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Guest MazterzDemon

Internal client/host error?

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This has been happening since i started, basically im playing and at random it will lag, then crash with the following message/log:

You got disconnected from the server for some reason.

Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable.

Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you.

Contents of console.log:
Time is Sun Nov 23 12:09:59 PST 2008
Running client version 2.5.2-735, testclient=false

=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_07
Java vendor: Sun Microsystems Inc. (http://java.sun.com/)
Available CPUs: 1

Loading character MazterzDemon
Loading config default
Loading props file F:\Program Files\Wurm\configs\default\gamesettings.txt
>>> Main thread exiting.
Loading props file F:\Program Files\Wurm\players\MazterzDemon\password.txt
>>> LoginFrame queue entry exiting.
Saving props file F:\Program Files\Wurm\players\MazterzDemon\password.txt
Saving props file F:\Program Files\Wurm\configs\default\gamesettings.txt
Loading props file F:\Program Files\Wurm\players\MazterzDemon\stats.txt

Preparing to enable console logging.
Now logging to F:\Program Files\Wurm\console.MazterzDemon.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps = false
cavedetail = 1
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = false:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 3
fast_yield = false
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
game_client_thread_priority = 2
glsl_enabled = false
gui_opacity = 3
has_read_eula = true
hint_fog = 0
hint_linesmooth = 0
hint_mipmap = 0
hint_perspective = 0
hint_pointsmooth = 0
hint_polygonsmooth = 0
hint_texture_compression = 0
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 3
item_creature_render_distance = 1
loadInventoryStartup = true
log_extra_errors = true
max_texture_size = 0
model_loader_thread_priority = 2
model_loading_threads = 4
opengl2_enabled = false
other_log_rotation = 3
outline_picking = true
pack_updater_log_level = 0
pack_updater_log_level2 = 1
player_guest = false
reflections = 0
release_context = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_near_terrain = true
save_skills_on_quit = true
screenshot_file_format = 1
setting_timestamps = false
shadow_level = 1
showKChat = true
skydetail = 0
sound_al_gain = 5
sound_engine = 2
structure_render_distance = 0
terrain_bump = true
terrain_res = 0
tile_transitions = false
tiledecorations = 0
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
trees = 0
update_optional = true
use_anisotropic_filtering = 0
use_coralized_pack_updater = false
use_fast_clock_work_around = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_non_alpha_particles = false
use_occlusion_culling = false
use_pbuffers2 = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = false
viewport_bob = false

>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)

JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 1.1.4
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce FX 5200/AGP/SSE2
OpenGL version: 2.0.3
GLSL version: Not available
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_HP_occlusion_test
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Setting up OpenAL Sound Engine
OpenAL version: 1.1
OpenAL renderer: Software
OpenAL vendor: Creative Labs Inc.
OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Generating: 128 source channels.
Showing Mojang Splash Screen
use auto mipmap generation false
use compressed textures false
use S3TC compression: false
use non power of two textures: false
Windows XP
Startup Phase - Setting up..
Loading window positions from F:\Program Files\Wurm\players\MazterzDemon\windows_800x600.txt
Loading props file F:\Program Files\Wurm\players\MazterzDemon\windows_800x600.txt
Gui initialized
Loaded tree texture id as 5
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\_Event.2008-11-23.txt
Disabling Nagles
Setting up dotXSI Model Loader
Startup message: Reconnecting Mazterzdemon! Wurm has been waiting for you.
Executing F:\Program Files\Wurm\configs\default\keybindings.txt
Keybindings saved.
Executing F:\Program Files\Wurm\configs\default\autorun.txt
Keybindings saved.
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Starting update of login splash image..
Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\_Local.2008-11-23.txt
Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\Village.2008-11-23.txt
Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\Jenn-Kellon.2008-11-23.txt
====== CLIENT CRASH ======
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.bD.c(SourceFile:441)
at class.r.a(SourceFile:136)
at com.wurmonline.client.l.l(SourceFile:1016)
at com.wurmonline.client.l.f(SourceFile:361)
at com.wurmonline.client.j.run(SourceFile:212)
at java.lang.Thread.run(Unknown Source)

is there any way to prevent/fix this?

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Anti-virus and firewalls are common candidates for messing with connections.

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Not sure if it will help, but try updating your Java version. Other then that it sounds like your firewall is blocking it (if you have one), make sure port 48000 is open.

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it shouldnt be blocking it, im playing right now, this just happens every once in a while, at random.

im using ZoneAlarm, and it doesnt really give a options to free ports.

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