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Shalbriri

Client Repeatedly Quits Running

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A new tab just popped open in game called "-l lvent" in my chat tabs window - msg was "[21:35:33] You improve the toolbelt a bit."

http://tinypic.com/r/o7ua2o/6

Something is very sideways here, help please - I'm begging you. It's happening on every computer I own, on every internet connection I have tried (my normal ADSL, and even tethering to 3G).

EDIT: tried to relog a few times in the last few moments, insta crash.

Crashlogs below:


Unexpected crash while playing The error was: <null>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Wed Jul 11 21:09:01 MDT 2012
Running client version 3.1.72
=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 8
>>> Main thread exiting.
Loading character Duce
Loading config default
Loading props file E:\Games\Wurm\configs\default\gamesettings.txt
Loading props file E:\Games\Wurm\players\Duce\password.txt
>>> LoginFrame queue entry exiting.
Loading character Momarr
Loading props file E:\Games\Wurm\players\Momarr\password.txt
Saving props file E:\Games\Wurm\players\Momarr\password.txt
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file E:\Games\Wurm\players\Momarr\stats.txt
Preparing to enable console logging.
Now logging to E:\Games\Wurm\console.Momarr.log
=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 1
censor_chat = false
cloud_shadows = false
collada_animations = 0
compressed_textures = false
compressed_textures_S3TC = false
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
display_settings = false:false:0:1920:1080:32:60:true:false
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 18
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 18
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 30
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 0
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 0
sound_buzzlevel = 0
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 0
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = false
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
toolSlot1 = 2068914552964354
toolSlot10 = -1
toolSlot2 = 248366432781058
toolSlot3 = 1042571769938690
toolSlot4 = 404495523644162
toolSlot5 = 576543306810114
toolSlot6 = 109289435824898
toolSlot7 = -1
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1
Setting up dotXSI Model Loader
Executing E:\Games\Wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:32:60 (true)

=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 590/PCIe/SSE2
OpenGL version: 4.2.0
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GLSL version: 4.20 NVIDIA via Cg compiler
Server response: Internal error.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (18). Texture Size: 512
Initializing font texture for SansSerif (18, italic). Texture Size: 256
Loading window positions from E:\Games\Wurm\players\Momarr\windows_1920x1080.txt
Loading props file E:\Games\Wurm\players\Momarr\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Games\Wurm\players\Momarr\logs\_Event.2012-07.txt
Disabling Nagles
Writing to E:\Games\Wurm\players\Momarr\logs\Alliance.2012-07.txt
Decreasing image buffer to 4194304
Setting up Collada Model Loader
Login successful
Executing E:\Games\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Decreasing image buffer to 1048576
Increasing image buffer to 4194304
Failed to open fence 12721726750727 because it doesn't exist
Failed to open fence 575826299256839 because it doesn't exist
Finished loading new login splash image!
Jul 11, 2012 9:09:37 PM class.h a
WARNING: Can't set attitude of creature 3931455357440 because it doesn't exist
Writing to E:\Games\Wurm\players\Momarr\logs\_Friends.2012-07.txt
Writing to E:\Games\Wurm\players\Momarr\logs\CA_HELP.2012-07.txt
Writing to E:\Games\Wurm\players\Momarr\logs\GL-Freedom.2012-07.txt
Jul 11, 2012 9:10:40 PM class.h a
WARNING: Cannot play animation for creature 13457608934146 because it doesn't exist.
Jul 11, 2012 9:10:46 PM class.h a
WARNING: Cannot play animation for creature 13457608934146 because it doesn't exist.
Jul 11, 2012 9:10:47 PM class.h a
WARNING: Cannot play animation for creature 13478161023746 because it doesn't exist.
Jul 11, 2012 9:10:50 PM class.h a
WARNING: Cannot play animation for creature 13436821963522 because it doesn't exist.
Jul 11, 2012 9:10:53 PM class.h a
WARNING: Cannot play animation for creature 13436234760962 because it doesn't exist.
Writing to E:\Games\Wurm\players\Momarr\logs\Village.2012-07.txt
Jul 11, 2012 9:11:05 PM class.h a
WARNING: Cannot play animation for creature 13436234760962 because it doesn't exist.
Jul 11, 2012 9:11:09 PM class.h a
WARNING: Cannot play animation for creature 13298963579650 because it doesn't exist.
Jul 11, 2012 9:11:34 PM class.h a
WARNING: Cannot play animation for creature 13478161023746 because it doesn't exist.
Jul 11, 2012 9:11:34 PM class.h a
WARNING: Cannot play animation for creature 13436821963522 because it doesn't exist.
Jul 11, 2012 9:11:35 PM class.h a
WARNING: Cannot play animation for creature 13298963579650 because it doesn't exist.
Jul 11, 2012 9:11:37 PM class.h a
WARNING: Cannot play animation for creature 13475761881858 because it doesn't exist.
Jul 11, 2012 9:11:45 PM class.h a
WARNING: Cannot play animation for creature 13475761881858 because it doesn't exist.
Jul 11, 2012 9:11:48 PM class.h a
WARNING: Cannot play animation for creature 85932901126 because it doesn't exist.
Jul 11, 2012 9:11:54 PM class.h a
WARNING: Cannot play animation for creature 85932901126 because it doesn't exist.
Jul 11, 2012 9:13:06 PM class.h a
WARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.
Jul 11, 2012 9:13:07 PM class.h a
WARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.
Jul 11, 2012 9:13:19 PM class.h a
WARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.
Jul 11, 2012 9:13:20 PM class.h a
WARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.
Jul 11, 2012 9:13:35 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:13:46 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:13:51 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:13:56 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:01 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:06 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:11 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:16 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:17 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:21 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:26 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:31 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:14:31 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:36 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:41 PM class.h a
WARNING: Cannot play animation for creature 84943045382 because it doesn't exist.
Jul 11, 2012 9:14:52 PM class.h a
WARNING: Cannot play animation for creature 88947866731010 because it doesn't exist.
Jul 11, 2012 9:15:04 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:14 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:19 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:29 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:41 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:42 PM class.h a
WARNING: Cannot play animation for creature 85010154246 because it doesn't exist.
Jul 11, 2012 9:15:44 PM class.h a
WARNING: Cannot play animation for creature 85010154246 because it doesn't exist.
Jul 11, 2012 9:15:47 PM class.h a
WARNING: Cannot play animation for creature 85010154246 because it doesn't exist.
Jul 11, 2012 9:15:50 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:15:55 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:16:01 PM class.h a
WARNING: Cannot play animation for creature 85010154246 because it doesn't exist.
Jul 11, 2012 9:16:09 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:16:25 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:16:30 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:16:30 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:16:35 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:16:35 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:16:40 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:16:45 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:16:45 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:17:03 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:08 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:13 PM class.h a
WARNING: Cannot play animation for creature 85765128966 because it doesn't exist.
Jul 11, 2012 9:17:16 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:18 PM class.h a
WARNING: Cannot play animation for creature 85765128966 because it doesn't exist.
Jul 11, 2012 9:17:21 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:26 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:37 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:17:51 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:18:02 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:18:07 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:18:22 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
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Jul 11, 2012 9:18:37 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:18:42 PM class.h a
WARNING: Cannot play animation for creature 1171688536408834 because it doesn't exist.
Jul 11, 2012 9:18:42 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
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WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Jul 11, 2012 9:19:17 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:19:19 PM class.h a
WARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.
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Jul 11, 2012 9:19:21 PM class.h a
WARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.
Jul 11, 2012 9:19:22 PM class.h a
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Jul 11, 2012 9:19:23 PM class.h a
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Jul 11, 2012 9:19:30 PM class.h a
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Jul 11, 2012 9:19:35 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:19:42 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:19:47 PM class.h a
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Jul 11, 2012 9:19:52 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:19:54 PM class.h a
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Jul 11, 2012 9:19:57 PM class.h a
WARNING: Cannot play animation for creature 24796726018 because it doesn't exist.
Jul 11, 2012 9:20:02 PM class.h a
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Jul 11, 2012 9:20:07 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:20:12 PM class.h a
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Jul 11, 2012 9:20:35 PM class.h a
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Jul 11, 2012 9:20:40 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:20:50 PM class.h a
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Jul 11, 2012 9:21:36 PM class.h a
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Jul 11, 2012 9:21:41 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:22:04 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:22:25 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:22:30 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:22:40 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:23:02 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:23:15 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:23:29 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:23:39 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:24:26 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:24:33 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:24:38 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:24:43 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:24:43 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:24:48 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:24:48 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:24:53 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:24:58 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:03 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:08 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:13 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:18 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:19 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:25:23 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:28 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:30 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:25:33 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:38 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:43 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:43 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:25:48 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:53 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:25:55 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:25:58 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:26:03 PM class.h a
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Jul 11, 2012 9:26:08 PM class.h a
WARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.
Jul 11, 2012 9:26:13 PM class.h a
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Jul 11, 2012 9:26:18 PM class.h a
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Jul 11, 2012 9:26:23 PM class.h a
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Jul 11, 2012 9:26:35 PM class.h a
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Jul 11, 2012 9:27:02 PM class.h a
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Jul 11, 2012 9:27:14 PM class.h a
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Jul 11, 2012 9:27:31 PM class.h a
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Jul 11, 2012 9:27:37 PM class.h a
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Jul 11, 2012 9:27:43 PM class.h a
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Jul 11, 2012 9:27:52 PM class.h a
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Jul 11, 2012 9:27:57 PM class.h a
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Jul 11, 2012 9:28:02 PM class.h a
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Jul 11, 2012 9:28:13 PM class.h a
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Jul 11, 2012 9:28:19 PM class.h a
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Jul 11, 2012 9:28:31 PM class.h a
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Jul 11, 2012 9:28:38 PM class.h a
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Jul 11, 2012 9:28:50 PM class.h a
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Jul 11, 2012 9:29:01 PM class.h a
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Jul 11, 2012 9:29:03 PM class.h a
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Jul 11, 2012 9:29:08 PM class.h a
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Jul 11, 2012 9:29:10 PM class.h a
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Jul 11, 2012 9:29:13 PM class.h a
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Jul 11, 2012 9:29:15 PM class.h a
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Jul 11, 2012 9:29:18 PM class.h a
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Jul 11, 2012 9:29:19 PM class.h a
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Jul 11, 2012 9:29:23 PM class.h a
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Jul 11, 2012 9:29:24 PM class.h a
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Jul 11, 2012 9:29:29 PM class.h a
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Jul 11, 2012 9:30:12 PM class.h a
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Jul 11, 2012 9:30:14 PM class.h a
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Jul 11, 2012 9:30:17 PM class.h a
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Jul 11, 2012 9:30:20 PM class.h a
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Jul 11, 2012 9:30:22 PM class.h a
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Jul 11, 2012 9:30:26 PM class.h a
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Jul 11, 2012 9:30:27 PM class.h a
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Jul 11, 2012 9:30:32 PM class.h a
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Jul 11, 2012 9:30:39 PM class.h a
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Jul 11, 2012 9:30:44 PM class.h a
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Jul 11, 2012 9:30:49 PM class.h a
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Jul 11, 2012 9:31:02 PM class.h a
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Jul 11, 2012 9:31:07 PM class.h a
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Jul 11, 2012 9:31:12 PM class.h a
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Jul 11, 2012 9:31:27 PM class.h a
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Jul 11, 2012 9:31:32 PM class.h a
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Jul 11, 2012 9:32:04 PM class.h a
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Jul 11, 2012 9:32:09 PM class.h a
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Jul 11, 2012 9:32:16 PM class.h a
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Jul 11, 2012 9:32:21 PM class.h a
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Jul 11, 2012 9:32:26 PM class.h a
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Jul 11, 2012 9:32:39 PM class.h a
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Jul 11, 2012 9:32:44 PM class.h a
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Jul 11, 2012 9:32:53 PM class.h a
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Jul 11, 2012 9:32:58 PM class.h a
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Jul 11, 2012 9:33:04 PM class.h a
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Jul 11, 2012 9:33:13 PM class.h a
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Jul 11, 2012 9:33:18 PM class.h a
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Jul 11, 2012 9:33:23 PM class.h a
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Jul 11, 2012 9:33:30 PM class.h a
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Jul 11, 2012 9:33:35 PM class.h a
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Jul 11, 2012 9:33:40 PM class.h a
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Jul 11, 2012 9:33:45 PM class.h a
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Jul 11, 2012 9:33:55 PM class.h a
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Can't add effect to 310313702392578 because it doesn't exist.
Jul 11, 2012 9:34:01 PM class.h a
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Jul 11, 2012 9:34:18 PM class.h a
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Jul 11, 2012 9:34:23 PM class.h a
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Jul 11, 2012 9:34:31 PM class.h a
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Jul 11, 2012 9:34:36 PM class.h a
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Jul 11, 2012 9:34:41 PM class.h a
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Jul 11, 2012 9:34:46 PM class.h a
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Jul 11, 2012 9:34:56 PM class.h a
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Jul 11, 2012 9:35:01 PM class.h a
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Jul 11, 2012 9:35:07 PM class.h a
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Jul 11, 2012 9:35:17 PM class.h a
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Jul 11, 2012 9:35:22 PM class.h a
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Jul 11, 2012 9:35:27 PM class.h a
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Jul 11, 2012 9:35:32 PM class.h a
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Writing to E:\Games\Wurm\players\Momarr\logs\_Uvent.2012-07.txt
Saved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136.jpg.
Saved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136_1.jpg.
Saved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136_2.jpg.
Jul 11, 2012 9:36:42 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Can't move creature 331276044206849 because it doesn't exist
Jul 11, 2012 9:36:47 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:36:53 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:36:58 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:03 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:09 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:14 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:19 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:32 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Jul 11, 2012 9:37:38 PM class.h a
WARNING: Cannot play animation for creature 85580579590 because it doesn't exist.
Execution aborted at connection 1, iteration 100801
Run time 28m, local time Wed Jul 11 21:37:39 MDT 2012
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.nio.BufferUnderflowException
at java.nio.HeapByteBuffer.get(Unknown Source)
at class.i.a(SourceFile:2675)
at class.i.a(SourceFile:2690)
at class.i.a(SourceFile:885)
at class.kz.c(SourceFile:536)
at class.i.a(SourceFile:193)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)

Edited by Shalbriri

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Haven't even been on all day and I log on with null crash. I'm getting the problems the others described as well.

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Ok synched a few messages that may have caused this. See if this update helps.

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Ok synched a few messages that may have caused this. See if this update helps.

Cheers Rolf, appreciate it. Will post logs if there's any further issues.

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Was working fine for the better part of 2 days, but the moment I wandered into a mine just now it started DC'ing, relogging, etc. 3 relogs and it finally crashed with the below:

Crashlog was to long to post in the code format, so forgive the pastebin link:

http://pastebin.com/iC0Qx1Ht

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Getting weird garbling again.

[07:47:06] iou start to light the stone forge.

and found one of my event logs titled: _Eve_t.2012-07

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Again..

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Time is Sat Jul 14 14:10:03 MDT 2012

Running client version 3.1.72

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.6.0_33 (Sun Microsystems Inc.) &lt;http://java.sun.com/>

Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM]

Available CPUs: 8

>>> Main thread exiting.

Loading character Duce

Loading config default

Loading props file E:\Games\Wurm\configs\default\gamesettings.txt

Loading props file E:\Games\Wurm\players\Duce\password.txt

>>> LoginFrame queue entry exiting.

Saving props file E:\Games\Wurm\players\Duce\password.txt

Saving props file E:\Games\Wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1)

Options up-to-date!

Loading props file E:\Games\Wurm\players\Duce\stats.txt

Preparing to enable console logging.

Now logging to E:\Games\Wurm\console.Duce.log

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

cavedetail = 1

censor_chat = false

cloud_shadows = false

collada_animations = 0

compressed_textures = false

compressed_textures_S3TC = false

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

display_settings = false:false:0:1920:1080:32:60:true:false

eigc_enabled = false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 18

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 18

fov_horizontal = 80

fps_limit = 30

fps_limit_background = 30

fps_limit_enabled = false

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

gui_skin = 0

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 2

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = true

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 2

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = false

player_guest = false

reflection_texture_size = 0

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 1

season_override = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 0

sound_buzzlevel = 0

sound_cache_enabled = false

sound_doppler_enabled = false

sound_engine = 0

sound_footstepslevel = 0

sound_play_ambients = false

sound_play_buzz = false

sound_play_combat = false

sound_play_door = false

sound_play_emotes = false

sound_play_footsteps = false

sound_play_music = false

sound_play_weather = false

sound_play_work = false

stipple_enabled = true

structure_render_distance = 2

submit_client_data = 1

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

toolSlot1 = 908998387696386

toolSlot10 = -1

toolSlot2 = 1137139198722818

toolSlot3 = 1042571769938690

toolSlot4 = 404495523644162

toolSlot5 = 1178465021723394

toolSlot6 = 1177783631872770

toolSlot7 = -1

toolSlot8 = -1

toolSlot9 = -1

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = false

use_phobia_models = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

water_detail = 1

Setting up dotXSI Model Loader

Executing E:\Games\Wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 1920:1080:32:60 (true)

=== OpenGL information ===

LWJGL version: 2.8.3

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 590/PCIe/SSE2

OpenGL version: 4.2.0

OpenGL extensions:

GL_AMD_multi_draw_indirect

GL_ARB_base_instance

GL_ARB_blend_func_extended

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_ES2_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_image_load_store

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_shader_subroutine

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_storage

GL_ARB_texture_swizzle

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_texture_type_2_10_10_10_REV

GL_EXT_timer_query

GL_EXT_transform_feedback2

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_EXT_import_sync_object

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_alpha_test

GL_NV_blend_minmax

GL_NV_blend_square

GL_NV_complex_primitives

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_explicit_multisample

GL_NV_fbo_color_attachments

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragdepth

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_gpu_program4_1

GL_NV_gpu_program5

GL_NV_gpu_program_fp64

GL_NV_gpu_shader5

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_atomic_counters

GL_NV_shader_atomic_float

GL_NV_shader_buffer_load

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_lod_clamp

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_transform_feedback2

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_OES_depth24

GL_OES_depth32

GL_OES_depth_texture

GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

GL_OES_get_program_binary

GL_OES_mapbuffer

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_3D

GL_OES_texture_float

GL_OES_texture_float_linear

GL_OES_texture_half_float

GL_OES_texture_half_float_linear

GL_OES_texture_npot

GL_OES_vertex_array_object

GL_OES_vertex_half_float

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

GLSL version: 4.20 NVIDIA via Cg compiler

Server response: Internal error.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 16 buttons.

Increasing image buffer to 16777216

Startup Phase - Setting up..

Initializing font texture for SansSerif (18). Texture Size: 512

Initializing font texture for SansSerif (18, italic). Texture Size: 256

Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txt

Loading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txt

Disabling Nagles

Writing to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txt

Decreasing image buffer to 4194304

Setting up Collada Model Loader

Login successful

Executing E:\Games\Wurm\configs\default\autorun.txt

Starting update of login splash image...

Decreasing image buffer to 1048576

Increasing image buffer to 4194304

House 18088623866628 doesn't exist! Can't add wall

Finished loading new login splash image!

Execution aborted at connection 1, iteration 56

Run time 5s, local time Sat Jul 14 14:11:32 MDT 2012

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.nio.BufferUnderflowException

at java.nio.HeapByteBuffer.get(Unknown Source)

at class.i.a(SourceFile:2675)

at class.i.a(SourceFile:2690)

at class.i.a(SourceFile:1391)

at class.kz.c(SourceFile:536)

at class.i.a(SourceFile:193)

at com.wurmonline.client.j.e(SourceFile:304)

at com.wurmonline.client.j.run(SourceFile:1300)

at java.lang.Thread.run(Unknown Source)

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Sometimes I get network alignment error during the reconnect screen. Sometimes I get incorrect password. Now I have to wait for 3 minutes before I can try logging on again.

Again I get the same problems the others are having such as receiving team invite out of no where, weird jumbled tabs like messed up event tab appearing in chat window, random dirt spikes in the world and wrong sizes for objects like this.

http://oi49.tinypic.com/vnzhj8.jpg


The server denied your connection attempt for the following reason: <Password incorrect. Please try again or create a new player with a different name than Xsamuraizx.>

If you need help resolving this, please visit the wurm online forums.

Contents of console.log:
Time is Sat Jul 14 17:12:09 EDT 2012
Running client version 3.1.72

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 8

>>> Main thread exiting.
Loading character Xsamuraizx
Loading config Best
Loading props file E:\Game\Wurmonline\configs\Best\gamesettings.txt
Loading props file E:\Game\Wurmonline\players\Xsamuraizx\password.txt
>>> LoginFrame queue entry exiting.
Saving props file E:\Game\Wurmonline\players\Xsamuraizx\password.txt
Saving props file E:\Game\Wurmonline\configs\Best\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file E:\Game\Wurmonline\players\Xsamuraizx\stats.txt

Preparing to enable console logging.
Now logging to E:\Game\Wurmonline\console.Xsamuraizx.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = false
cloud_shadows = true
collada_animations = 1
compressed_textures = false
compressed_textures_S3TC = true
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
display_settings = false:false:0:1280:800:32:-1:false:false
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_guest = false
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = true
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
setting_timestamps = true
settings_version = 3
shadow_level = 4
showKChat = true
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
toolSlot1 = 107970343995138
toolSlot10 = 1304529208066
toolSlot2 = 1731366848824578
toolSlot3 = 698088448591106
toolSlot4 = 384481194148610
toolSlot5 = 641360369550082
toolSlot6 = 1709179081327874
toolSlot7 = 822020904321794
toolSlot8 = 844682175185666
toolSlot9 = 844683534140162
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up dotXSI Model Loader
Executing E:\Game\Wurmonline\configs\Best\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1280:800:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 465/PCI/SSE2
OpenGL version: 4.1.0
OpenGL extensions:
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_include
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 4.10 NVIDIA via Cg compiler
Server response: Internal error.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from E:\Game\Wurmonline\players\Xsamuraizx\windows_1280x800.txt
Loading props file E:\Game\Wurmonline\players\Xsamuraizx\windows_1280x800.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Game\Wurmonline\players\Xsamuraizx\logs\_Event.2012-07.txt
Disabling Nagles
Execution aborted at connection 0, iteration 0
Run time 0s, local time Sat Jul 14 17:12:16 EDT 2012
Destroying game window
====== CONNECT DENIED ======
Password incorrect. Please try again or create a new player with a different name than Xsamuraizx.

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Good to see I'm not alone, XSam. Should you find anything that helps, drop me a line.

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I'm getting the same issues as Xsamuraiz posted above. Almost exactly the same as he describes it, so I'll hold off on posting logs unless Support feels it's needed from me specifically as well.

<<same problems the others are having such as receiving team invite out of no where, weird jumbled tabs like messed up event tab appearing in chat window, random dirt spikes in the world>>

Unlike him, though, I'm not getting any failed password problems.

Edited by Tristanc

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Managed to get on for about 3 minutes, most of that time was spent watching my inventory menu tree open and close all by itself then get renamed weird things before I crashed.

http://tinypic.com/r/34nlhfa/6

Edited by Shalbriri

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Just tried to get onto Wurm Client didnt even start

------- Duce try to uninstal it and reinstall it i tried to but wurm wont let me

<p>

<jnlp spec="1.0" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp">

<information>

<title>Wurm Online 3.1.72</title>

<vendor>Code Club AB</vendor>

<homepage href="

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Unexpected crash while playing The error was: <null>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Sun Jul 15 16:19:24 MDT 2012
Running client version 3.1.72
=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 8
>>> Main thread exiting.
Loading character Duce
Loading config default
Loading props file E:\Games\Wurm\configs\default\gamesettings.txt
Loading props file E:\Games\Wurm\players\Duce\password.txt
>>> LoginFrame queue entry exiting.
Saving props file E:\Games\Wurm\players\Duce\password.txt
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file E:\Games\Wurm\players\Duce\stats.txt
Preparing to enable console logging.
Now logging to E:\Games\Wurm\console.Duce.log
=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 1
censor_chat = false
cloud_shadows = false
collada_animations = 0
compressed_textures = true
compressed_textures_S3TC = true
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
display_settings = false:false:0:1920:1080:32:60:true:false
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 18
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 18
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 0
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 1
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
setting_timestamps = true
settings_version = 3
shadow_level = 2
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 0
sound_buzzlevel = 0
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 0
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = false
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = false
tiledecorations = 2
togglePushToTalk = true
toolSlot1 = 93660100167426
toolSlot10 = -1
toolSlot2 = 1137139198722818
toolSlot3 = 1042571769938690
toolSlot4 = 404495523644162
toolSlot5 = 1178465021723394
toolSlot6 = 1179868435841794
toolSlot7 = -1
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1
Setting up dotXSI Model Loader
Executing E:\Games\Wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:32:60 (true)

=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 590/PCIe/SSE2
OpenGL version: 4.2.0
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GLSL version: 4.20 NVIDIA via Cg compiler
Server response: Internal error.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (18). Texture Size: 512
Initializing font texture for SansSerif (18, italic). Texture Size: 256
Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txt
Loading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txt
Disabling Nagles
Writing to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txt
Setting up Collada Model Loader
Login successful
Executing E:\Games\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Decreasing image buffer to 4194304
Decreasing image buffer to 1048576
Increasing image buffer to 4194304
No mapping found for modUl.creature.quadraped.horse.grey.female
Not a legacy wall type: -15
Execution aborted at connection 1, iteration 5
Run time 3s, local time Sun Jul 15 16:20:49 MDT 2012
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.nio.BufferUnderflowException
at java.nio.HeapByteBuffer.get(Unknown Source)
at class.i.a(SourceFile:2675)
at class.i.a(SourceFile:2690)
at class.i.a(SourceFile:1042)
at class.kz.c(SourceFile:536)
at class.i.a(SourceFile:193)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)

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If to any help to someone dev not on vacation :).

I did see some horses (playing with my alt) hitched to a large cart, one that I could right click on and one that I couldn't, The un-clickable one disappeared and reappeared when I moved.

After that I did ride for a long distance, out of local range, and when I returned the horses was still there.

After that I Logged Wox and went over to that same spot and with him I couldn't see no horses at all hitched to the large cart or in that area.

I have experienced "ghost" objects more then one time, e .g one time when taking up and dropping loggs they did leave a ghost models on the ground.

In the log above

"modUl.creature.quadraped.horse.grey.female" should be "model.creature.quadraped.horse.grey.female"

Dont know what has happened there, seems like the e in model are replaced with an U ???

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Shot in the dark but do any of you have voice chat enabled?

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New Java install, removed all traces of Wurm and reinstalled it:


Unexpected crash while playing The error was: <null>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Mon Jul 16 10:26:42 MDT 2012
Running client version 3.1.72
=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_05 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8
>>> Main thread exiting.
Loading character Duce
Loading config default
Loading props file E:\Games\Wurm\configs\default\gamesettings.txt
Loading props file E:\Games\Wurm\players\Duce\password.txt
>>> LoginFrame queue entry exiting.
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Saving props file E:\Games\Wurm\players\Duce\password.txt
Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file E:\Games\Wurm\players\Duce\stats.txt
Preparing to enable console logging.
Now logging to E:\Games\Wurm\console.Duce.log
=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 0
compressed_textures = false
compressed_textures_S3TC = true
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
display_settings = false:true:0:1920:1080:32:-1:false:false
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 27
font_italian = 11
font_monospaced = 11
font_static = 15
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_guest = false
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 0
sound_buzzlevel = 0
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 0
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 2
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
toolSlot1 = -1
toolSlot10 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
toolSlot6 = -1
toolSlot7 = -1
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1
Setting up dotXSI Model Loader
Executing E:\Games\Wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:0:0 (false)

=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 590/PCIe/SSE2
OpenGL version: 4.2.0
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
16384x16384 textures not supported, downscaling.
GLSL version: 4.20 NVIDIA via Cg compiler
Server response: Invalid request.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (15). Texture Size: 512
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txt
Loading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txt
Disabling Nagles
Writing to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txt
Decreasing image buffer to 4194304
Setting up Collada Model Loader
Login successful
Executing E:\Games\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Decreasing image buffer to 1048576
Finished loading new login splash image!
Failed to open fence 12820511457287 because it doesn't exist
Failed to open fence 12721726750727 because it doesn't exist
House 279239949550340 doesn't exist! Can't add wall
Failed to open fence 12790446358535 because it doesn't exist
Failed to open fence 12777561587719 because it doesn't exist
Failed to open fence 575822004289543 because it doesn't exist
Jul 16, 2012 10:30:33 AM class.h a
WARNING: Can't set attitude of creature 339621184000 because it doesn't exist
Writing to E:\Games\Wurm\players\Duce\logs\MGMT.2012-07.txt
Writing to E:\Games\Wurm\players\Duce\logs\_Friends.2012-07.txt
Writing to E:\Games\Wurm\players\Duce\logs\GM.2012-07.txt
Writing to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-07.txt
Execution aborted at connection 1, iteration 30
Run time 4s, local time Mon Jul 16 10:30:34 MDT 2012
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NegativeArraySizeException
at class.i.a(SourceFile:1141)
at class.kz.c(SourceFile:536)
at class.i.a(SourceFile:193)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)

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For me I always keep voice chat toggled off. Never use it.

Footnote to add: For me, the problems are happening almost every time I log into my character on GV. It's happening considerably less on Independance server.

Edited by Tristanc

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Different toon, different server.

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Time is Mon Jul 16 13:48:34 MDT 2012

Running client version 3.1.72

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: amd64, version: 6.1)

Java version: 1.7.0_05 (Oracle Corporation) &lt;http://java.oracle.com/>

Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 8

>>> Main thread exiting.

Loading character Pedro

Loading config default

Loading props file E:\Games\Wurm\configs\default\gamesettings.txt

Loading props file E:\Games\Wurm\players\Pedro\password.txt

>>> LoginFrame queue entry exiting.

Saving props file E:\Games\Wurm\players\Pedro\password.txt

Saving props file E:\Games\Wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1)

Options up-to-date!

Loading props file E:\Games\Wurm\players\Pedro\stats.txt

Preparing to enable console logging.

Now logging to E:\Games\Wurm\console.Pedro.log

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

cavedetail = 2

censor_chat = true

cloud_shadows = false

collada_animations = 0

compressed_textures = false

compressed_textures_S3TC = true

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

display_settings = false:false:0:1920:1080:32:60:true:false

eigc_enabled = false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 20

font_header = 27

font_italian = 11

font_monospaced = 11

font_static = 20

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

gui_skin = 2

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 2

item_creature_render_distance = 2

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = true

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 1

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_guest = false

reflection_texture_size = 1

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 1

season_override = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 0

sound_buzzlevel = 0

sound_cache_enabled = false

sound_doppler_enabled = false

sound_engine = 0

sound_footstepslevel = 0

sound_play_ambients = false

sound_play_buzz = false

sound_play_combat = false

sound_play_door = false

sound_play_emotes = false

sound_play_footsteps = false

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 2

submit_client_data = 2

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

toolSlot1 = 2068914552964354

toolSlot10 = -1

toolSlot2 = 1042571769938690

toolSlot3 = 248366432781058

toolSlot4 = 404495523644162

toolSlot5 = 585247913673474

toolSlot6 = -1

toolSlot7 = -1

toolSlot8 = -1

toolSlot9 = -1

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 1

Setting up dotXSI Model Loader

Executing E:\Games\Wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Texture is too small to fit all font characters. Using fallback when needed. FontSize: 20

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 1920:1080:32:60 (true)

=== OpenGL information ===

LWJGL version: 2.8.3

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 590/PCIe/SSE2

OpenGL version: 4.2.0

OpenGL extensions:

GL_AMD_multi_draw_indirect

GL_ARB_base_instance

GL_ARB_blend_func_extended

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_ES2_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_image_load_store

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_shader_subroutine

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_storage

GL_ARB_texture_swizzle

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_texture_type_2_10_10_10_REV

GL_EXT_timer_query

GL_EXT_transform_feedback2

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_EXT_import_sync_object

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_alpha_test

GL_NV_blend_minmax

GL_NV_blend_square

GL_NV_complex_primitives

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_explicit_multisample

GL_NV_fbo_color_attachments

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragdepth

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_gpu_program4_1

GL_NV_gpu_program5

GL_NV_gpu_program_fp64

GL_NV_gpu_shader5

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_atomic_counters

GL_NV_shader_atomic_float

GL_NV_shader_buffer_load

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_lod_clamp

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_transform_feedback2

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_OES_depth24

GL_OES_depth32

GL_OES_depth_texture

GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

GL_OES_get_program_binary

GL_OES_mapbuffer

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_3D

GL_OES_texture_float

GL_OES_texture_float_linear

GL_OES_texture_half_float

GL_OES_texture_half_float_linear

GL_OES_texture_npot

GL_OES_vertex_array_object

GL_OES_vertex_half_float

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

GLSL version: 4.20 NVIDIA via Cg compiler

Server response: Invalid request.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 16 buttons.

Increasing image buffer to 16777216

Startup Phase - Setting up..

Initializing font texture for SansSerif (20). Texture Size: 512

Initializing font texture for SansSerif (20, italic). Texture Size: 256

Loading window positions from E:\Games\Wurm\players\Pedro\windows_1920x1080.txt

Loading props file E:\Games\Wurm\players\Pedro\windows_1920x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to E:\Games\Wurm\players\Pedro\logs\_Event.2012-07.txt

Disabling Nagles

Decreasing image buffer to 4194304

Setting up Collada Model Loader

Jul 16, 2012 1:49:28 PM class.h a

WARNING: Can't set attitude of creature 117441024 because it doesn't exist

Writing to E:\Games\Wurm\players\Pedro\logs\_Friends.2012-07.txt

Login successful

Executing E:\Games\Wurm\configs\default\autorun.txt

Starting update of login splash image...

Decreasing image buffer to 1048576

Finished loading new login splash image!

Writing to E:\Games\Wurm\players\Pedro\logs\Freedom.2012-07.txt

Jul 16, 2012 1:49:46 PM class.h a

WARNING: Cannot play animation for creature 142758153028354 because it doesn't exist.

Writing to E:\Games\Wurm\players\Pedro\logs\_Local.2012-07.txt

Can't move creature 55024068593666 because it doesn't exist

Can't move creature 55024083273730 because it doesn't exist

Can't remove item 3487127570434 because it doesn't exist

Can't delete creature -10 because it doesn't exist

Null tile type: -11 at (506,333)! Please let client developers know!

Null tile type: 38 at (89,242)! Please let client developers know!

Game loop broken due to exception

java.io.IOException: Network alignment error, reconnecting...

at class.i.a(SourceFile:212)

at com.wurmonline.client.j.e(SourceFile:304)

at com.wurmonline.client.j.run(SourceFile:1300)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.IllegalArgumentException

at java.nio.Buffer.limit(Unknown Source)

at class.kz.c(SourceFile:523)

at class.i.a(SourceFile:193)

... 3 more

Increasing image buffer to 16777216

Startup Phase - Disconnected, trying to reconnect...

Disabling Nagles

Disabling Nagles

Login successful

Execution aborted at connection 2, iteration 7

Run time 2m, local time Mon Jul 16 13:51:49 MDT 2012

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.nio.BufferUnderflowException

at java.nio.HeapByteBuffer.get(Unknown Source)

at class.i.a(SourceFile:2675)

at class.i.a(SourceFile:2690)

at class.i.a(SourceFile:1227)

at class.kz.c(SourceFile:536)

at class.i.a(SourceFile:193)

at com.wurmonline.client.j.e(SourceFile:304)

at com.wurmonline.client.j.run(SourceFile:1300)

at java.lang.Thread.run(Unknown Source)

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More garbling, but didn't crash this time. Brand new ADSL modem. Brand new router. Brand new Ethernet cables, tested perfect. System has no issues otherwise.

[17:12:27] You start hammering the largU shield.

See below for screenshot of garbled text strings (event window)

http://tinypic.com/r/avqttk/6

EDIT:

Relogged after server reboot and crashed immediately. Rather than make this thread 400 pages long, I'l just pastebin my crashlogs. Help please!

http://pastebin.com/LchJKS4E

Edited by Shalbriri

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Shalbriri, can you contact me via IRC please. I would like to go over a few troubleshooting steps to see if we can find any sort of issue.

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