Posted September 17, 2012 Could we possibly get either a look at or perhaps even an explanation if intended why the number of grass tiles that are not "Picked clean" has collapsed by at least 75% vs. 2-3 months ago?And no before anyone says it the tiles have not been walked on or even near by players or animals or NPC's. Share this post Link to post Share on other sites
Posted September 17, 2012 I thought it was just my bad luck. Share this post Link to post Share on other sites
Posted September 17, 2012 The big companies are foraging everything to keep prices artificially high. 4 Share this post Link to post Share on other sites
Posted September 18, 2012 Could we possibly get either a look at or perhaps even an explanation if intended why the number of grass tiles that are not "Picked clean" has collapsed by at least 75% vs. 2-3 months ago?And no before anyone says it the tiles have not been walked on or even near by players or animals or NPC's. Share this post Link to post Share on other sites
Posted September 18, 2012 I can't reconize this but it has always taken long for botanized to respawn, forage is much faster. Share this post Link to post Share on other sites
Posted September 20, 2012 After doing a little bit of experimenting it seems that:Grass that's been cut and left for 24 hours or so is almost always Botonizable and foragable.Once the grass turns from short to medium all but a very small percentage are "Picked clean" even if they were not foraged or botonized while short.Once tall even less are still botonizable or forageable.When wild growth size the number of usable ones does increase but at most to 25--30% of the wild growth tiles regardless of weather it's been used at any prior stage of growth. Share this post Link to post Share on other sites