Posted December 17, 2008 why is jk home sever taking so long to go online ? Share this post Link to post Share on other sites
Posted December 17, 2008 GOLD 3 AHHH. I like your poll. Share this post Link to post Share on other sites
Posted December 17, 2008 are thay reseting the server ? Share this post Link to post Share on other sites
Posted December 17, 2008 are thay reseting the server ? Share this post Link to post Share on other sites
Posted December 17, 2008 Stop making these . treads, damn :l Last time I say it. Read the message. It says server down, it's server down... If that's too hard. Go on IRC and ask! -.- Share this post Link to post Share on other sites
Posted December 17, 2008 2 downtimes in 1 hour.....AAH! Your burning my boat in this new Gold 3 Share this post Link to post Share on other sites
Posted December 17, 2008 2 downtimes in 1 hour.....AAH! Your burning my boat in this new Gold 3 Share this post Link to post Share on other sites
Posted December 17, 2008 i keep getting this message now: You got disconnected from the server for some reason. Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: Time is Wed Dec 17 11:05:26 CST 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_10 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 1 Loading character Sasha Loading config default Loading props file C:\Documents and Settings\User\My Documents\My Downloads\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\Documents and Settings\User\My Documents\My Downloads\players\Sasha\password.txt >>> LoginFrame queue entry exiting. Loading character baileytheferret Loading props file C:\Documents and Settings\User\My Documents\My Downloads\players\baileytheferret\password.txt Saving props file C:\Documents and Settings\User\My Documents\My Downloads\players\baileytheferret\password.txt Saving props file C:\Documents and Settings\User\My Documents\My Downloads\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\User\My Documents\My Downloads\players\baileytheferret\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\User\My Documents\My Downloads\console.baileytheferret.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = false cavedetail = 2 censor_chat = false cloud_shadows = true compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:32:60:true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 2 loadInventoryStartup = true log_extra_errors = true max_texture_size = 0 model_loader_thread_priority = 2 model_loading_threads = 4 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 3 release_context = false remember_password = true render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 30 sound_engine = 1 structure_render_distance = 2 terrain_bump = true terrain_res = 1 tile_transitions = false tiledecorations = 2 toolSlot1 = 247263230165506 toolSlot2 = 144676644455170 toolSlot3 = 267130574471682 toolSlot4 = 173433799311874 toolSlot5 = -1 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = true use_non_alpha_particles = false use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = false >>> Game launcher thread exiting. Using LWJGL display 800:600:32:85 (true) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce2 MX/AGP/SSE/3DNOW! OpenGL version: 1.4.0 GLSL version: Not available Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 16 Texture units: 2 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions:   GL_ARB_imaging   GL_ARB_multitexture   GL_ARB_point_parameters   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_dot3   GL_ARB_texture_mirrored_repeat   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_window_pos   GL_S3_s3tc   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_clip_volume_hint   GL_EXT_compiled_vertex_array   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_multi_draw_arrays   GL_EXT_packed_pixels   GL_EXT_paletted_texture   GL_EXT_point_parameters   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shared_texture_palette   GL_EXT_stencil_wrap   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_add   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_object   GL_EXT_vertex_array   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_fence   GL_NV_fog_distance   GL_NV_light_max_exponent   GL_NV_packed_depth_stencil   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_register_combiners   GL_NV_texgen_reflection   GL_NV_texture_env_combine4   GL_NV_texture_rectangle   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NVX_ycrcb   GL_SGIS_generate_mipmap   GL_SGIS_multitexture   GL_SGIS_texture_lod   GL_WIN_swap_hint   WGL_EXT_swap_control Setting up Sonar Sound Engine Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: false Windows XP Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\User\My Documents\My Downloads\players\baileytheferret\windows_800x600.txt Loading props file C:\Documents and Settings\User\My Documents\My Downloads\players\baileytheferret\windows_800x600.txt Gui initialized Loaded tree texture id as 5 Startup Phase - Preparing terrain Startup Phase - Connecting .. ====== CLIENT CRASH ====== java.net.ConnectException: Connection refused: connect at sun.nio.ch.Net.connect(Native Method) at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) at class.bD.<init>(SourceFile:135) at class.dQ.<init>(SourceFile:104) at class.r.<init>(SourceFile:123) at com.wurmonline.client.l.f(SourceFile:267) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted December 17, 2008 That is because the servers are currently down for bugfixes Share this post Link to post Share on other sites
Posted December 17, 2008 That is because the servers are currently down for nerfs Share this post Link to post Share on other sites
Posted December 17, 2008 That is because the servers are currently down for nerfs Fix'd Share this post Link to post Share on other sites