Posted July 12, 2012 (edited) A new tab just popped open in game called "-l lvent" in my chat tabs window - msg was "[21:35:33] You improve the toolbelt a bit."http://tinypic.com/r/o7ua2o/6Something is very sideways here, help please - I'm begging you. It's happening on every computer I own, on every internet connection I have tried (my normal ADSL, and even tethering to 3G).EDIT: tried to relog a few times in the last few moments, insta crash.Crashlogs below:Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Wed Jul 11 21:09:01 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Loading character MomarrLoading props file E:\Games\Wurm\players\Momarr\password.txtSaving props file E:\Games\Wurm\players\Momarr\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Momarr\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Momarr.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = falsegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 2068914552964354toolSlot10 = -1toolSlot2 = 248366432781058toolSlot3 = 1042571769938690toolSlot4 = 404495523644162toolSlot5 = 576543306810114toolSlot6 = 109289435824898toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Momarr\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Momarr\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Momarr\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Momarr\logs\Alliance.2012-07.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Increasing image buffer to 4194304Failed to open fence 12721726750727 because it doesn't existFailed to open fence 575826299256839 because it doesn't existFinished loading new login splash image!Jul 11, 2012 9:09:37 PM class.h aWARNING: Can't set attitude of creature 3931455357440 because it doesn't existWriting to E:\Games\Wurm\players\Momarr\logs\_Friends.2012-07.txtWriting to E:\Games\Wurm\players\Momarr\logs\CA_HELP.2012-07.txtWriting to E:\Games\Wurm\players\Momarr\logs\GL-Freedom.2012-07.txtJul 11, 2012 9:10:40 PM class.h aWARNING: Cannot play animation for creature 13457608934146 because it doesn't exist.Jul 11, 2012 9:10:46 PM class.h aWARNING: Cannot play animation for creature 13457608934146 because it doesn't exist.Jul 11, 2012 9:10:47 PM class.h aWARNING: Cannot play animation for creature 13478161023746 because it doesn't exist.Jul 11, 2012 9:10:50 PM class.h aWARNING: Cannot play animation for creature 13436821963522 because it doesn't exist.Jul 11, 2012 9:10:53 PM class.h aWARNING: Cannot play animation for creature 13436234760962 because it doesn't exist.Writing to E:\Games\Wurm\players\Momarr\logs\Village.2012-07.txtJul 11, 2012 9:11:05 PM class.h aWARNING: Cannot play animation for creature 13436234760962 because it doesn't exist.Jul 11, 2012 9:11:09 PM class.h aWARNING: Cannot play animation for creature 13298963579650 because it doesn't exist.Jul 11, 2012 9:11:34 PM class.h aWARNING: Cannot play animation for creature 13478161023746 because it doesn't exist.Jul 11, 2012 9:11:34 PM class.h aWARNING: Cannot play animation for creature 13436821963522 because it doesn't exist.Jul 11, 2012 9:11:35 PM class.h aWARNING: Cannot play animation for creature 13298963579650 because it doesn't exist.Jul 11, 2012 9:11:37 PM class.h aWARNING: Cannot play animation for creature 13475761881858 because it doesn't exist.Jul 11, 2012 9:11:45 PM class.h aWARNING: Cannot play animation for creature 13475761881858 because it doesn't exist.Jul 11, 2012 9:11:48 PM class.h aWARNING: Cannot play animation for creature 85932901126 because it doesn't exist.Jul 11, 2012 9:11:54 PM class.h aWARNING: Cannot play animation for creature 85932901126 because it doesn't exist.Jul 11, 2012 9:13:06 PM class.h aWARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.Jul 11, 2012 9:13:07 PM class.h aWARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.Jul 11, 2012 9:13:19 PM class.h aWARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.Jul 11, 2012 9:13:20 PM class.h aWARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.Jul 11, 2012 9:13:35 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:13:46 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:13:51 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:13:56 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:01 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:06 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:11 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:16 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:17 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:21 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:26 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:31 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:14:31 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:36 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:41 PM class.h aWARNING: Cannot play animation for creature 84943045382 because it doesn't exist.Jul 11, 2012 9:14:52 PM class.h aWARNING: Cannot play animation for creature 88947866731010 because it doesn't exist.Jul 11, 2012 9:15:04 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:14 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:19 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:29 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:41 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:42 PM class.h aWARNING: Cannot play animation for creature 85010154246 because it doesn't exist.Jul 11, 2012 9:15:44 PM class.h aWARNING: Cannot play animation for creature 85010154246 because it doesn't exist.Jul 11, 2012 9:15:47 PM class.h aWARNING: Cannot play animation for creature 85010154246 because it doesn't exist.Jul 11, 2012 9:15:50 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:15:55 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:16:01 PM class.h aWARNING: Cannot play animation for creature 85010154246 because it doesn't exist.Jul 11, 2012 9:16:09 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:16:25 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:16:30 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:16:30 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:16:35 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:16:35 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:16:40 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:16:45 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:16:45 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:17:03 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:08 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:13 PM class.h aWARNING: Cannot play animation for creature 85765128966 because it doesn't exist.Jul 11, 2012 9:17:16 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:18 PM class.h aWARNING: Cannot play animation for creature 85765128966 because it doesn't exist.Jul 11, 2012 9:17:21 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:26 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:37 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:17:51 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:02 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:07 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:22 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:26 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:37 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:42 PM class.h aWARNING: Cannot play animation for creature 1171688536408834 because it doesn't exist.Jul 11, 2012 9:18:42 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:18:43 PM class.h aWARNING: Cannot play animation for creature 1171688536408834 because it doesn't exist.Jul 11, 2012 9:19:01 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Initializing font texture for SansSerif (15, bold). Texture Size: 256Jul 11, 2012 9:19:17 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:19:19 PM class.h aWARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.Jul 11, 2012 9:19:20 PM class.h aWARNING: Cannot play animation for creature 39050262086146 because it doesn't exist.Jul 11, 2012 9:19:21 PM class.h aWARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.Jul 11, 2012 9:19:22 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:19:23 PM class.h aWARNING: Cannot play animation for creature 244735943901954 because it doesn't exist.Jul 11, 2012 9:19:23 PM class.h aWARNING: Cannot play animation for creature 417939660473090 because it doesn't exist.Jul 11, 2012 9:19:30 PM class.h aWARNING: Cannot play animation for creature 417939660473090 because it doesn't exist.Jul 11, 2012 9:19:35 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:19:42 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:19:47 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:19:49 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:19:52 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:19:54 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:19:57 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:20:02 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:20:07 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:20:12 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:20:35 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:20:40 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:20:50 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:21:36 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:21:41 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:22:04 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:22:25 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:22:30 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:22:40 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:23:02 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:23:15 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:23:29 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:23:39 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:24:26 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:24:33 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:24:38 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:24:43 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:24:43 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:24:48 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:24:48 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:24:53 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:24:58 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:03 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:08 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:13 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:18 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:19 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:25:23 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:28 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:30 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:25:33 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:38 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:43 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:43 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:25:48 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:53 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:25:55 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:25:58 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:03 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:08 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:13 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:18 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:23 PM class.h aWARNING: Cannot play animation for creature 545423500509954 because it doesn't exist.Jul 11, 2012 9:26:35 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:02 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:09 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:14 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:31 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:37 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:43 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:52 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:27:57 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:02 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:13 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:19 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:31 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:38 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:50 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:28:55 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:01 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:03 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:29:08 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:29:10 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:13 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:29:15 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:18 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:29:19 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:23 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:29:24 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:29:29 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:12 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:30:14 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:17 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:30:20 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:22 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:30:26 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:27 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:30:32 PM class.h aWARNING: Cannot play animation for creature 24796726018 because it doesn't exist.Jul 11, 2012 9:30:39 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:44 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:30:49 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:02 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:07 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:12 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:27 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:32 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:38 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:46 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:31:51 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:04 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:09 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:16 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:21 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:26 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:39 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:44 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:53 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:32:58 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:04 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:13 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:18 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:23 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:30 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:35 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:40 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:45 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:33:55 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Can't add effect to 310313702392578 because it doesn't exist.Jul 11, 2012 9:34:01 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:06 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:13 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:18 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:23 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:31 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:36 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:41 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:46 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:34:56 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:01 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:07 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:17 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:22 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:27 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:35:32 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Writing to E:\Games\Wurm\players\Momarr\logs\_Uvent.2012-07.txtSaved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136.jpg.Saved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136_1.jpg.Saved screenshot to E:\Games\Wurm\players\Momarr\screenshots\wurm.20120711.2136_2.jpg.Jul 11, 2012 9:36:42 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Can't move creature 331276044206849 because it doesn't existJul 11, 2012 9:36:47 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:36:53 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:36:58 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:03 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:09 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:14 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:19 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:32 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Jul 11, 2012 9:37:38 PM class.h aWARNING: Cannot play animation for creature 85580579590 because it doesn't exist.Execution aborted at connection 1, iteration 100801Run time 28m, local time Wed Jul 11 21:37:39 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:885)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Edited July 12, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted July 12, 2012 Haven't even been on all day and I log on with null crash. I'm getting the problems the others described as well. Share this post Link to post Share on other sites
Posted July 12, 2012 Ok synched a few messages that may have caused this. See if this update helps. Share this post Link to post Share on other sites
Posted July 12, 2012 Ok synched a few messages that may have caused this. See if this update helps.Cheers Rolf, appreciate it. Will post logs if there's any further issues. Share this post Link to post Share on other sites
Posted July 14, 2012 Was working fine for the better part of 2 days, but the moment I wandered into a mine just now it started DC'ing, relogging, etc. 3 relogs and it finally crashed with the below:Crashlog was to long to post in the code format, so forgive the pastebin link:http://pastebin.com/iC0Qx1Ht Share this post Link to post Share on other sites
Posted July 14, 2012 Confirm that problem too - totally same situation as Shalbririhttp://pastebin.com/6KypkBy0 Share this post Link to post Share on other sites
Posted July 14, 2012 Getting weird garbling again.[07:47:06] iou start to light the stone forge.and found one of my event logs titled: _Eve_t.2012-07 Share this post Link to post Share on other sites
Posted July 14, 2012 Again..Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Sat Jul 14 14:10:03 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = falsegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 908998387696386toolSlot10 = -1toolSlot2 = 1137139198722818toolSlot3 = 1042571769938690toolSlot4 = 404495523644162toolSlot5 = 1178465021723394toolSlot6 = 1177783631872770toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Increasing image buffer to 4194304House 18088623866628 doesn't exist! Can't add wallFinished loading new login splash image!Execution aborted at connection 1, iteration 56Run time 5s, local time Sat Jul 14 14:11:32 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:1391)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 14, 2012 Managed to run in DEBUG MODE for 8 mins, then this. Network alignment issues again.http://pastebin.com/JNV0fbDY Share this post Link to post Share on other sites
Posted July 14, 2012 Sometimes I get network alignment error during the reconnect screen. Sometimes I get incorrect password. Now I have to wait for 3 minutes before I can try logging on again.Again I get the same problems the others are having such as receiving team invite out of no where, weird jumbled tabs like messed up event tab appearing in chat window, random dirt spikes in the world and wrong sizes for objects like this.http://oi49.tinypic.com/vnzhj8.jpgThe server denied your connection attempt for the following reason: <Password incorrect. Please try again or create a new player with a different name than Xsamuraizx.>If you need help resolving this, please visit the wurm online forums.Contents of console.log:Time is Sat Jul 14 17:12:09 EDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character XsamuraizxLoading config BestLoading props file E:\Game\Wurmonline\configs\Best\gamesettings.txtLoading props file E:\Game\Wurmonline\players\Xsamuraizx\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Game\Wurmonline\players\Xsamuraizx\password.txtSaving props file E:\Game\Wurmonline\configs\Best\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Game\Wurmonline\players\Xsamuraizx\stats.txtPreparing to enable console logging.Now logging to E:\Game\Wurmonline\console.Xsamuraizx.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 1compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1280:800:32:-1:false:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = truehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = truehigh_res_binoculars = truehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = truerender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 5skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 0sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 0submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetoolSlot1 = 107970343995138toolSlot10 = 1304529208066toolSlot2 = 1731366848824578toolSlot3 = 698088448591106toolSlot4 = 384481194148610toolSlot5 = 641360369550082toolSlot6 = 1709179081327874toolSlot7 = 822020904321794toolSlot8 = 844682175185666toolSlot9 = 844683534140162treelist_outline = truetrees = 0update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderExecuting E:\Game\Wurmonline\configs\Best\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1280:800:0:0 (false)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 465/PCI/SSE2OpenGL version: 4.1.0OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.10 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from E:\Game\Wurmonline\players\Xsamuraizx\windows_1280x800.txtLoading props file E:\Game\Wurmonline\players\Xsamuraizx\windows_1280x800.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Game\Wurmonline\players\Xsamuraizx\logs\_Event.2012-07.txtDisabling NaglesExecution aborted at connection 0, iteration 0Run time 0s, local time Sat Jul 14 17:12:16 EDT 2012Destroying game window====== CONNECT DENIED ======Password incorrect. Please try again or create a new player with a different name than Xsamuraizx. Share this post Link to post Share on other sites
Posted July 14, 2012 Good to see I'm not alone, XSam. Should you find anything that helps, drop me a line. Share this post Link to post Share on other sites
Posted July 14, 2012 (edited) I'm getting the same issues as Xsamuraiz posted above. Almost exactly the same as he describes it, so I'll hold off on posting logs unless Support feels it's needed from me specifically as well.<<same problems the others are having such as receiving team invite out of no where, weird jumbled tabs like messed up event tab appearing in chat window, random dirt spikes in the world>>Unlike him, though, I'm not getting any failed password problems. Edited July 14, 2012 by Tristanc Share this post Link to post Share on other sites
Posted July 15, 2012 (edited) Managed to get on for about 3 minutes, most of that time was spent watching my inventory menu tree open and close all by itself then get renamed weird things before I crashed.http://tinypic.com/r/34nlhfa/6 Edited July 15, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted July 15, 2012 Just tried to get onto Wurm Client didnt even start------- Duce try to uninstal it and reinstall it i tried to but wurm wont let me<p><jnlp spec="1.0" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp"> <information> <title>Wurm Online 3.1.72</title> <vendor>Code Club AB</vendor> <homepage href=" Share this post Link to post Share on other sites
Posted July 15, 2012 Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Sun Jul 15 16:19:24 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = truecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 1model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = falserender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 2showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 2togglePushToTalk = truetoolSlot1 = 93660100167426toolSlot10 = -1toolSlot2 = 1137139198722818toolSlot3 = 1042571769938690toolSlot4 = 404495523644162toolSlot5 = 1178465021723394toolSlot6 = 1179868435841794toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txtSetting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 4194304Decreasing image buffer to 1048576Increasing image buffer to 4194304No mapping found for modUl.creature.quadraped.horse.grey.femaleNot a legacy wall type: -15Execution aborted at connection 1, iteration 5Run time 3s, local time Sun Jul 15 16:20:49 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:1042)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 16, 2012 If to any help to someone dev not on vacation .I did see some horses (playing with my alt) hitched to a large cart, one that I could right click on and one that I couldn't, The un-clickable one disappeared and reappeared when I moved.After that I did ride for a long distance, out of local range, and when I returned the horses was still there.After that I Logged Wox and went over to that same spot and with him I couldn't see no horses at all hitched to the large cart or in that area.I have experienced "ghost" objects more then one time, e .g one time when taking up and dropping loggs they did leave a ghost models on the ground.In the log above "modUl.creature.quadraped.horse.grey.female" should be "model.creature.quadraped.horse.grey.female"Dont know what has happened there, seems like the e in model are replaced with an U ??? Share this post Link to post Share on other sites
Posted July 16, 2012 Shot in the dark but do any of you have voice chat enabled? Share this post Link to post Share on other sites
Posted July 16, 2012 New Java install, removed all traces of Wurm and reinstalled it:Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Mon Jul 16 10:26:42 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_05 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\configs\default\gamesettings.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtSaving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:true:0:1920:1080:32:-1:false:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 15font_header = 27font_italian = 11font_monospaced = 11font_static = 15fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 6model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 1reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 2terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = -1toolSlot10 = -1toolSlot2 = -1toolSlot3 = -1toolSlot4 = -1toolSlot5 = -1toolSlot6 = -1toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:0:0 (false)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control16384x16384 textures not supported, downscaling.GLSL version: 4.20 NVIDIA via Cg compilerServer response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (15). Texture Size: 512Initializing font texture for SansSerif (15, italic). Texture Size: 128Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Finished loading new login splash image!Failed to open fence 12820511457287 because it doesn't existFailed to open fence 12721726750727 because it doesn't existHouse 279239949550340 doesn't exist! Can't add wallFailed to open fence 12790446358535 because it doesn't existFailed to open fence 12777561587719 because it doesn't existFailed to open fence 575822004289543 because it doesn't existJul 16, 2012 10:30:33 AM class.h aWARNING: Can't set attitude of creature 339621184000 because it doesn't existWriting to E:\Games\Wurm\players\Duce\logs\MGMT.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\_Friends.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\GM.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-07.txtExecution aborted at connection 1, iteration 30Run time 4s, local time Mon Jul 16 10:30:34 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.NegativeArraySizeExceptionat class.i.a(SourceFile:1141)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 16, 2012 (edited) For me I always keep voice chat toggled off. Never use it.Footnote to add: For me, the problems are happening almost every time I log into my character on GV. It's happening considerably less on Independance server. Edited July 16, 2012 by Tristanc Share this post Link to post Share on other sites
Posted July 16, 2012 Different toon, different server.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Mon Jul 16 13:48:34 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_05 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character PedroLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Pedro\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Pedro\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Pedro\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Pedro.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 20font_header = 27font_italian = 11font_monospaced = 11font_static = 20fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 2has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 2item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 1reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 2terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 2068914552964354toolSlot10 = -1toolSlot2 = 1042571769938690toolSlot3 = 248366432781058toolSlot4 = 404495523644162toolSlot5 = 585247913673474toolSlot6 = -1toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNTexture is too small to fit all font characters. Using fallback when needed. FontSize: 20Word filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (20). Texture Size: 512Initializing font texture for SansSerif (20, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Pedro\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Pedro\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Pedro\logs\_Event.2012-07.txtDisabling NaglesDecreasing image buffer to 4194304Setting up Collada Model LoaderJul 16, 2012 1:49:28 PM class.h aWARNING: Can't set attitude of creature 117441024 because it doesn't existWriting to E:\Games\Wurm\players\Pedro\logs\_Friends.2012-07.txtLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Finished loading new login splash image!Writing to E:\Games\Wurm\players\Pedro\logs\Freedom.2012-07.txtJul 16, 2012 1:49:46 PM class.h aWARNING: Cannot play animation for creature 142758153028354 because it doesn't exist.Writing to E:\Games\Wurm\players\Pedro\logs\_Local.2012-07.txtCan't move creature 55024068593666 because it doesn't existCan't move creature 55024083273730 because it doesn't existCan't remove item 3487127570434 because it doesn't existCan't delete creature -10 because it doesn't existNull tile type: -11 at (506,333)! Please let client developers know!Null tile type: 38 at (89,242)! Please let client developers know!Game loop broken due to exceptionjava.io.IOException: Network alignment error, reconnecting...at class.i.a(SourceFile:212)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source)Caused by: java.lang.IllegalArgumentExceptionat java.nio.Buffer.limit(Unknown Source)at class.kz.c(SourceFile:523)at class.i.a(SourceFile:193)... 3 moreIncreasing image buffer to 16777216Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling NaglesLogin successfulExecution aborted at connection 2, iteration 7Run time 2m, local time Mon Jul 16 13:51:49 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:1227)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 16, 2012 (edited) More garbling, but didn't crash this time. Brand new ADSL modem. Brand new router. Brand new Ethernet cables, tested perfect. System has no issues otherwise.[17:12:27] You start hammering the largU shield.See below for screenshot of garbled text strings (event window)http://tinypic.com/r/avqttk/6EDIT:Relogged after server reboot and crashed immediately. Rather than make this thread 400 pages long, I'l just pastebin my crashlogs. Help please!http://pastebin.com/LchJKS4E Edited July 16, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted July 17, 2012 http://tinypic.com/view.php?pic=2uom51z&s=6http://pastebin.com/YxhXdPHs Share this post Link to post Share on other sites
Posted July 17, 2012 Ran fairly well for over an hour, then started getting badly garbled menus and text strings. Client got stuck, so I logged off. Tried to relog and this:http://pastebin.com/b3K9N1ZQ Share this post Link to post Share on other sites
Posted July 17, 2012 Shalbriri, can you contact me via IRC please. I would like to go over a few troubleshooting steps to see if we can find any sort of issue. Share this post Link to post Share on other sites