Posted May 24, 2012 Guard towers can be tricky to position properly, and as they are rather expensive and time consuming to build we sometimes end up with towers that would look good if only they were rotated a bit or positioned a tad further toward one direction or another but look terrible because whoever added the last item wasnt centered on the tile or facing the correct direction.It would really help if the owner could rotate and push/pull it after it's built. Movement could be limited to the tile it was built on or perhaps up to 1 tile away to avoid pushing two towers closer than the min allowed distance. 21 Share this post Link to post Share on other sites
Posted May 24, 2012 I clicked the Like this button should i still do a +1? (lols)+1 1 Share this post Link to post Share on other sites
Posted May 24, 2012 Yeah, I'd like the ability to at least rotate, there's no harm in that at all at the least. Share this post Link to post Share on other sites
Posted May 24, 2012 Yeah, I'd like the ability to at least rotate, there's no harm in that at all at the least.this. rotating would be a nice addition and cause no trouble. Pushing/pulling on the other hand, would require a bit of coding to prevent people pushing towers too close together probably Share this post Link to post Share on other sites
Posted May 24, 2012 Seems to me it would just use the same code as market stalls. They can't be moved off the tile they were built on, but can be pushed/pulled/rotated within that tile.+1 2 Share this post Link to post Share on other sites
Posted May 24, 2012 (edited) I kind of think it should stay where it is built. Maybe allow only turning. Edited May 24, 2012 by Uberknot Share this post Link to post Share on other sites
Posted May 25, 2012 +1, even if it's just rotating them. Share this post Link to post Share on other sites
Posted May 25, 2012 Market stalls are exactly centered on the tile they are build on, the can't be moved around, but they can be freely rotated.Same would work for towers without any problem. Share this post Link to post Share on other sites
Posted May 27, 2012 Seems to me it would just use the same code as market stalls. They can't be moved off the tile they were built on, but can be pushed/pulled/rotated within that tile.I wasn't aware of this! Gets a big +1 from me then Share this post Link to post Share on other sites
Posted May 27, 2012 If that's how market stalls work, then yeah, let guard towers work like that. 2 Share this post Link to post Share on other sites
Posted June 2, 2012 (edited) Towers should go on tile borders like houses. Walls should go flush with the towers perfectly and players should be able to go to the top. Since it would be bound to the terrain, it would be easier to add collision detection. Edited June 2, 2012 by Sir Arowhun Share this post Link to post Share on other sites
Posted June 2, 2012 Perhaps some harsh restrictions like, only the creator can move it and only one push/pull per RL day (unlimited spins though).But this should totally be a thing! Share this post Link to post Share on other sites
Posted August 5, 2012 I'd like to push for simply making guard towers like market stands (stick to center of the tile, rotatable). Works perfectly, easy to implement. Share this post Link to post Share on other sites
Posted August 5, 2012 oh, i knew there was a topic about this but I couldn't find it!I used the wiki and it said that the door would be 45 degrees to my right, and it ended up 45 degrees to my left. At least it's mostly on the square, but it would still be nice to be able to move it. Share this post Link to post Share on other sites
Posted August 5, 2012 I think it would be better if the finished tower would end up exactly like the unfinished tower, and the unfinished tower is not able to push or rotate after 20 bricks added or so. 6 Share this post Link to post Share on other sites
Posted August 5, 2012 I think it would be better if the finished tower would end up exactly like the unfinished tower, and the unfinished tower is not able to push or rotate after 20 bricks added or so.Sure, that works. Just please pick whichever can be added within reasonable time. Share this post Link to post Share on other sites
Posted August 5, 2012 What I would realy like as well is a module to place on top of a two story house, so that you can integrate the tower into a castle. Share this post Link to post Share on other sites
Posted August 5, 2012 I think it would be better if the finished tower would end up exactly like the unfinished tower, and the unfinished tower is not able to push or rotate after 20 bricks added or so.ok, that's a great idea for anyone who hasn't yet built one. It doesn't, however, help anyone who currently has a tower that isn't lined up. Share this post Link to post Share on other sites
Posted August 5, 2012 ok, that's a great idea for anyone who hasn't yet built one.It doesn't, however, help anyone who currently has a tower that isn't lined up.I guess it would have to be rebuild, and quite honestly I can live with that. Zcul's proposal is clean and works well. Share this post Link to post Share on other sites