Posted June 9, 2014 Feature request:Premium time left next to the character name in the timer window. Share this post Link to post Share on other sites
Posted June 9, 2014 Feature request:Premium time left next to the character name in the timer window.Looking forward to doing that strongwall for you pm when i can do it Share this post Link to post Share on other sites
Posted June 11, 2014 Could you please add a way for it to loop sounds on triggers? This would be especially helpful for things like stop leading horses. Share this post Link to post Share on other sites
Posted June 11, 2014 There also needs to be a way to stop that loop, which I don't have any good way of enabling at the moment. Have few ideas for 3.0 though:- loop sound until popup or notify (in toolbelt) is dismissed- setup separate trigger condition for stopping the loop- have always a separate notify for looping sound, with a button to dismiss it (in the new toolbelt widget) Share this post Link to post Share on other sites
Posted June 12, 2014 I see where you're going with that, and that would be cool, but I was just thinking a simple option of 'repeat sound x times'. I really like this program, and look forward to v3 Share this post Link to post Share on other sites
Posted June 12, 2014 Ah I see. Well it's still tricky in current WA, because it has no way to check when sound is done playing (yet another thing to improve for 3.0) Share this post Link to post Share on other sites
Posted June 12, 2014 I'm running into some issues since moving to Xanadu. [02:47:22] ERROR > WurmState.PlayerServerTracker+StateInfo > Unknown server? [2014-06-11] [20:59:08] 575 other players are online. You are on Xanadu (1285 totally in Wurm).It seems to be preventing Granger from working. [02:49:34] Info > Granger debug > smile cond: You smile at Young Nanacopper. [02:49:34] Info > Granger debug > attempting to start processing horse due to line: You smile at Young Nanacopper. [02:49:34] Info > Granger debug > extracting object name [02:49:34] Info > Granger debug > object asumed to be a horse [02:49:34] Info > Granger debug > processing horse cancelled, still waiting for AH skill or server group searches to finish (skill: ; server group: UnknownAny help with this would be appreciated. Granger is incredibly handy and were starting to get our herd going here. Share this post Link to post Share on other sites
Posted June 12, 2014 (edited) Bad custom timers on Xanadu... Updated: Now, after few days , timers work .... Edited June 14, 2014 by brisingeer Share this post Link to post Share on other sites
Posted June 12, 2014 There is no link for Xanadu server status, will update today. Share this post Link to post Share on other sites
Posted June 12, 2014 Updated. Xanadu should work like any other freedom server now. Share this post Link to post Share on other sites
Posted June 13, 2014 Feature request: . Have the alignment timer code detect 100.00 alignment and show something until alignment drops below 100. Currently it does the 30 minutes but after 30 minutes at 100 there is no point until you loose a little. Share this post Link to post Share on other sites
Posted June 15, 2014 After travelling to and from Xanadu my meditation timer got screwed, and is likr that for 2 days now regardless I´m not on xanadu. Any thoughts? Share this post Link to post Share on other sites
Posted June 15, 2014 What do you mean by screwed? Its showing 10+ hours long timers. Should be 1/2 hour, 1/2 hour, 1/2 hour, 1/2 hour, 1/2 hour, 3 hours, ..., reset, 1/2 hour .... Is: 11 hours, 11 hours, 11 hours ...... ad nauseatum Share this post Link to post Share on other sites
Posted June 15, 2014 I have no clue, really. Try deleting settings for this timer, somewhere in%localappdata%\AldurCraft\WurmAssistant2\Modules\Timers\KunAlt\ Share this post Link to post Share on other sites
Posted June 15, 2014 I have no clue, really. Try deleting settings for this timer, somewhere in %localappdata%\AldurCraft\WurmAssistant2\Modules\Timers\KunAlt\ That fixed it! TYVM. Share this post Link to post Share on other sites
Posted June 15, 2014 I still have no clue how this happened... I'll send this to area51. Glad it's fixed though. Share this post Link to post Share on other sites
Posted June 16, 2014 Apparently was too soon to call it a victory, the bug is back. Now shows timers of 12 hours. Meditation (F) (63,46) 6 11:45:01 As i understand is Timer name (server) (number of meditations done) countdown. Tried both restart and deleting settings, none works. Share this post Link to post Share on other sites
Posted June 17, 2014 Can someone please tell me what im doing wrong? [12:19:01] Info > Granger debug > smile cond: You smile at Venerable horse.[12:19:01] Info > Granger debug > attempting to start processing horse due to line: You smile at Venerable horse.[12:19:01] Info > Granger debug > extracting object name[12:19:01] Info > Granger debug > Venerable horse assumed not to be a horse Share this post Link to post Share on other sites
Posted June 17, 2014 The horse one looks like your trying to catalog a nameless horse. Ill bet it needs a name for the database or couldnt tell them apart like cattle. Share this post Link to post Share on other sites
Posted June 17, 2014 The horse one looks like your trying to catalog a nameless horse. Ill bet it needs a name for the database or couldnt tell them apart like cattle. This exactly. It works great with named foals, but wild horses can't be processed. 1 Share this post Link to post Share on other sites
Posted June 17, 2014 Im going to bet aldur is going to say this is unfixable. Needs a name to tell them apart. Maybe as part of his someday feature of doing cattle etc. 1 Share this post Link to post Share on other sites
Posted June 17, 2014 (edited) What he they said. ^^ KunAlt, did your system time or timezone change during these issues? Edited June 17, 2014 by Aldur Share this post Link to post Share on other sites
Posted June 17, 2014 What he they said. ^^ KunAlt, did your system time or timezone change during these issues? Share this post Link to post Share on other sites
Posted June 20, 2014 [19:28:30] Info > Granger debug > smile cond: You smile at Young Wildheart.[19:28:30] Info > Granger debug > attempting to start processing horse due to line: You smile at Young Wildheart.[19:28:30] Info > Granger debug > extracting object name[19:28:30] Info > Granger debug > object asumed to be a horse[19:28:30] Info > Granger debug > processing horse cancelled, still waiting for AH skill or server group searches to finish (skill: ; server group: UnknownThis happens on Xanadu :/Something I can do about it?(Popup tells me to wait for Granger to fully load) Share this post Link to post Share on other sites