Posted July 9, 2012 (edited) I think that now we have to keep an eye on lamps and street lamps that a fuel indicator of some sort would be nice. So that when examined it will tell you approximately how much fuel is left or how long the lamp, fire source ect will last.Can we get some GM's or DEV's to answer this as nobody has a clue on how lamps actually operate.Would be nice to see if tar or oil is being used. Which raises another question. If I filled lamp with tar and put oil in halfway, is it now full of all oil or all tar? or does the tar get used up and then the oil?(player confirmation) http://forum.wurmonline.com/index.php?/topic/64159-lampshow-do-they-work/ Edited July 10, 2012 by Smokie 1 Share this post Link to post Share on other sites
Posted July 9, 2012 (edited) Would be even nicer if it was simply on mouseover instead of having to 'examine' them all the time."Silver Hanging Lamp (lit, 30% full)"Or perhaps only if it's running out:"Silver Hanging Lamp (lit, almost empty)""Silver Hanging Lamp (unlit, empty)" Edited July 9, 2012 by Tinkerer Share this post Link to post Share on other sites
Posted July 9, 2012 Maybe it could be mouseover after a certain firemaking skill. 2 Share this post Link to post Share on other sites
Posted July 9, 2012 Maybe it could be mouseover after a certain firemaking skill. Heh, yeah, I was trying to think if there was a skill to attach that to. Firemaking didn't occur to me though. Nice one. Share this post Link to post Share on other sites
Posted July 9, 2012 +1 agree to firemaking and mouseover ^^ Share this post Link to post Share on other sites
Posted July 9, 2012 Sounds just right,fuel indication on examine,mouse over indicator on firemaking skill. Share this post Link to post Share on other sites
Posted July 9, 2012 +1, could even make this an enchant Share this post Link to post Share on other sites
Posted July 10, 2012 I read the title of the thread and opened the thread to say this:Maybe it could be mouseover after a certain firemaking skill. Share this post Link to post Share on other sites
Posted July 10, 2012 Awesome! Somehow I feel someone has stolen my idea but who cares. I was too lazy to drop it in suggestions so, my bad. Share this post Link to post Share on other sites
Posted July 10, 2012 I read the title of the thread and opened the thread to say this:How comes, all others on your ignore list? Share this post Link to post Share on other sites
Posted July 10, 2012 Awesome! Somehow I feel someone has stolen my idea but who cares. I was too lazy to drop it in suggestions so, my bad. Its been mentioned quiet a bit in-game and the other dev blogs. I came to +1 it but couldn't find one so just made one Share this post Link to post Share on other sites
Posted July 10, 2012 Good ideas grow up in more than one brain... Share this post Link to post Share on other sites
Posted July 10, 2012 Nah, I didn't know anyone had said it yet Share this post Link to post Share on other sites
Posted July 10, 2012 Doesn't matter, as long as everyone already had thought about it Share this post Link to post Share on other sites
Posted July 10, 2012 Mouseovers are good. Perhaps even a visual indicator for when the lamp is really low, such as flickering or less bright. Share this post Link to post Share on other sites
Posted July 10, 2012 (edited) Why so esoteric? What's wrong with some numbers? In a real lamp you could easily check the fill level, no need to make it a mystery. These lamps aren't magic. Edited July 10, 2012 by picommander Share this post Link to post Share on other sites
Posted July 10, 2012 Why so esoteric? What's wrong with some numbers? In a real lamp you could easily check the fill level, no need to make it a mystery. These lamps aren't magic.Thinking the same thing."The lantern has 0.07kg of tar/oil left" Maybe show numbers with high skill. At lower skill the same idea is used as forges, ovens, campfires.Would be nice to see if tar or oil is being used. Which raises another question. If I filled lamp with tar and put oil in halfway, is it now full of all oil or all tar? or does the tar get used up and then the oil? Share this post Link to post Share on other sites
Posted July 10, 2012 me too, +1also very interested in an answer to Smokies question:"Would be nice to see if tar or oil is being used. Which raises another question. If I filled lamp with tar and put oil in halfway, is it now full of all oil or all tar? or does the tar get used up and then the oil?" Share this post Link to post Share on other sites
Posted July 10, 2012 me too, +1also very interested in an answer to Smokies question:"Would be nice to see if tar or oil is being used. Which raises another question. If I filled lamp with tar and put oil in halfway, is it now full of all oil or all tar? or does the tar get used up and then the oil?"(player confirmation) http://forum.wurmonline.com/index.php?/topic/64159-lampshow-do-they-work/ Share this post Link to post Share on other sites
Posted July 14, 2012 I read the title of the thread and opened the thread to say this:Same here. We all have the same idea about it XD+1 Share this post Link to post Share on other sites