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JackBurton

Dispel demise spells

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+1 why not?

Maybe because its a demise spell, add a new spell "Dispel demise" and make it cost more favor because its a Demise spell that can not be removed with a normal dispell.

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Yeah, I don't care what it takes.

make the spell 100 favor for all I care, I just want to get rid of the demise enchants and make the weapons useful again.

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Weren't we just having an argument a month or two ago over whether or not demise spells were useless?

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Well the demise chants gave good exp when timing channeling with turning off and on SB so I suppose there could be a number of them with these spells.  I don't know why you can't dispel them now or why they were made to not dispel??

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Why not make them replace eachother? Cast HD on an AD weapon removes the AD and puts HD on.

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Why not make them replace eachother? Cast HD on an AD weapon removes the AD and puts HD on.

This is the easiest solution I think, probably.  But god, either way let us replace demise spells with the ones we want. 

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See when a mommy protection spell comes into contact with a daddy demise spell...

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See when a mommy protection spell comes into contact with a daddy demise spell...

There's no protection spells to counter humans, animals, selfhealers, and dragons demise.

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Human's demise should be countered by any protection spell unless thats changed or bugged.

The non-player demise spells should be countered as well in theory; though, difficult to test for some due to being unequipable.

OP-wise the clash of enchants could be changed to have a % of dispelling one or both, perhaps tie the probability calculation in some manner to the difference in powers.

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Human's demise should be countered by any protection spell unless thats changed or bugged.

this has never happened as long as I have been playing.  only the god-specific demise spells could be removed.

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Human's demise should be countered by any protection spell unless thats changed or bugged.

this has never happened as long as I have been playing.  only the god-specific demise spells could be removed.

This is Wurm remember? Just because something should be working doesnt mean it is working.

EDIT: Additionally, being countered does not mean being removed from the item. Before it merely meant the affect was canceled out in the dmg calculations.

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Why not just make so a demise cast overwrites any different kind of demise if there's already one on the weapon?

Also, +1

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Why not just make so a demise cast overwrites any different kind of demise if there's already one on the weapon?

Also, +1

This'll work. I can haz?

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and here is a clever idea. Let us know when and how it is changed instead of doing a sneak in update.

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