChunkedInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$HttpInputStream.read(Unknown Source) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFromArbitraryChannel(Unknown Source) at sun.nio.ch.FileChannelImpl.transferFrom(Unknown Source) at class.kd.a(SourceFile:63) at class.kd.run(SourceFile:33) at java.lang.Thread.run(Unknown Source)Writing to C:\Users\USERNAME\wurm\players\Kaytra\logs\Freedom.2012-10.txtWriting to C:\Users\USERNAME\wurm\players\Kaytra\logs\GL-Freedom.2012-10.txt Share this post Link to post Share on other sites
Posted October 17, 2012 My final suggestion is disabling Ambient sounds (Or disabling sounds altogether). You will then be pretty much at the same config as I have with an NVidia GTX 460.If altering your sound config does not help then you may have a hardware issue somewhere, I would suggest downloading a burn in tester, this should show up any potential hardware issues that are hiding away. (Suggest http://www.passmark.com/products/bit.htm ) Share this post Link to post Share on other sites
Posted October 17, 2012 Tealc,Sorry to say, I had tried the sound test age ago. It was no go.I will download the burn tester however and see Share this post Link to post Share on other sites
Posted October 17, 2012 The Burn Test thingie Tealc**************SYSTEM SUMMARY**************Windows 7 Service Pack 1 build 7601 (64-bit),1 x Intel® Core i7-2700K CPU @ 3.50GHz,15.9GB RAM,NVIDIA GeForce GTX 580, Intel® HD Graphics 3000,1863GB HDD,CD-RW/DVDRW/BD,GENERALSystem Name: LAURA-PCMotherboard Manufacturer: Gigabyte Technology Co., Ltd.Motherboard Name: Z68XP-UD3RMotherboard Version: x.xBIOS Manufacturer: Award Software International, Inc.BIOS Version: F5BIOS Release Date: 10/12/2011CPUCPU manufacturer: GenuineIntelCPU Type: Intel® Core i7-2700K CPU @ 3.50GHzCPUID: Family 6, Model 2A, Stepping 7Physical CPU's: 1Cores per CPU: 4Hyperthreading: EnabledCPU features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 DEP PAE Intel64 VMX Turbo AES AVXClock frequencies: Measured CPU speed: 3493.1 MHz [Turbo: 3692.7MHz] Multiplier: x35.0 [Turbo: x37.0] Base Clock: 100.0 MHz Muliplier range: Min: x16, Max non turbo: x35 [Turbo: 4C: x36, 3C: x37, 2C: x38, 1C: x39]Cache per CPU package: L1 Instruction Cache: 4 x 32 KB L1 Data Cache: 4 x 32 KB L2 Cache: 4 x 256 KB L3 Cache: 8 MBMEMORYTotal Physical Memory: 16301MBAvailable Physical Memory: 13166MBMemory devices: A0: - 4096MB, 1600MHz, - Serial number: A1: - 4096MB, 1600MHz, - Serial number: A2: - 4096MB, 1600MHz, - Serial number: A3: - 4096MB, 1600MHz, - Serial number: Virtual memory: C:\pagefile.sys (allocated base size 24576MB)GRAPHICSNVIDIA GeForce GTX 580 Chip Type: GeForce GTX 580 DAC Type: Integrated RAMDAC Memory: 1535MB BIOS: Version 70.10.49.0.3 Driver provider: NVIDIA Driver version: 9.18.13.697 Driver date: 10-2-2012 Monitor 1: 1920x1080x32 60Hz (Primary monitor)Intel® HD Graphics 3000 Chip Type: Intel® HD Graphics Family DAC Type: Internal Memory: 2108MB BIOS: Intel Video BIOS Driver provider: Intel Corporation Driver version: 8.15.10.2696 Driver date: 3-19-2012DISK VOLUMESC: Local drive, NTFS, (1862.92GB total, 1539.94GB free)D: Optical drive, MAMG057v2, iHES212 3, UDFE: RemovableZ: NetworkedDISK DRIVESDisk drive: Model 2S4K1JBC0A2661 (Size: 1863.01GB)OPTICAL DRIVESD: ATAPI iHES212 3 (CD-RW/DVDRW/BD)NETWORKRealtek PCIe GBE Family Controller (Speed: 1Gb/s)PORTSCommunications Port: COM1 - RS232 Serial Port (max Baud rate: 115200)Keyboard Port: PS/2 connectorMouse Port: PS/2 connectorIntel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2DIntel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26 Share this post Link to post Share on other sites
Posted October 20, 2012 Did you find a fix for this?i've had this error for a long time aswell.. it's damn annoying.. Share this post Link to post Share on other sites
Posted October 20, 2012 Problem seem to be fixed after i uninstalled my java (i had 3 different java versions on my PC- don't ask me why) but yes... uninstalled the java and reinstalled the newest version Share this post Link to post Share on other sites
Posted October 20, 2012 I tried the previous Java, version 6 but it still had all the problems so I went back to the newest java. Share this post Link to post Share on other sites