Posted April 25, 2012 lauched wurmclient and nothing happened, have latest java. this happened after reinstalling windows 7. my deed is waiting for me -.-' Any ideas ? ??? Share this post Link to post Share on other sites
Posted April 25, 2012 Computer could be laggy... reboot, try again Share this post Link to post Share on other sites
Posted April 25, 2012 computer is good... any other ideas ? Share this post Link to post Share on other sites
Posted April 25, 2012 Please post your console.[playername].log file so we at least have some clue as to what is going wrong. Share this post Link to post Share on other sites
Posted April 27, 2012 Time is Fri Apr 20 13:23:09 GMT+02:00 2012 Running client version 3.1.65 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_31 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 20.6-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 6 >>> Main thread exiting. Loading character Martynas Loading config good Loading props file C:\Users\USERNAME\wurm\configs\good\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Martynas\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Martynas\password.txt Saving props file C:\Users\USERNAME\wurm\configs\good\gamesettings.txt Loaded pack graphics.jar (r834) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Martynas\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Martynas.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 4 compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 0 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = 314087451919874 toolSlot10 = -1 toolSlot2 = 216303327512066 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Executing C:\Users\USERNAME\wurm\configs\good\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT 64 Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.13 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.3 Adapter info: nvd3dum (8.17.12.9573) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2/3DNOW! OpenGL version: 4.2.0 OpenGL extensions:   GL_ARB_base_instance   GL_ARB_blend_func_extended   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_compressed_texture_pixel_storage   GL_ARB_conservative_depth   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_clamp   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_buffers_blend   GL_ARB_draw_indirect   GL_ARB_draw_elements_base_vertex   GL_ARB_draw_instanced   GL_ARB_ES2_compatibility   GL_ARB_explicit_attrib_location   GL_ARB_fragment_coord_conventions   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_framebuffer_sRGB   GL_ARB_geometry_shader4   GL_ARB_get_program_binary   GL_ARB_gpu_shader5   GL_ARB_gpu_shader_fp64   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_imaging   GL_ARB_instanced_arrays   GL_ARB_internalformat_query   GL_ARB_map_buffer_alignment   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_occlusion_query2   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_robustness   GL_ARB_sample_shading   GL_ARB_sampler_objects   GL_ARB_seamless_cube_map   GL_ARB_separate_shader_objects   GL_ARB_shader_atomic_counters   GL_ARB_shader_bit_encoding   GL_ARB_shader_image_load_store   GL_ARB_shader_objects   GL_ARB_shader_precision   GL_ARB_shader_subroutine   GL_ARB_shading_language_100   GL_ARB_shading_language_420pack   GL_ARB_shading_language_include   GL_ARB_shading_language_packing   GL_ARB_shadow   GL_ARB_sync   GL_ARB_tessellation_shader   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_buffer_object_rgb32   GL_ARB_texture_compression   GL_ARB_texture_compression_bptc   GL_ARB_texture_compression_rgtc   GL_ARB_texture_cube_map   GL_ARB_texture_cube_map_array   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_gather   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_multisample   GL_ARB_texture_non_power_of_two   GL_ARB_texture_query_lod   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_texture_rgb10_a2ui   GL_ARB_texture_storage   GL_ARB_texture_swizzle   GL_ARB_timer_query   GL_ARB_transform_feedback2   GL_ARB_transform_feedback3   GL_ARB_transform_feedback_instanced   GL_ARB_transpose_matrix   GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_attrib_64bit   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_vertex_type_2_10_10_10_rev   GL_ARB_viewport_array   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_bindable_uniform   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_object   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shader_image_load_store   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt1   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_format_BGRA8888   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_shared_exponent   GL_EXT_texture_sRGB   GL_EXT_texture_sRGB_decode   GL_EXT_texture_storage   GL_EXT_texture_swizzle   GL_EXT_texture_type_2_10_10_10_REV   GL_EXT_timer_query   GL_EXT_transform_feedback2   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_EXT_vertex_attrib_64bit   GL_EXT_import_sync_object   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_alpha_test   GL_NV_blend_minmax   GL_NV_blend_square   GL_NV_complex_primitives   GL_NV_conditional_render   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fbo_color_attachments   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragdepth   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_gpu_program4_1   GL_NV_gpu_program5   GL_NV_gpu_program_fp64   GL_NV_gpu_shader5   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_path_rendering   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_shader_atomic_counters   GL_NV_shader_buffer_load   GL_NV_texgen_reflection   GL_NV_texture_barrier   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_lod_clamp   GL_NV_texture_multisample   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_transform_feedback2   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_attrib_integer_64bit   GL_NV_vertex_buffer_unified_memory   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_NVX_gpu_memory_info   GL_OES_depth24   GL_OES_depth32   GL_OES_depth_texture   GL_OES_element_index_uint   GL_OES_fbo_render_mipmap   GL_OES_get_program_binary   GL_OES_mapbuffer   GL_OES_packed_depth_stencil   GL_OES_rgb8_rgba8   GL_OES_standard_derivatives   GL_OES_texture_3D   GL_OES_texture_float   GL_OES_texture_float_linear   GL_OES_texture_half_float   GL_OES_texture_half_float_linear   GL_OES_texture_npot   GL_OES_vertex_array_object   GL_OES_vertex_half_float   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control GLSL version: 4.20 NVIDIA via Cg compiler Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Martynas\windows_800x600.txt Loading props file C:\Users\USERNAME\wurm\players\Martynas\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\_Event.2012-04.txt Disabling Nagles Setting up Collada Model Loader Login successful Executing C:\Users\USERNAME\wurm\configs\good\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\_Friends.2012-04.txt Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\CA_HELP.2012-04.txt Finished loading new login splash image! Initializing font texture for Monospaced (11). Texture Size: 128 Performing the requested terrain refresh Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\_Skills.2012-04.txt Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\Freedom.2012-04.txt Writing to C:\Users\USERNAME\wurm\players\Martynas\logs\_Local.2012-04.txt Saved screenshot to C:\Users\USERNAME\wurm\players\Martynas\screenshots\wurm.20120420.1345.jpg. Saved screenshot to C:\Users\USERNAME\wurm\players\Martynas\screenshots\wurm.20120420.1345_1.jpg. Saved screenshot to C:\Users\USERNAME\wurm\players\Martynas\screenshots\wurm.20120420.1345_2.jpg. Saved screenshot to C:\Users\USERNAME\wurm\players\Martynas\screenshots\wurm.20120420.1345_3.jpg. Time is Fri Apr 20 13:57:31 GMT+02:00 2012 Performing final cleanup after playing 34m Quitting eigc cleanly Saving props file C:\Users\USERNAME\wurm\configs\good\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Martynas\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\Martynas\windows_800x600.txt Saving props file C:\Users\USERNAME\wurm\players\Martynas\windows_800x600.txt Destroying game window Shutting down OpenAL subsystem. Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... XSI Model Loader Thread exited. Collada Model Loader exited. XSI Model Loader Thread exited. Collada Model Loader exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Last time i played... Share this post Link to post Share on other sites
Posted April 27, 2012 the log file you posted was from a clean run... it doesn't seem as though you are getting a log file from a crash, so we still need more information. Are you trying to launch wurm from the web link or from a desktop shortcut? Please try the link from the website and report the results. Share this post Link to post Share on other sites
Posted April 28, 2012 launched from website, loaded some seconds and nothing Share this post Link to post Share on other sites
Posted May 2, 2012 Did this happen on a laptop after upgrading to Win7? Perhaps it is lacking supporting drivers and trying to use default windows display drivers for an integrated chipset? Share this post Link to post Share on other sites
Posted May 2, 2012 Did you try to uninstall/delete wurm from your computer and download again? I would do the same with java just to make sure. Share this post Link to post Share on other sites
Posted May 2, 2012 not laptop but PC. Reinstalled, after that installed drivers/programs as usual firstly put wurm folder with all passwords etc in documents folder and launched, nothing, deleted still nothing... Also tryed reinstalling java Share this post Link to post Share on other sites
Posted May 2, 2012 Its highly unlikely to be caused by Graphics issues as I have never heard of anyone with NVidia problems, especially a card that new. The only other possible cause could be your sound card/drivers. Could you try disabling Ambient sounds, if that doesn't work try disable sound (in the wurm options) altogether and see what happens. Share this post Link to post Share on other sites
Posted May 3, 2012 When you say "nothing happened" do you mean that you get the launcher to come up? or no? Or do you click play and the launcher closes but the client doesn't come up? Or does the client come up blank? Details, please bombard us with them! Share this post Link to post Share on other sites
Posted May 3, 2012 I am potentially having the same problem. Launching the wurmclient.jnlp (or the unstable one, or clicking the website link) gives this: -Javaws starts and the "Wurm Online" baby splash screen comes up. -The download of the jars appears in a window to the right. All the jars download and the window disappears. That's it. The splash screen stays up. The game login window doesn't appear (or even attempt to appear). Looking at the processes open, there are 2 java processes (92.1 MB used in one, 48.0 MB used in other) and 2 javaws processes (200 kb in one, 192 kb in other) that sit there doing nothing with wait flags lit up. No change in the memory, so these are zombie threads I have to kill from the process list. I'm running SuSE 12 with brand new ATI card. So if I have what Marty has, then it isn't a video issue or a Windows issue. The SuSE install is new, but I have run Wurm on it back early March (before I went overseas for a month and a half). Share this post Link to post Share on other sites
Posted May 3, 2012 I am potentially having the same problem. Launching the wurmclient.jnlp (or the unstable one, or clicking the website link) gives this: -Javaws starts and the "Wurm Online" baby splash screen comes up. -The download of the jars appears in a window to the right. All the jars download and the window disappears. That's it. The splash screen stays up. The game login window doesn't appear (or even attempt to appear). Looking at the processes open, there are 2 java processes (92.1 MB used in one, 48.0 MB used in other) and 2 javaws processes (200 kb in one, 192 kb in other) that sit there doing nothing with wait flags lit up. No change in the memory, so these are zombie threads I have to kill from the process list. I'm running SuSE 12 with brand new ATI card. So if I have what Marty has, then it isn't a video issue or a Windows issue. The SuSE install is new, but I have run Wurm on it back early March (before I went overseas for a month and a half). If you are using OpenJDK, there was a recent bug with javaws that affected us: http://icedtea.classpath.org/bugzilla/show_bug.cgi?id=898 Share this post Link to post Share on other sites
Posted May 3, 2012 I launched wurmclient and nothing happened ( wurm client doesn't appeared )... just process in task manager, i waited some hours while playing other game still nothing :-\ Share this post Link to post Share on other sites
Posted May 3, 2012 Java Web Start sometimes manages to corrupt it's own cache files, which can lead to the launcher not starting or other weirdness. Try the following: 1) Start -> run 2) Type "javaws -viewer" 3) Wait for the "Java cache viewer" window to open 4) Right click any lines mentioning wurm and click delete 5) Try running the game again Share this post Link to post Share on other sites
Posted May 3, 2012 That javaws -viewer is on my task manager's processes and doesn't show Share this post Link to post Share on other sites
Posted May 3, 2012 If it was me i would just install win7 again and do a format while i was doing it...IDKÂ Share this post Link to post Share on other sites
Posted May 3, 2012 Java Platform SE binary has stopped working. Launched other java game. If somebody have solution for it write, it can solve this wurm problem Share this post Link to post Share on other sites
Posted May 3, 2012 That javaws -viewer is on my task manager's processes and doesn't show Ugh... if you can't open the cache viewer i'd guess that means your java installation is FUBAR. Try reinstalling it. Share this post Link to post Share on other sites
Posted May 4, 2012 uninstalled java properly, installed new one and restarted PC. Everything works now Share this post Link to post Share on other sites
Posted May 4, 2012 sorry for double post BUT wurm doesn't work again but other games with java works any ideas ? have to reinstall java everytime... Share this post Link to post Share on other sites
Posted May 6, 2012 Just curious but are you a 32bit windows or 64bit and do you have the correct version of java installed? I couldn't get wurm to work on my win7 64bit til I installed the 64bit java, and the 64bit java isn't listed on the main java download page.. I had to dig around for other versions on their site. Share this post Link to post Share on other sites
Posted May 7, 2012 i have windows 64 but that wasn't my problem mine was the graphics being intel just disabled vbo in the compatibility option Share this post Link to post Share on other sites
Posted May 26, 2012 i have same error. crashes on launch with this error.___________________________________Could not create window with selected width and height. The error was: <Pixel format not accelerated>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Fri May 25 21:50:24 CDT 2012Running client version 3.1.68-3878=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_31 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 20.6-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 2>>> Main thread exiting.Loading character beboLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\bebo\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtSaving props file C:\Users\USERNAME\wurm\players\bebo\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack graphics.jar (r1)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\bebo\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.bebo.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3compressed_textures = falsecompressed_textures_S3TC = truecustomTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedisplay_settings = false:false:0:800:600:32:-1:false:falseeigc_enabled = falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3gui_skin = 1has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 6model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_guest = falsereflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0setting_timestamps = truesettings_version = 3shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 1sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetoolSlot1 = -1toolSlot10 = -1toolSlot2 = -1toolSlot3 = -1toolSlot4 = -1toolSlot5 = -1toolSlot6 = -1toolSlot7 = -1toolSlot8 = -1toolSlot9 = -1treelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 0Setting up dotXSI Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23>>> Launch queue entry exiting.Retrying main resolution (1/10)Retrying main resolution (2/10)Retrying main resolution (3/10)Retrying main resolution (4/10)Retrying main resolution (5/10)Retrying main resolution (6/10)Retrying main resolution (7/10)Retrying main resolution (8/10)Retrying main resolution (9/10)Retrying main resolution (10/10)Failed to create display: 800:600:0:0 (false)Wanted mode: display_settings = false:false:0:800:600:32:-1:false:falseExecution aborted at connection 0, iteration 0Run time 0s, local time Fri May 25 21:51:01 CDT 2012Destroying game window====== CLIENT CRASH ======Could not create window with selected width and height.org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:214) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:873) at org.lwjgl.opengl.Display.create(Display.java:782) at org.lwjgl.opengl.Display.create(Display.java:764) at com.wurmonline.client.g.i(SourceFile:399) at com.wurmonline.client.g.a(SourceFile:72) at com.wurmonline.client.j.run(SourceFile:1299) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites