Posted November 21, 2008 The bow was used as an effective weapon to make and break sieges. By firing in an upward direction, the arrow will go high, then fall down, picking up velocity as it traveled. It would highly inaccurate, and not a target thing. More of a "land in the general area you are aiming and hit a target it lands on" sort of thing. That way, attackers could fire into the village, and defenders could fire out, but lack the accuracy to hit moving targets. Share this post Link to post Share on other sites
Posted November 21, 2008 Just going to be honest here, since arrows cannot go over fences that would invalidate this completely. Not to say it isn't a cool idea, just that under the current game mechanics isn't feasible. Share this post Link to post Share on other sites
Posted November 21, 2008 Just going to be honest here, since arrows cannot go over fences that would invalidate this completely. Not to say it isn't a cool idea, just that under the current game mechanics isn't feasible. Thanks, I don't use arrows, so I was unaware. Oh well. Share this post Link to post Share on other sites
Posted November 21, 2008 Just going to be honest here, since arrows cannot go over fences that would invalidate this completely. Not to say it isn't a cool idea, just that under the current game mechanics isn't feasible. Easy to do. When someone uses arch-shot a tile is selected 5/10/25 tiles (short/medium/long?) in the direction they are facing. #-Tiles P1/2-Players -------------- P1###P2 Ok, Player 2 is standing on the 5th tile. To add some randomness to it we will have it so that the arrow has a chance to hit any tile around it. #-Tiles 0-Middle where arrow might hit player ### #0# ### If it hits the tile the tile is standing on then there is a chance it will hurt him. If it hits the tile around that player then it either misses him or hits someone else who is there. To solve the fence problem, the arrow will teleport to the middle tile instead of traveling along the tile chose a random tile around it hit that tile, random factor for hitting someone on the tile selected, end of arch-arrow-uber-leetness. Share this post Link to post Share on other sites
Posted November 22, 2008 Why not just make arrows like spirit guards, and be able to go through fences (not walls though) Share this post Link to post Share on other sites
Posted November 22, 2008 I would really lile to see the arrows fly when you shot them, and actulay having some maths behind their angle of flight. Share this post Link to post Share on other sites