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Guest Docterchese

We're Doomed!

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Protunia, it wasn't used in an offensive way. Do you not agree that creating a passive, PvE player on a PvP cluster is a bad thing? If you play on a PvP server you should be gently nudged towards PvPing, that is what will keep the servers from being stagnant and boring. If people are allowed to get too attached to deeds, items, etc. (what I would see as a 'freedom mindset' - something that sets the two types of player apart), then they will be reluctant to move over the the big, bad central battleground and risk it all. Separating the PvP player base is bad, especially when it is the minority.

Get people used to a bit of risk, and the losses that come with it, from the moment they start playing and PvP and population, will increase.

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When SmeJack said "Get rid of Home Servers they just breed Freedomers" I took it as derogatory and/or offensive as well. I believe this may be a real life language use and Local Culture issue. Where I am from the only people that are ever referred to partaking in a "Breeding" activity is White Trash people. So even using the term "Breeding" is suspect where I come from. When SmeJack said what he did it left an impression that Freedomers were ... well... you know. A false impression, an incorrect one.

I don't think you intended any harm SmeJack. I choose to not take offense at what was I think not intended to offend. I hope my point of view helps clear things up.

I don't PvP nor do I spend any time as a Player on Epic... but if I did... *IF* I was allowed to have an opinion on this.... I would agree with SmeJack. Get rid of the Epic Home Servers. Even I felt when I went to Epic that there was way too much land to fight over to ever have a "meaningful" PvP environment. If I was to PvP I would want less land to fight over, simply because then the land is worth more because it's more precious. Having a central land and all the home servers just makes land cheap so to speak. An enemy just raided and moved in next door you say? Just move. Easy right now. If the majority of People interested in Wurm wanted to PvP then maybe the current configuration would work better... but the majority of People interested recently in Wurm are not interested it seems in PvP, for most are on the Freedom Isles servers (for what ever reason).

Hard to fix the "too many server" problem now though... People have invested hundreds of hours in the epic home servers... it's not going to be easy to straighten this out... of course you could let the Wurm do it for you....

Edited by Kyrmius

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People have invested hundreds of hours in the epic home servers

This is part of what I am getting at though, we knew there could be a reset and building anything on a pvp server is not safe so I do not understand the logic behind being upset about a map reset when a raiding group could easily put you in the exact same position.

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This is part of what I am getting at though, we knew there could be a reset and building anything on a pvp server is not safe so I do not understand the logic behind being upset about a map reset when a raiding group could easily put you in the exact same position.

Because it's human nature to be upset about losing all the work you put into a big project if that project goes *poof*. Even if Players know ahead of time that they could loose their stuff... when the stuff goes byebye they will cry.

Just go to a Casino in Detroit and stand outside the front doors... listen to the People as they walk out when they leave... crying because they lost money.... even though noone forced them to go into the Casino in the first place...

No game mechanic, in any MMO, written by any Dev, can fix this.

I am not saying that because there will be whining and crying the Home Servers should not sink beneath the waves... just give the Players time... warn them of the change to the game, give them time to adapt and overcome, and then maybe many will be much more supportive of a huge change like this. Tell them the Wurm is coming and it's time to pack up and move to Elevation, and actually give them a month or so to do so.

Then the only ones crying as they walk out the "front door" of the Home Servers will be Players like me that shouldn't have been on the PvP servers in the first place.

Edited by Kyrmius
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I always understood it as the Epic home servers provided a means of continuity. By no means guaranteed safe as there have been numerous cross server raids. Every one knows they have never been freedom-safe, just buffered and distant from enemies. I never understood why HotS had to have a cut down server and Elevation was so big. HotS should have had the same size map as the other two home servers and Elevation should have been smaller, the size of Affliction.

With a smaller central map server to server travel could be faster and there would be a lot more chance of running into an enemy in the middle. I still think it would be good if there were some unique and desirable resources available only on elevation such that players from each home server wanted to make forays there.

As a last thing though I do think home servers and PMK do not mix. Either pure PMK or game engine enforced kingdoms. Choose one method or the other.

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This is part of what I am getting at though, we knew there could be a reset and building anything on a pvp server is not safe so I do not understand the logic behind being upset about a map reset when a raiding group could easily put you in the exact same position.

maybe because they can defend their homestead against raiders, but against a server wipe you can't win? so it's kinda "hopeless" and "worthless" to try to settle anyway?

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I was thinking of trolling here and asking the typical question, "Are you stupid?". Instead I'll just declare, "You are stupid!".

She is saying that the home servers are breeding freddomers on a PVP server you twit. In other words, people playing on a PVP server with the idea that their ###### is safe like they were on Freedom. Get it now?

Do you even read what Rolf said about the Home Servers before Epic came out??

I am fond of the idea of home servers with higher security in the form of invader penalties and kingdom guards and animals. The possible raidability means you can trap invaders like a spider and get fresh loot now and then. Any invader who is killed will be transferred back and spawn on the closest wild server.

The raidability is also a reason to have smaller wild servers, so that you can get to the enemy home server easier. If the home servers feels safe many who live there will loosen up on security and open themselves up to raids.

* There will initially be one wild server with two or three home servers on the sides. I am pretty confident we can host a HOTS home server as well. It will be covered mostly in mycelium of course.

The size of the HOTS home server is probably GV size. The reason for this is mainly that I think it will be pretty desolate and will only use up expensive server resources. Or do you think you'll want to settle there in large amounts?

* Home servers, except the HOTS server will be free to play. The wild server/s will be premium only.

* Player made kingdoms will only exist on the wild servers.

* We'll of course open more servers if needed, both home and wild servers. But we'll try to keep it balanced.

Basically Epic was set up to have Safer Home servers in the first place and advertised as such during the build up to Epic being released.

If there is anyone who doesn't have a clue about the way Epic was meant to be I am afraid it is You.

Notice he keeps talking of WILD servers and Home servers declaring they are completely different.

The way Epic was set up was not all WIld type servers and the Home Servers with having F2P were supposed to be a barrier between casual PvP/ F2P and FFA hardcore PvP..

Maybe it should not have been set up that way , but that is the way he did it.

Basically its not the players fault that Epic was set up to invite Freedom casual PvP types to be on the Home servers at all.

And Rolf wanted to have more Causal PvP players to come to Epic and be on the Home servers which were meant to be more safer and not like the Wild servers.

To say now you want to bait and switch and erase the Home servers is completely absurd.

Remember that on the opposite side of the scale is full free-form PvP with spawnkilling of newbies. Somewhere between that and the freedom servers lies a good solution.

I see no reason to force people to head to wild. I want people to be satisfied on the home servers as well.

I don't understand the 50 skill cap discussion. Sounds very annoying if you wanted to be part of Epic and farm like on freedom but see the rare enemy instead of risking raids every day.

Edited by Protunia

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Again, you are stupid.

And again you have no clue of whats going on.

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lots of suggestions for adding a boss monster ect. Do be sure to have a model FIRST so it is not a giant player model if you do that. Or at least use the blob model.

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I only found out about this reset thing on the forum. In my opinion the only people that are really wrong are those that keep spreading the false statement that people signed up for having their stuff deleted evey now and then. Beside that, wasn't that idea tossed out shortly after the launch of Epic? (Not sure.)

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I only found out about this reset thing on the forum. In my opinion the only people that are really wrong are those that keep spreading the false statement that people signed up for having their stuff deleted evey now and then. Beside that, wasn't that idea tossed out shortly after the launch of Epic? (Not sure.)

yeah guys where is Rolf's statement?? I know he said no resets and no account delete somewhere in here..

Facts are he did not say things will be deleted.

If anything at all he said there will be no resets.

But I guess if they just keep saying it over and over again maybe Rolf will believe that is what he said??

And if it is changed then its nothing but another bait and switch tactic to get freedomers coin into Epic.

Edited by Protunia

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I too think that home servers should be removed, I mean it was a good idea, but there just isnt a player base for it on the epic cluster. I used to be on one of the home servers, and when I was there I was lucky to see 20-30 on a weekend. I am now on Elevation and it is even worse. The Mongols make up around 75% of the population on Elevation, and Phoenix Fire is the only other "major town". I am not aware of any BL or JK town on Elevation so forgive me if I did not mention you.

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I too think that home servers should be removed, I mean it was a good idea, but there just isnt a player base for it on the epic cluster. I used to be on one of the home servers, and when I was there I was lucky to see 20-30 on a weekend. I am now on Elevation and it is even worse. The Mongols make up around 75% of the population on Elevation, and Phoenix Fire is the only other "major town". I am not aware of any BL or JK town on Elevation so forgive me if I did not mention you.

What you are basically saying is he should remove Epic all together because the Home servers make up the largest player base.

Why bother having elevation at all and why not just delete Epic all together and make everyone on Elevation move to chaos??

Home servers are not going any where get used to it.

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And again you have no clue of whats going on.

Dude? You don't play on Epic.

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Dude? You don't play on Epic.

And you are not Rolf....thanks for playing. ;)

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It's amazing to see who speaks of resets, who requests off-deed disasters, who wants Elevation cleared and who doesn't. Who speaks in favor of towers /towns destruction and who against it.

-It's always the ones on the other side-

It occurs to me everyone is trying to gain something of the situation -when it should be about loss!

Also, while it is nice to see all the old bored players seeking a change in the current status kwo, you all overlook the new players, the free accounts (that may turm prem in the future) and the ppl who just tryout the PvP servers.

With lower skills, houses outside deeds and settlements, volcanos spawning on their heads, high mobs after their asses, a full chaotic situation... -and they had nothing to do with it in the 1st place! Or was it a noob who had to go and pray on Altar of the Three? :P

The players that could have done it, sat on their protected deeds, chopping oleanders to make hedges (and other useless endeavours).

So I will propose the unthinkable; and make it drastic...

1) Randomly teleport every player within their map. (similar to the Path of Insanity's spell)

Just to make them feel the gods have stopped maintaining the order. It's not big but it will add to the overall effect.

2) Turn seas and lakes into sand. Only water sources will be inside mines, water from fountains /wells and previously stored water in barrles /tubs /fountains /etc.

This will essentially work as a penalty to stamina regen, and will focus everyone on a limited time to act before they run out of water completely.

Also, the effect of all seas and lakes drying up will be visually satisfying enough to show... "armagedon HAS come. This is serious!"

3) Turn rock to peat tiles. Turn trees in forrests into marsh. Temporary halt all irrelevant actions till we deal with the issue.

(plus add to a devastation effect)

4) Instakill all non-tamed, non-possessed breedable animals. After balance is restored, respawn them with priority mark.

5) Spawn more Troll /Goblin leaders with minions (or HIll Giants) outside settlements to hinder passage. Have them attack tower guards.

6) Spawn Jackal, NoGump and Dirtmaw Giant on elevation under Wurm's influence, as the utmost targets to defeat to restore order.

(Use the magnified bodies of: A huge black wolf, the blob thing, a hill giant -respectively, since you never found the time to create some boss forms)

7) Once the demigod avatars are defeated, ALL priests have to pray to altar of three and bone altar (deity lore applied) to restore the gods.

Effectively, this will not harm anyone's deed, skills or character development, while having a definitive and drastic effect that is both visually dramatic and effective to get us all off our asses and fight for our land.

Note: the thought process I followed took account of all 3 - visual effects, game mechanics, and doability in coding those events in a relatively easy manner.

Subnotes:

*Examine the results of missions completed. There are reports they don't work properly.

*Turn missions into more PvP-oriented missions. Not all of us can kill enemy players, but there can be patrol missions, carry-goods to elevation missions, build /imp /repair military points (like towers, walls & fences or even elevation structures).

*New missions can be added that will be more "epic" themed. Like, a series of actions to gain an epic armor set. Quick example from top of my head -create or buy a chain armor set by the end of timer, and it will be enchanted with several effects from the gods.

Or... -find randomly spawned magic chests, or.. -spawn NPC merchants in remote places that sell potions and special items.

Basically, come up with something. Eventhough we all enjoy the absence of "kill ten rats" missions (greetings to friends in KTR o/ ) found in mmorpgs, it's apparent that we need epic missions to actually pay any attention. And -frankly- building 3 traps within a time limit, is more of the 1st type than the later... -.-

All I'm saying is... Do apply a devastating penalty effect for failing our Gods, but also liven up the place a bit and give us reasons to do the missions.

Edited by KalinMenajin

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Wow I LOVE the teleportation thing. And, well, all your other ideas, Kalin.

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And again you have no clue of whats going on.

I play on Epic and I'M the one with no clue?

You quote Rolf and then apparently don't even read it fully. Just because they are named HOME servers doesn't mean they are free from PvP. Epic is PvP. If that concept hasn't sunk in to that thick skull of yours yet, then nothing will help you here. You've put on the typical Protunia display of massive stupidity for all to see. The home servers ARE different. They ARE safer. But what they AREN'T is Freedom. If you played on Epic you'd know that wouldn't you.

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Wow I LOVE the teleportation thing. And, well, all your other ideas, Kalin.

I agree kalin's Ideas have more merit than most of the suggestions I have seen posted and are actually interesting.

I play on Epic and I'M the one with no clue?

You quote Rolf and then apparently don't even read it fully. Just because they are named HOME servers doesn't mean they are free from PvP. Epic is PvP. If that concept hasn't sunk in to that thick skull of yours yet, then nothing will help you here. You've put on the typical Protunia display of massive stupidity for all to see. The home servers ARE different. They ARE safer. But what they AREN'T is Freedom. If you played on Epic you'd know that wouldn't you.

Now you are just rambling......The point is this Home Servers were not made to be Elevation Wild Servers and were made to Promote some types of players to come there.

He actually made the Home servers to bring more casual PvP people to the PvP servers from Freedom in a lower Risk setting

Do you understand that part yet?

Saying they are breeding Freedomers is lame since he was trying to bring players from freedom in the first place.

For sure they do not need to be removed and deleted as players have spent much golds on them and their player base is much larger than Elevations.

As Rolf said they will still have PvP come to them at times and this point was never argued.

So I don't know what you are rambling on about...unless you just like hearing yourself type??? ;)

Oh and P.S. you are now officially ignored forever have fun playing Wurm......Bye! :D

Edited by Protunia

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Well after reading many posts, (even protunia's drivel) the thread seemed to take a turn towards home servers as it often does.

Now the effects of the gods have already been seen there and it has not caused a huge amount of turmoil, I have seen it myself!

Effecting home servers does seem fair to those who lose, as it is basically a branch of the main elevation kingdom, it is what epic is made for after all.

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I believe that the homeservers involved with the losing kingdoms should have to share in the suffering just so that things aren't candy-coated and then they go to Elevation thinking "WTF?" but I am against anything that would result in a loss of money. As Miretta already said players have at least some control over whether players destroy their deed or not; against a server wipe? Not so much. I do not think doing a few simple missions warrants the destruction of all enemy deeds either.

Edited by Kraljtatov

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I'm not even sure where this discussion is going anymore so forgive me, is this about scenarios affecting home servers or home servers being raided or what is it now? As a home server guy, I'm ok with all of it. It's a pvp server, and we've already been affected by scenarios every time.

As for resets:
/>http://forum.wurmonline.com/index.php?/topic/54651-quench-epic-reset-rumours/

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Home servers are fine but I admit it would be nice to take your own bred horses over there from Elevation, it's hard to PvP on non-named horses, I wish the code allowed that.

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