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RainRain

Blocking doors and gates

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Evidently people are angry sout gate hopping getting nerfed, so I purpose something along the lens of this:

You can set up a special blockade behind any door that can be entered or exited, doing this instantly unlocks the door or gate, but it cannot be used until they bash through the rubble.

Rubbles can only be set once every 2 hours on any single gate or door.

The rubble would not be based on ql, but rather volume and weight, plus other special gems ith each other.

Since the rubble would be only raw materials (bricks, stones, logs, planks, etc) it cannot be fixed or repaired.

Rubbles should take bonus damage from Siege weapons.

Once a rubble has been set, the enemy can choose to "break down" the door or gate, which slowly chops away at the volume of the rubble until it's gone, or continue to bash the door or gate til it breaks.

of which at then the rubble would be dropped on the ground and be normal materials again.

Doors could have the options of using planks which work extra well as a "emergency lock" from the inside, aswell.

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This isn't even feasible if the enemy is tailing you to your house.

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This isn't even feasible if the enemy is tailing you to your house.

would be more for the defendee

as in, enemies cant blockade

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Eh, -1.  Adding more weird and probably will be broken features to a broken feature isn't a good idea, just remove the first broken feature..

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I like the gatehopping nerf, just change the time to 10 seconds instead of 30.

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Eh, -1.  Adding more weird and probably will be broken features to a broken feature isn't a good idea, just remove the first broken feature..

The first "broken" feature was gate hopping

The fix to it wasn't very bright though

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the gatehopping thing only applies to offdeed buildings unless its bugged... also most deeds are too hard to get into as it is without an extremely large force or long periods of time (unless they are small and hardly defended) adding this is just going to make it harder/take longer to raid.

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