Posted November 23, 2008 This has been happening since i started, basically im playing and at random it will lag, then crash with the following message/log: You got disconnected from the server for some reason. Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: Time is Sun Nov 23 12:09:59 PST 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_07 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 1 Loading character MazterzDemon Loading config default Loading props file F:\Program Files\Wurm\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file F:\Program Files\Wurm\players\MazterzDemon\password.txt >>> LoginFrame queue entry exiting. Saving props file F:\Program Files\Wurm\players\MazterzDemon\password.txt Saving props file F:\Program Files\Wurm\configs\default\gamesettings.txt Loading props file F:\Program Files\Wurm\players\MazterzDemon\stats.txt Preparing to enable console logging. Now logging to F:\Program Files\Wurm\console.MazterzDemon.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = false cavedetail = 1 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 3 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = false gui_opacity = 3 has_read_eula = true hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 3 item_creature_render_distance = 1 loadInventoryStartup = true log_extra_errors = true max_texture_size = 0 model_loader_thread_priority = 2 model_loading_threads = 4 opengl2_enabled = false other_log_rotation = 3 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 0 release_context = false remember_password = true render_distant_terrain = false render_glow = false render_near_terrain = true save_skills_on_quit = true screenshot_file_format = 1 setting_timestamps = false shadow_level = 1 showKChat = true skydetail = 0 sound_al_gain = 5 sound_engine = 2 structure_render_distance = 0 terrain_bump = true terrain_res = 0 tile_transitions = false tiledecorations = 0 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 0 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = false use_occlusion_culling = false use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = false viewport_bob = false >>> Game launcher thread exiting. Using LWJGL display 800:600:0:0 (false) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce FX 5200/AGP/SSE2 OpenGL version: 2.0.3 GLSL version: Not available Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Creative Labs Inc. OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Generating: 128 source channels. Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: false Windows XP Startup Phase - Setting up.. Loading window positions from F:\Program Files\Wurm\players\MazterzDemon\windows_800x600.txt Loading props file F:\Program Files\Wurm\players\MazterzDemon\windows_800x600.txt Gui initialized Loaded tree texture id as 5 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\_Event.2008-11-23.txt Disabling Nagles Setting up dotXSI Model Loader Startup message: Reconnecting Mazterzdemon! Wurm has been waiting for you. Executing F:\Program Files\Wurm\configs\default\keybindings.txt Keybindings saved. Executing F:\Program Files\Wurm\configs\default\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Starting update of login splash image.. Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\_Local.2008-11-23.txt Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\Village.2008-11-23.txt Writing to F:\Program Files\Wurm\players\MazterzDemon\logs\Jenn-Kellon.2008-11-23.txt ====== CLIENT CRASH ====== java.io.IOException: An established connection was aborted by the software in your host machine at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.bD.c(SourceFile:441) at class.r.a(SourceFile:136) at com.wurmonline.client.l.l(SourceFile:1016) at com.wurmonline.client.l.f(SourceFile:361) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) is there any way to prevent/fix this? Share this post Link to post Share on other sites
Posted November 23, 2008 Anti-virus and firewalls are common candidates for messing with connections. Share this post Link to post Share on other sites
Posted November 23, 2008 Not sure if it will help, but try updating your Java version. Other then that it sounds like your firewall is blocking it (if you have one), make sure port 48000 is open. Share this post Link to post Share on other sites
Posted November 23, 2008 it shouldnt be blocking it, im playing right now, this just happens every once in a while, at random. im using ZoneAlarm, and it doesnt really give a options to free ports. Share this post Link to post Share on other sites