Posted December 2, 2008 Ok, lets say I need 50 planks. I walk up to the town token and create a Job for this. Upon delivery of 50 planks, the person delivering them will get the 'pay' for the job, meaning money, food, whatever. So, I create a job for whatever raw materials, random dude walks into town, finds listings for jobs that need doing, does them, gets money and moves on. Now Quality Level is going to play a part in this, so simply allow for a specific level of QL to be wanted. Or alter the price per QL. WANTED: 50 planks, minimum 30 QL. PAY: 50 copper WANTED: 50 planks. PAY: 25 copper +2 iron per QL per item, 1 meal <meal stats> Something like that. This creates a far easier system of keeping track of a barter economy. It's just like setting up your very own trade agreement with a player to bring you so many planks for some food, only you're setting it up where the system takes care of the trading when you might not be around. It wouldn't have to stop at just jobs in the town. Start up a contract, walk out and mark off tiles that need to be dug/raised to a certain height, set up a terraforming contract. Deliver goods from this deed to that deed, in this max time, and if you loose it you pay me back X money and Y items. A courier contract. Kill this person contracts. Improve this item contracts. All of these are already made and monitored by players and it's where Wurm is always going to be. Why not give an in-game tool to facilitate this type of thing? It would allow for trade and resource acquisition by players who need it but don't necessarily want to mine 1000 rock shards, or dig up dirt until they rot. It would be an excellent tool for getting new players started off, create a bunch of NPC contract systems that get them building items for food or a better tool. Make them work for you for their reward. I really don't see why this hasn't been brought up before, unless my searches missed it. Players are doing this kind of thing all the time already, so just having the system set up inside the game to do so would make it plenty easier. Share this post Link to post Share on other sites
Posted December 2, 2008 +1 I was just about to write a similar thing. But you did it first! Share this post Link to post Share on other sites
Posted December 2, 2008 Courier contracts would be useful for the P.O assuming it ever gets off Share this post Link to post Share on other sites
Posted December 2, 2008 Sounds like a fantastic idea! I simply love it +1000 EDIT: Great way for noobies to get started out and perhaps make it that its an option on the token and make it token specific so that town can have freelancers and stuff working for them. ( Also have maybe village only jobs ) Share this post Link to post Share on other sites
Posted December 2, 2008 This sounds like the old Auction Hall / Trading System idea. Isn't there a forum board for this? Share this post Link to post Share on other sites
Posted December 2, 2008 I think this is a great idea. Should be able to do it in player made towns too (I assume you only meant for this to be in Newtown?) where you can set jobs for people when they're not online and stuff. I think the contract payments should be given to the token when you make the contract to prevent scamming too. Should work just fine. Share this post Link to post Share on other sites
Posted December 2, 2008 A new item! The bulletin board. Can only be placed on a village deed. http://www.ortstavlan.se/alla/bild/anslagstavla.jpg Share this post Link to post Share on other sites
Posted December 2, 2008 And for those who cba to click the link: =P Share this post Link to post Share on other sites
Posted December 2, 2008 This sounds like the old Auction Hall / Trading System idea. Isn't there a forum board for this? It's true that there are forums for trading, but this suggested Contracts system adds a lot more in game flavor to trading. You can visit villages and find out what kind of work they are looking for and what they will pay for it, without having to look through that huge forum and hope that you can find something that somebody within your area wants. This contracts system could also be used to post things like 50 planks, and other low amounts of stuff. Putting stuff like that in the trade forum would just turn it into the biggest mess ever. With this Contracts system, some homesteads and villages that are close to each other could decide on one central deed for them all, to post contracts at. That way you get far more interaction, since you can just see what people want, and get it for them, without that they need to be online at the time. The trade forum can still be used to trade the more expensive things like tools, armors, etc. That's what it's being used for mostly at the moment. How many "looking for 50 X of at least Y ql" topics do you see on that forum? Not many This system would also help the newer people, since they could look for jobs that don't require high ql stuff, and then do those. Maybe have it require a special NPC, maybe something like a bartender, who manages a bulletin board for the village that has the bartender (give it out for size 10+ villages, just like traders). Share this post Link to post Share on other sites
Posted December 2, 2008 I assume you only meant for this to be in Newtown? Share this post Link to post Share on other sites
Posted December 4, 2008 There must be a fee for this, otherwise many people would use it for long term storage. Like, Xc for the job, or X% of the turnover. And also storage costs, if you're not a member of the town. Xc per kg, per day. Say, 0.1copper perkg per day. and 5c contract fee. I want 150 (standard) clay, minimum 30ql, 10 dammage I am willing to pay the taker 1.5s I pickup two (full) days after the contract has been completed. 1.5s + 5c + 300kg (times ) 0.2c = 1.85s total. I think that you should also need a NPC to manage this, similar to a merchant. Share this post Link to post Share on other sites
Posted December 4, 2008 me get an inkling you have played Eve Online Share this post Link to post Share on other sites
Posted December 4, 2008 There must be a fee for this, otherwise many people would use it for long term storage. i think its a cool idea, but this is what i thought of as well Share this post Link to post Share on other sites
Posted December 4, 2008 You just have criminal minds. It's understandable with you wwiiol, but Arcanist? Honestly... But yeah, +1 good idea, I can hire people to dig dirt, and if I buy a deed for the Post Office, people can set their deliveries there, and not have to wait until someone's online. Yes, we have 2 customers =P Share this post Link to post Share on other sites
Posted December 4, 2008 You just have criminal minds. It's understandable with you wwiiol, but Arcanist? Honestly... But yeah, +1 good idea, I can hire people to dig dirt, and if I buy a deed for the Post Office, people can set their deliveries there, and not have to wait until someone's online. Yes, we have 2 customers =P lol, nah - i just live on wild. live here long enough you start to think about features in a different way Share this post Link to post Share on other sites
Posted December 4, 2008 I wondered why Pacer got so stressed out with my fun Dirt Wall idea... Share this post Link to post Share on other sites
Posted December 4, 2008 me get an inkling you have played Eve Online Share this post Link to post Share on other sites
Posted December 4, 2008 You just have criminal minds. It's understandable with you wwiiol, but Arcanist? Honestly... But yeah, +1 good idea, I can hire people to dig dirt, and if I buy a deed for the Post Office, people can set their deliveries there, and not have to wait until someone's online. Yes, we have 2 customers =P lol, nah - i just live on wild. live here long enough you start to think about features in a different way Yeah, same here. I honestly got a suprise when i entered a village on wild, and saw that nearly every house had a merchant, with full sets of tools on, with prices like 50s for a hammer. Share this post Link to post Share on other sites
Posted December 5, 2008 +1 You want X and are willing to pay Y silver (copper etc). Y silver goes to the Contract Agent immediately, along with any cost for setting up the contract and a deposit to cover user defined N days storage. A person comes along and says, ok I will do this (ticks box). They have X amount of time to complete the job or it becomes available again. When they complete the job, they are paid immediately if the items are in the contractors collection box and the storage timer starts the moment the goods are received. The contract can be cancelled after some minimum period )if noone has said they are working on it) and there is a full refund on all cash paid. Makes more sense for Wurm than an auction house imho. Share this post Link to post Share on other sites
Posted December 7, 2008 An auction house might be an idea for a regional trade thing, this makes far more sense for a barter economy based around the availability of nearby stuff and what needs to be done at the time. Auctions have their own place, but this is for getting work done. Share this post Link to post Share on other sites