Posted June 28, 2012 i7 2600k, nVidia 590 GTX's, 32 GB RAM, Windows 7 x64. Happens on both stable and unstable.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Thu Jun 28 04:06:07 MDT 2012Running client version 3.1.70=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_04 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.0-b21 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.>>> LoginFrame queue entry exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 1compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 19font_header = 25font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 3model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 0sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 254776973460738toolSlot10 = -1toolSlot2 = 1042571769938690toolSlot3 = 404495523644162toolSlot4 = 1137139198722818toolSlot5 = 904197872550658toolSlot6 = 998489886556930toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.9610)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (19). Texture Size: 1024Initializing font texture for SansSerif (19, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-06.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-06.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Increasing image buffer to 4194304Initializing font texture for SansSerif (11). Texture Size: 128Failed to open fence 12726021718023 because it doesn't existFailed to open fence 12906409164807 because it doesn't existFinished loading new login splash image!Can't add effect to 1170627075506946 because it doesn't exist.Jun 28, 2012 4:06:24 AM class.h aWARNING: Can't set attitude of creature 339621184000 because it doesn't existWriting to E:\Games\Wurm\players\Duce\logs\MGMT.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\GM.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-06.txtJun 28, 2012 4:07:24 AM class.h aWARNING: Cannot play animation for creature 1174429866394370 because it doesn't exist.Jun 28, 2012 4:07:29 AM class.h aWARNING: Cannot play animation for creature 1174429866394370 because it doesn't exist.Jun 28, 2012 4:07:55 AM class.h aWARNING: Cannot play animation for creature 87828726534 because it doesn't exist.Writing to E:\Games\Wurm\players\Duce\logs\GL-Freedom.2012-06.txtJun 28, 2012 4:08:00 AM class.h aWARNING: Cannot play animation for creature 1085525167440642 because it doesn't exist.Jun 28, 2012 4:08:05 AM class.h aWARNING: Cannot play animation for creature 1084700902818562 because it doesn't exist.Jun 28, 2012 4:08:08 AM class.h aWARNING: Cannot play animation for creature 1084879882158850 because it doesn't exist.Jun 28, 2012 4:08:19 AM class.h aWARNING: Cannot play animation for creature 1084879882158850 because it doesn't exist.Jun 28, 2012 4:08:19 AM class.h aWARNING: Cannot play animation for creature 87828726534 because it doesn't exist.Jun 28, 2012 4:08:19 AM class.h aWARNING: Cannot play animation for creature 1085525167440642 because it doesn't exist.Jun 28, 2012 4:08:19 AM class.h aWARNING: Cannot play animation for creature 1084700902818562 because it doesn't exist.WARNING: Fake did not exist for class.dN@7887e5eaNull tile type: -15 at (76,55)! Please let client developers know!Writing to E:\Games\Wurm\players\Duce\logs\_Friends.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\Village.2012-06.txtJun 28, 2012 4:17:01 AM class.h aWARNING: Cannot play animation for creature 399842949989122 because it doesn't exist.Jun 28, 2012 4:17:09 AM class.h aWARNING: Cannot play animation for creature 399842949989122 because it doesn't exist.Can't remove item 1170627075506946 because it doesn't existJun 28, 2012 4:18:37 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:18:42 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:18:46 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:18:51 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.WARNING: Fake did not exist for class.dN@25f556c5Jun 28, 2012 4:19:36 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:19:41 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:19:48 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:19:53 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:19:58 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:20:03 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:20:16 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.Jun 28, 2012 4:20:21 AM class.h aWARNING: Cannot play animation for creature 6491406860802 because it doesn't exist.WARNING: Fake did not exist for class.dN@7927963Jun 28, 2012 4:21:38 AM class.h aWARNING: Cannot play animation for creature 87023420166 because it doesn't exist.Jun 28, 2012 4:21:48 AM class.h aWARNING: Cannot play animation for creature 86922756870 because it doesn't exist.Jun 28, 2012 4:21:54 AM class.h aWARNING: Cannot play animation for creature 86922756870 because it doesn't exist.Jun 28, 2012 4:21:54 AM class.h aWARNING: Cannot play animation for creature 87023420166 because it doesn't exist.Jun 28, 2012 4:21:56 AM class.h aWARNING: Cannot play animation for creature 86419440390 because it doesn't exist.Jun 28, 2012 4:22:08 AM class.h aWARNING: Cannot play animation for creature 86419440390 because it doesn't exist.Jun 28, 2012 4:24:03 AM class.h aWARNING: Cannot play animation for creature 599969769718530 because it doesn't exist.Jun 28, 2012 4:24:09 AM class.h aWARNING: Cannot play animation for creature 599969769718530 because it doesn't exist.No mapping found for mode|.pile.satchel.cottonExecution aborted at connection 1, iteration 42349Run time 23m, local time Thu Jun 28 04:29:49 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.Buffer.nextGetIndex(Unknown Source)at java.nio.HeapByteBuffer.getInt(Unknown Source)at class.i.a(SourceFile:1724)at class.kv.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted June 28, 2012 Bump - happened 3 times since the original post. Share this post Link to post Share on other sites
Posted June 30, 2012 Now happening the moment I login:Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Fri Jun 29 19:15:10 MDT 2012Running client version 3.1.69-3922 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_04 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.0-b21 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack test_experimental.jar (r1)Loaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 1compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 19font_header = 25font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 3model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 0sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 1172433193140994toolSlot10 = -1toolSlot2 = 1042571769938690toolSlot3 = 404495523644162toolSlot4 = 1137139198722818toolSlot5 = 178605174817538toolSlot6 = 410480929669890toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.9610)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (19). Texture Size: 1024Initializing font texture for SansSerif (19, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-06.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-06.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Decreasing image buffer to 1048576Increasing image buffer to 4194304Initializing font texture for SansSerif (11). Texture Size: 128Not a legacy wall type: -15House 3765797188356 doesn't exist! Can't add wallNo mapping found for ]odel.decoration.statue.garden.clayHouse 18088355431188 doesn't exist! Can't add wallHouse 48267211571972 doesn't exist! Can't add wallNot a legacy wall type: 17Failed to open fence 12721726750727 because it doesn't existJun 29, 2012 7:15:41 PM class.h aWARNING: Can't set attitude of creature 339621184000 because it doesn't existWriting to E:\Games\Wurm\players\Duce\logs\MGMT.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\_Friends.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\GM.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\Village.2012-06.txtSaved screenshot to E:\Games\Wurm\players\Duce\screenshots\wurm.20120629.1915.jpg.Saved screenshot to E:\Games\Wurm\players\Duce\screenshots\wurm.20120629.1915_1.jpg.Null tile type: -14 at (506,499)! Please let client developers know!Execution aborted at connection 1, iteration 236Run time 17s, local time Fri Jun 29 19:15:45 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:830)at class.kv.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted June 30, 2012 (edited) EDIT: Cannot even manage to logon without it happening now.Sorry for the spam, just a slightly different crashlog.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Fri Jun 29 19:20:14 MDT 2012Running client version 3.1.70=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_04 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.0-b21 (Oracle Corporation) [Java HotSpotâ„¢ 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 1compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 19font_header = 25font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 3model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 0sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 1172433193140994toolSlot10 = -1toolSlot2 = 1042571769938690toolSlot3 = 404495523644162toolSlot4 = 1137139198722818toolSlot5 = 178605174817538toolSlot6 = 410480929669890toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.9610)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (19). Texture Size: 1024Initializing font texture for SansSerif (19, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-06.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-06.txtDecreasing image buffer to 4194304Login successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Setting up Collada Model LoaderDecreasing image buffer to 1048576Increasing image buffer to 4194304Initializing font texture for SansSerif (11). Texture Size: 128Not a legacy wall type: 16House 19503681377028 doesn't exist! Can't add wallJun 29, 2012 7:21:10 PM class.h aWARNING: Can't resize creature 673946269647617 because it doesn't existJun 29, 2012 7:21:10 PM class.h aWARNING: Can't set damage of creature 673946269647617 because it doesn't existJun 29, 2012 7:21:18 PM class.h aWARNING: Can't set attitude of creature 339621184000 because it doesn't existWriting to E:\Games\Wurm\players\Duce\logs\MGMT.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\_Friends.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\GM.2012-06.txtWriting to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-06.txtCan't move creature 67556907069473536 because it doesn't existJun 29, 2012 7:21:23 PM class.h aWARNING: Can't set attitude of creature 673946269647617 because it doesn't existFinished loading new login splash image!Writing to E:\Games\Wurm\players\Duce\logs\GL-Freedom.2012-06.txtNull tile type: -14 at (328,113)! Please let client developers know!Null tile type: -14 at (290,118)! Please let client developers know!Null tile type: 39 at (49,389)! Please let client developers know!WARNING: HTML display not supported.Execution aborted at connection 1, iteration 1102Run time 45s, local time Fri Jun 29 19:21:50 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.NegativeArraySizeExceptionat class.i.a(SourceFile:1122)at class.kv.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Edited June 30, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted June 30, 2012 Removed all old configs, changed only resolution to my usable resolution - results below. Issue did not start until Wednesday afternoon update.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Sat Jun 30 01:06:14 MDT 2012Running client version 3.1.69-3922 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_04 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.0-b21 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 8>>> Main thread exiting.Loading character KixLoading config defaultCould not find config 'default', creating it.Loading props file E:\Games\Wurm\configs\default\gamesettings.txtFailed to load properties file: E:\Games\Wurm\configs\default\gamesettings.txtjava.io.FileNotFoundException: E:\Games\Wurm\configs\default\gamesettings.txt (The system cannot find the file specified)at java.io.FileInputStream.open(Native Method)at java.io.FileInputStream.<init>(Unknown Source)at class.kl.a(SourceFile:188)at class.iA.d(SourceFile:322)at class.iA.c(SourceFile:294)at class.iA.a(SourceFile:97)at class.jE.<init>(SourceFile:98)at class.jG.run(SourceFile:772)at java.awt.event.InvocationEvent.dispatch(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$000(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)Loading props file E:\Games\Wurm\players\Kix\password.txt>>> LoginFrame queue entry exiting.Loading character DuceLoading props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack test_sound.jar (r1)Loaded pack test_graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 3compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 6model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 0terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = -1toolSlot10 = -1toolSlot2 = -1toolSlot3 = -1toolSlot4 = -1toolSlot5 = -1toolSlot6 = -1toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderCopied default file /keybindings.txt to E:\Games\Wurm\configs\default\keybindings.txtExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNCopied default file /badwords.dat to E:\Games\Wurm\configs\default\words.datWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.9610)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control16384x16384 textures not supported, downscaling.GLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-06.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-06.txtSetting up Collada Model LoaderLogin successfulCopied default file /autorun.txt to E:\Games\Wurm\configs\default\autorun.txtExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Not a legacy wall type: -14Not a legacy wall type: 18Not a legacy fence type: 18Execution aborted at connection 1, iteration 163Run time 14s, local time Sat Jun 30 01:07:23 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.Buffer.nextGetIndex(Unknown Source)at java.nio.HeapByteBuffer.getShort(Unknown Source)at class.i.a(SourceFile:2569)at class.i.a(SourceFile:1184)at class.kv.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted June 30, 2012 how many versions of java are installed on your machine? Share this post Link to post Share on other sites
Posted June 30, 2012 how many versions of java are installed on your machine?One. Java 7 Update 4, 64 Bit (v7.0.40) Share this post Link to post Share on other sites
Posted June 30, 2012 (edited) What server?Chaos.Even updated gfx card drivers, problem still exists.I logon, I disconnect/reconnect, upon reconnect I get the same crashes pointing at Heap errors. Edited June 30, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted June 30, 2012 (edited) Hello,want to start new topic but found this,after last wurm-client update have this problem too (everytimes while playing crush,after login crush or trying reconnect then crush)Pentium dual-core 2000,2gb RAM, NVIDIA GeForce G102Mwin7 x64, JAVA jdk-7u3 64bit (trying jdk-7u3 32bit but same results )Independence serverI have another hardware system but with same Windows and java configuration with no this problem. Edited June 30, 2012 by kazui Share this post Link to post Share on other sites
Posted June 30, 2012 have you tried 32 bit java?Aye, tried Java 7 64 and 32 bit now, Java 6 u33 as per Wollschaf's suggestions. Wolls has spent a good 3-4 hours chatting with me trying to sort the problem out, but hasn't found a culprit yet. The problem happens on multiple machines now as well, spanning different OS's. I am having ZERO problems with other online games, 0 problems with the machines I have tried, no other connectivity problems - Wurm is the sole program acting up, and while not widespread, others are having similar issues.It happens on all toons I attempt to play on regardless of machine. If I *can* manage to connect and stay on, I get "network alignment" errors and get dc'ed. Further attempts to logon result in errors as above. Share this post Link to post Share on other sites
Posted July 1, 2012 "It happens on all toons I attempt to play on regardless of machine." Then to me it sounds like server stuff but I can be wrong. Share this post Link to post Share on other sites
Posted July 1, 2012 No guarantee this will help you at all but - The other week I had issues with massive lag and disconnection. Sometimes it was fine, other times, particularly the evening, I was lucky if I could connect to the game at all. I discovered it was an issue with a network hop somewhere in Norway (I am connecting from the UK). I reported this to my broadband provider (it took some coaxing since they do not understand this is their problem to fix) and it was resolved within a day.You can determine whether this is an issue for you by using the program 'WinMTR'. Find the server name you are connecting to (mine was freedom003.game.wurmonline.com) and press start. If you see a large amount of packet loss (more than 5% could have an impact) that starts on a hop somewhere, and continues all along the route, and you see that the packets are not being sent, then report that route to your ISP.Sometimes you might see packet loss because a hop does not prioritise ping packets, so there is a bit of a skill in knowing whether what you see is really a problem. Also your ISP may try to claim that it is outside of their network and so not their problem - however they are the ones who decide on the routes to send their traffic through, and they have the ability to change this (though it might cost them more!). As a customer you should expect this to be fixed.Sorry for the TL;DR. This was a handy trick I picked up when working in VoIP technology, where the same principle applies. We would see problems like this constantly! I was really pleased when this successfully solved my issue a couple of weeks ago - I was unable to play for several days. At current levels of Wurm addiction, that was very painful. Share this post Link to post Share on other sites
Posted July 1, 2012 Thanks for the advice.I've verified there's no network issues on my end, as I am employed by the company (I am a subcontractor to the telco/ISP) that is also my ISP. Verified personally there's nothing wrong at the DSLAM, and contacted internal network guys to verify there's no throttling going on. Only thing that's acting up is Wurm Online. WoW is fine, torrents are fine, Diablo 3 is fine, my entire company that I run via VPN between here and my shop is fine.The network alignment errors I get are few and far between, and only happen when I am actually able to get the game to run - which is about 1 in 100 tries lately. The heap errors are what is really constant, and the issues persist on every server I have tried thus far (Chaos, Test). Don't see much point in seeing if the issues occur on Epic or Freedom because I simply don't play there, heh.Occasionally, I can get the game to run for several minutes in 800x600 mode, but it crashes with the same errors within minutes. 800x600 resolution is not playable even if it did work for me due to vision problems.Will pester Wollschaf about it some more, as he's been absolutely bending over backwards to give me a hand with this. Share this post Link to post Share on other sites
Posted July 1, 2012 Just to be clear that the issue wasn't on my ISP's end, but some provider of theirs that provided a particular route through Norway. The rest of my connections were all fine too, inc Diablo and other games! It only occurred because Wurm connections went through this specific route - they just rerouted it as I saw a day later the IP address on that hop was different :-)Anyway I hope you get it sorted out. It is frustrating as hell not to be able to get on! I did a system restore and ALMOST went so far as a reinstall when it happened to me. Need. Wurm. Share this post Link to post Share on other sites
Posted July 1, 2012 (edited) After the fix to remedy the lag issues, I'm happy to say the problem seems to have cleared itself up.I'd like to send a boatload of thanks to Wollschaf for helping me on this one, as well as the other staff and players who offered a hand. Greatly appreciated. Edited July 1, 2012 by Shalbriri Share this post Link to post Share on other sites
Posted July 6, 2012 Happening again, no idea why. Was on for 3 hours earlier on the same system with zero problems.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Fri Jul 06 13:31:48 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character PedroLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Pedro\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Pedro\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Pedro\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Pedro.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 1172438058533634toolSlot10 = -1toolSlot2 = 585247913673474toolSlot3 = 1042571769938690toolSlot4 = 1137139198722818toolSlot5 = 1084744473248514toolSlot6 = 1175606452552450toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 4194304Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Pedro\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Pedro\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Pedro\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Pedro\logs\Alliance.2012-07.txtLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...Setting up Collada Model LoaderDecreasing image buffer to 1048576Increasing image buffer to 4194304Execution aborted at connection 1, iteration 4Run time 0s, local time Fri Jul 06 13:33:00 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:2348)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 7, 2012 More crashes...Unexpected crash while playing The error was: <62>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Sat Jul 07 17:10:49 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 1051492383458050toolSlot10 = -1toolSlot2 = 37875739525890toolSlot3 = 558756890936578toolSlot4 = 37882400080642toolSlot5 = 1177864514831106toolSlot6 = 1901582543226114toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 4194304Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txtSetting up Collada Model LoaderFailed to open fence 12721726750727 because it doesn't existFailed to open fence 12726021718023 because it doesn't existFailed to open fence 12790446358535 because it doesn't existLogin successfulExecuting E:\Games\Wurm\configs\default\autorun.txtStarting update of login splash image...null (id 51940163584772) is not a houseDecreasing image buffer to 1048576Increasing image buffer to 4194304Failed to open fence 575822004289543 because it doesn't existHouse 19503682421508 doesn't exist! Can't add wallJul 7, 2012 5:11:47 PM class.h aWARNING: Can't set attitude of creature 339621184000 because it doesn't existWriting to E:\Games\Wurm\players\Duce\logs\MGMT.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\_Friends.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\GM.2012-07.txtWriting to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-07.txtJul 7, 2012 5:11:47 PM class.h aWARNING: Cannot play animation for creature 320777282912514 because it doesn't exist.Null tile type: -14 at (470,507)! Please let client developers know!Null tile type: -7 at (290,503)! Please let client developers know!Null tile type: 38 at (398,476)! Please let client developers know!Null tile type: -3 at (342,472)! Please let client developers know!Finished loading new login splash image!Writing to E:\Games\Wurm\players\Duce\logs\GL-Freedom.2012-07.txtJul 7, 2012 5:12:05 PM class.h aWARNING: Cannot play animation for creature 320777282912514 because it doesn't exist.Null tile type: -14 at (324,141)! Please let client developers know!Null tile type: -14 at (221,30)! Please let client developers know!Null tile type: -11 at (252,24)! Please let client developers know!Jul 7, 2012 5:12:11 PM class.h aWARNING: Cannot play animation for creature 320777282912514 because it doesn't exist.Jul 7, 2012 5:12:20 PM class.h aWARNING: Cannot play animation for creature 320777282912514 because it doesn't exist.Execution aborted at connection 1, iteration 988Run time 36s, local time Sat Jul 07 17:12:21 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.ArrayIndexOutOfBoundsException: 62at class.du.e(SourceFile:2260)at class.h.a(SourceFile:1421)at class.i.a(SourceFile:1913)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 8, 2012 Happening nonstop. I'm not the only one - could a dev please give some suggestions to try so we can try and get the game working? I've done absolutely everything I can think of doing, everything that devs have previously suggested trying.I played for 2 hours earlier today with zero issues, now I can't even logon. Happens on multiple machines. None of said machines are having one iota of stability issues outside of Wurm. Share this post Link to post Share on other sites
Posted July 11, 2012 Hello, have problems too. In little period with no Global chat have no problems for me.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Wed Jul 11 03:42:52 MSK 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_03 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 22.1-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2>>> Main thread exiting.Loading character inlunshuanLoading config defaultLoading props file d:\wurm\configs\default\gamesettings.txtLoading props file d:\wurm\players\inlunshuan\password.txt>>> LoginFrame queue entry exiting.Saving props file d:\wurm\players\inlunshuan\password.txtSaving props file d:\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file d:\wurm\players\inlunshuan\stats.txtPreparing to enable console logging.Now logging to d:\wurm\console.inlunshuan.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 3compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1366:768:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 4showKChat = truesilent_friends_update = falseskillgain_minimum = 5skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 25sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 2096750051460354toolSlot10 = -1toolSlot2 = 56338478532610toolSlot3 = 831992258102530toolSlot4 = 362373655299330toolSlot5 = 2288125070017794toolSlot6 = -1toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 1use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = trueuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Setting up dotXSI Model LoaderExecuting d:\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1366:768:32:60 (true)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.13OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channelsGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.8.3Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GT 320M/PCIe/SSE2OpenGL version: 3.3.0OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 3.30 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 6 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from d:\wurm\players\inlunshuan\windows_1366x768.txtLoading props file d:\wurm\players\inlunshuan\windows_1366x768.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to d:\wurm\players\inlunshuan\logs\_Event.2012-07.txtDisabling NaglesSetting up Collada Model LoaderLogin successfulExecuting d:\wurm\configs\default\autorun.txtStarting update of login splash image...Finished loading new login splash image!Writing to d:\wurm\players\inlunshuan\logs\CA_HELP.2012-07.txtNull tile type: 32 at (166,42)! Please let client developers know!Null tile type: 37 at (427,0)! Please let client developers know!Null tile type: -14 at (234,90)! Please let client developers know!Writing to d:\wurm\players\inlunshuan\logs\GL-Freedom.2012-07.txtWriting to d:\wurm\players\inlunshuan\logs\Freedom.2012-07.txtWriting to d:\wurm\players\inlunshuan\logs\_Combat.2012-07.txtWriting to d:\wurm\players\inlunshuan\logs\_Skills.2012-07.txtNull tile type: -12 at (388,169)! Please let client developers know!Null tile type: 39 at (12,459)! Please let client developers know!Null tile type: 37 at (468,466)! Please let client developers know!Null tile type: -14 at (386,95)! Please let client developers know!Null tile type: -11 at (76,461)! Please let client developers know!Execution aborted at connection 1, iteration 19093Run time 23m, local time Wed Jul 11 04:06:35 MSK 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:2562)at class.i.a(SourceFile:1184)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.e(SourceFile:304)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 11, 2012 Happening again. Played for 2 hours earlier today with zero issues, now the game crashes the moment I start the logon process.Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Wed Jul 11 12:08:20 MDT 2012Running client version 3.1.72=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]Available CPUs: 8>>> Main thread exiting.Loading character DuceLoading config defaultLoading props file E:\Games\Wurm\configs\default\gamesettings.txtLoading props file E:\Games\Wurm\players\Duce\password.txt>>> LoginFrame queue entry exiting.Saving props file E:\Games\Wurm\players\Duce\password.txtSaving props file E:\Games\Wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file E:\Games\Wurm\players\Duce\stats.txtPreparing to enable console logging.Now logging to E:\Games\Wurm\console.Duce.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 0compressed_textures = falsecompressed_textures_S3TC = falsecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:1920:1080:32:60:true:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 18font_header = 24font_italian = 11font_monospaced = 11font_static = 18fov_horizontal = 80fps_limit = 30fps_limit_background = 30fps_limit_enabled = falsegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 0has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 0sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = falsesound_play_door = falsesound_play_emotes = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = 2068914552964354toolSlot10 = -1toolSlot2 = 248366432781058toolSlot3 = 1042571769938690toolSlot4 = 404495523644162toolSlot5 = 410480929669890toolSlot6 = 1145591476257538toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderExecuting E:\Games\Wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1920:1080:32:60 (true)=== OpenGL information ===LWJGL version: 2.8.3Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 590/PCIe/SSE2OpenGL version: 4.2.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGLSL version: 4.20 NVIDIA via Cg compilerServer response: Internal error.Starting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 16 buttons.Increasing image buffer to 16777216Startup Phase - Setting up..Initializing font texture for SansSerif (18). Texture Size: 512Initializing font texture for SansSerif (18, italic). Texture Size: 256Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txtLoading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\_Event.2012-07.txtDisabling NaglesWriting to E:\Games\Wurm\players\Duce\logs\Alliance.2012-07.txtDecreasing image buffer to 4194304Setting up Collada Model LoaderExecution aborted at connection 0, iteration 0Run time 0s, local time Wed Jul 11 12:09:41 MDT 2012Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.i.a(SourceFile:2675)at class.i.a(SourceFile:2690)at class.i.a(SourceFile:1391)at class.kz.c(SourceFile:536)at class.i.a(SourceFile:193)at com.wurmonline.client.j.g(SourceFile:687)at com.wurmonline.client.j.run(SourceFile:1300)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 11, 2012 just a shot in the blue here, but what daytime is it in wurm when you get those crashes?day or night? Share this post Link to post Share on other sites
Posted July 11, 2012 (edited) Crash than crash.. with no global-chat today starts bugs before crashes, include graphic(multypliying items in inventory, have many damage while digging without break-down,have inviting in team from unknown player with non readable symbols name with no anybody in local,visual bug with some tiles like big pillar,items names with non readable symbols e.t.c) -one of theese (freedom avatar model look like epic) at screen-link what i have catch screen before crash. http://minus.com/lcTpRBVykmxrVsorry bad English Edited July 11, 2012 by InLun Share this post Link to post Share on other sites
Posted July 12, 2012 Same thing, getting weird garbled menus and skill trees. Logged on earlier to a completely blank inventory, despite the fact I carry everything I own on me./>http://tinypic.com/r/2808mrq/6My "inventory" was "yvntory" for most of yesterday, when the game would actually run. Share this post Link to post Share on other sites