Posted September 18, 2012 1kg sand to glowing = glass "attach"1 jar water"attach" 1 reed seed= FishBowlnew fish:Gold fish depths under 50You see a sunset gold fish with a small but lavish fan tail.Neons depths under 40You see a tiny silver fish with a dab of red and a striking blue stripe.Food food:1 corn --> right click --> create flake (protien)Tada .25 flakesCarpentry -->create --> Misc ---> Sunken ShipWoodscrap 1.5kg1 small nail2 rivetsAttachable (yet optional) increases fish life expectancy by 1 irl week.The final QL of the bowl determines the life of the fish. (some crazy Rolf formula here)When the fish dies, the bowl poofs.Right click options on bowl:Examine: You see a (fish type here) swimming around and blowing some bubbles, carefree.Examine with Sunken ship: You see a (fish type here) hiding near a miniture ship, he seems very healthy and well cared for.Feed (.05 flake)DropRename (must have)Death:"Your fish is gone and you can not bare an empty bowl. You throw it away." 3 Share this post Link to post Share on other sites
Posted September 18, 2012 Why stop at fish? We could have turtles, geckos, salamanders, bearded dragons, frogs, toads, newts! 2 Share this post Link to post Share on other sites
Posted September 18, 2012 (edited) Since I don't think fish count as creatures again st the count total, and it would mostly be an animated graphic without regular AI, then +1small glass bowls that can hold 1 fish (caught by fisherman), or elaborate fancy aquariums that hold many more, with wood / iron / silver / gold framework made by fine carpenters or jewelcraftersfish get "shrunk" once added (so you can even add miniature marlin, shark, catfish etc) and cannot be removed once addedMaybe Kelp can somehow be added as a required accessory that also "feeds" the fish (since they are not actually creatures wuth hunger bars), maybe allow also colored sandAlso of course keeping the original Goldfish & aquarium castle accessory since those are the foundation for the rest Edited September 18, 2012 by Brash_Endeavors 2 Share this post Link to post Share on other sites
Posted September 18, 2012 Ok, sure... +1, but really, there is a huge list of stuff that should be higher priority. I doubt this feature will bring more players to Wurm Share this post Link to post Share on other sites
Posted September 18, 2012 Ok, sure... +1, but really, there is a huge list of stuff that should be higher priority. I doubt this feature will bring more players to Wurm Share this post Link to post Share on other sites
Posted September 18, 2012 (edited) Although it wouldn't keep me around, I think Wurm does need more variety for pets, even if it is something as simple as this.+1 Edited September 18, 2012 by Rudie Share this post Link to post Share on other sites
Posted September 19, 2012 Big +1 for bringing glass back up... again... for the thousandth time... me want glass, pets would be interesting too Share this post Link to post Share on other sites
Posted September 19, 2012 I think Star Wars Galaxies had acquariums of sorts didn't it? Did a quick google search but the "pocket aquarium" I found really wasn't worth posting.In any case, can't say I get all that excited at the thought of a tiny fish stuck in a bowl but maybe it would make a nifty little Christmas/Kwanza/<etc. etc.> gift?Otherwise some other ideas for added pets... courier pigeons, falcons, mine canaries, prison mouse for the front shirt pocket, french-speaking lobster, possessive seagulls... Share this post Link to post Share on other sites
Posted September 19, 2012 Maybe this could give a little skill gain. +1 Share this post Link to post Share on other sites
Posted September 19, 2012 Why stop at fish? We could have turtles, geckos, salamanders, bearded dragons, frogs, toads, newts!I want a lobster or a crab. +1 Share this post Link to post Share on other sites