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Client crash when moving window to second monitor and maximizing

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Good one this.

Client crashes, but only if I maximize the game window (windowed mode low graphics) on my second monitor, fine in a smaller window, fine maximized on my main monitor which is the bigger of the 2.

Updated my AMD graphics card drivers yesterday, no settings changed on the launcher, redownloaded both that and unstable, both replicate this crash.

Crash details

Unexpected crash while playing The error was: <Cannot determine close requested state of uncreated window>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Thu May 03 20:57:37 BST 2012
Running client version 3.1.65

=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_31 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.6-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character turkelton
Loading config Low no irc
Loading props file C:\Users\USERNAME\wurm\configs\Low no irc\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\turkelton\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\Low no irc\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\turkelton\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.turkelton.log

=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 1
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:1280:1024:32:-1:false:true
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 90
fps_limit_background = 30
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 0
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 0
mega_texture_size = 1
model_loader_thread_priority = 2
model_loading_threads = 0
multidraw_enabled = 0
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = false
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 0
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 2
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = false
tiledecorations = 0
toolSlot1 = 4453025450498
toolSlot10 = -1
toolSlot2 = 20538651052546
toolSlot3 = 670091821712642
toolSlot4 = 89674336960770
toolSlot5 = 1001961562309890
toolSlot6 = -1
toolSlot7 = -1
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up dotXSI Model Loader
Executing C:\Users\USERNAME\wurm\configs\Low no irc\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1680:1050:32:59 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.13
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: aticfx64 (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
OpenGL version: 3.3.11631 Compatibility Profile Context
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_tessellator
    GL_ARB_ES2_compatibility
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_storage
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 3.30
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 256
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1280x976.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x976.txt
No position data stored for missionprogress
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\turkelton\logs\_Event.2012-05.txt
Disabling Nagles
Setting up Collada Model Loader
Writing to C:\Users\USERNAME\wurm\players\turkelton\logs\CA_HELP.2012-05.txt
Writing to C:\Users\USERNAME\wurm\players\turkelton\logs\Freedom.2012-05.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Low no irc\autorun.txt
Starting update of login splash image...
Saving window positions to C:\Users\USERNAME\wurm\players\turkelton\windows_1280x976.txt
Saving props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x976.txt
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Finished loading new login splash image!
Saving window positions to C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Saving props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Saving window positions to C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Saving props file C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Saving window positions to C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Saving props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Saving window positions to C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Saving props file C:\Users\USERNAME\wurm\players\turkelton\windows_1680x988.txt
Loading window positions from C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
Loading props file C:\Users\USERNAME\wurm\players\turkelton\windows_1280x944.txt
org.lwjgl.LWJGLException: Could not make context current
at org.lwjgl.opengl.WindowsContextImplementation.nMakeCurrent(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.makeCurrent(WindowsContextImplementation.java:94)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:194)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at org.lwjgl.opengl.Display.makeCurrent(Display.java:731)
at org.lwjgl.opengl.Display.makeCurrentAndSetSwapInterval(Display.java:1050)
at org.lwjgl.opengl.Display.setDisplayMode(Display.java:251)
at com.wurmonline.client.g.c(SourceFile:569)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)
Execution aborted at connection 1, iteration 8163
Run time 40s, local time Thu May 03 20:58:37 BST 2012
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.IllegalStateException: Cannot determine close requested state of uncreated window
at org.lwjgl.opengl.Display.isCloseRequested(Display.java:575)
at com.wurmonline.client.g.a(SourceFile:612)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)

Hope someone can help :)

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Hi,

Just updated to the new AMD driver and experiencing some issues. Cannot maximize, resize wurm window without crashing Wurm, but it keeps playing ok if I just leave the game window alone.

Hope someone help us. :)

Error message:


Unexpected crash while playing The error was: <Cannot determine close requested state of uncreated window>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Sat May 05 13:43:49 BRT 2012
Running client version 3.1.66

=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_32 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.7-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 8

>>> Main thread exiting.
Loading character Rohnx
Loading config um
Loading props file C:\Games\Wurm\configs\um\gamesettings.txt
Loading props file C:\Games\Wurm\players\Rohnx\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Games\Wurm\players\Rohnx\password.txt
Saving props file C:\Games\Wurm\configs\um\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r1)
Options up-to-date!
Loading props file C:\Games\Wurm\players\Rohnx\stats.txt

Preparing to enable console logging.
Now logging to C:\Games\Wurm\console.Rohnx.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 1
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:1920:1080:32:-1:false:true
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 90
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 2
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
toolSlot1 = 978189740410114
toolSlot10 = -1
toolSlot2 = 86208197690882
toolSlot3 = 376089348146690
toolSlot4 = 375812171761154
toolSlot5 = 361485083608578
toolSlot6 = -1
toolSlot7 = -1
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up dotXSI Model Loader
Executing C:\Games\Wurm\configs\um\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:32:60 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.13
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.8.3
Adapter info: aticfx64 (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 6900 Series
OpenGL version: 4.2.11631 Compatibility Profile Context
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_storage
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.20
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Startup Phase - Setting up..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Loading window positions from C:\Games\Wurm\players\Rohnx\windows_1920x1080.txt
Loading props file C:\Games\Wurm\players\Rohnx\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\Wurm\players\Rohnx\logs\_Event.2012-05.txt
Disabling Nagles
Writing to C:\Games\Wurm\players\Rohnx\logs\Alliance.2012-05.txt
Setting up Collada Model Loader
Login successful
Executing C:\Games\Wurm\configs\um\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (11). Texture Size: 128
Writing to C:\Games\Wurm\players\Rohnx\logs\_Friends.2012-05.txt
Writing to C:\Games\Wurm\players\Rohnx\logs\CA_HELP.2012-05.txt
Finished loading new login splash image!
Writing to C:\Games\Wurm\players\Rohnx\logs\Freedom.2012-05.txt
Game loop broken due to exception
java.io.IOException: Uma conexão estabelecida foi anulada pelo software no computador host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.ka.c(SourceFile:504)
at class.i.a(SourceFile:190)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Disabling Nagles
Login successful
org.lwjgl.LWJGLException: Could not make context current
at org.lwjgl.opengl.WindowsContextImplementation.nMakeCurrent(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.makeCurrent(WindowsContextImplementation.java:94)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:194)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at org.lwjgl.opengl.Display.makeCurrent(Display.java:731)
at org.lwjgl.opengl.Display.makeCurrentAndSetSwapInterval(Display.java:1050)
at org.lwjgl.opengl.Display.setDisplayMode(Display.java:251)
at com.wurmonline.client.g.c(SourceFile:569)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)
Execution aborted at connection 2, iteration 38292
Run time  9m, local time Sat May 05 13:53:52 BRT 2012
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.IllegalStateException: Cannot determine close requested state of uncreated window
at org.lwjgl.opengl.Display.isCloseRequested(Display.java:575)
at com.wurmonline.client.g.a(SourceFile:612)
at com.wurmonline.client.j.e(SourceFile:304)
at com.wurmonline.client.j.run(SourceFile:1300)
at java.lang.Thread.run(Unknown Source)

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