Posted November 17, 2008 here goesUnfortunately, the Wurm Online client crashed. It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you. Contents of console.log:Time is Mon Nov 17 12:24:13 EET 2008Running client version 2.5.2-735, testclient=false === System information ===Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.6.0_07Java vendor: Sun Microsystems Inc. (http://java.sun.com/)Available CPUs: 2 Loading character perjiLoading config defaultLoading props file C:\Documents and Settings\perji\My Documents\wurm\configs\default\gamesettings.txt>>> Main thread exiting.Loading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\password.txtSaving props file C:\Documents and Settings\perji\My Documents\wurm\configs\default\gamesettings.txtLoading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\stats.txt Preparing to enable console logging.Now logging to C:\Documents and Settings\perji\My Documents\wurm\console.perji.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 0auto_mipmaps = falsecavedetail = 1censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = falsedebug_mode = falsedisplay_settings = true:false:0:1024:768:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = truefog_coord_src = 0font_bold = 11font_default = 12font_header = 20font_huge_header = 25font_italian = 11font_monospaced = 11game_client_thread_priority = 2glsl_enabled = truegui_opacity = 3has_read_eula = truehint_fog = 0hint_linesmooth = 0hint_mipmap = 0hint_perspective = 0hint_pointsmooth = 0hint_polygonsmooth = 0hint_texture_compression = 0hint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 3loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 0model_loader_thread_priority = 3model_loading_threads = 1opengl2_enabled = falseother_log_rotation = 2outline_picking = truepack_updater_log_level = 0pack_updater_log_level2 = 1player_guest = falsereflections = 2release_context = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_near_terrain = truesave_skills_on_quit = truescreenshot_file_format = 0setting_timestamps = trueshadow_level = 0showKChat = trueskydetail = 1sound_al_gain = 30sound_engine = 1structure_render_distance = 2terrain_bump = trueterrain_res = 1tile_transitions = truetiledecorations = 2toolSlot1 = 97235912098306toolSlot2 = 118425485574658toolSlot3 = 65853995352578toolSlot4 = 971686019842toolSlot5 = -1trees = 2update_optional = trueuse_anisotropic_filtering = 0use_coralized_pack_updater = falseuse_fast_clock_work_around = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_non_alpha_particles = trueuse_occlusion_culling = trueuse_pbuffers2 = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = trueviewport_bob = false JOGL specification version 1.1.1JOGL implementation version 1.1.1JOGL implementation vendor Sun Microsystems, Inc.>>> Game launcher thread exiting. === OpenGL information ===JOGL version: 1.1.1LWJGL version: 1.1.4OpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon X1300/X1550 SeriesOpenGL version: 2.1.8086 ReleaseGLSL version: Not availableColorbits: 8, 8, 8, 8Stencilbits: 8Depthbits: 24Texture units: 8AUX buffers: 0Max GL Lights: 8OpenGL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Setting up Sonar Sound EngineShowing Mojang Splash Screenuse auto mipmap generation falseuse compressed textures falseuse S3TC compression: falseuse non power of two textures: trueWindows XPStartup Phase - Setting up..Loading window positions from C:\Documents and Settings\perji\My Documents\wurm\players\perji\windows_1024x712.txtLoading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\windows_1024x712.txtGui initializedLoaded tree texture id as 5Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Documents and Settings\perji\My Documents\wurm\players\perji\logs\_Event.2008-11.txtDisabling NaglesSetting up dotXSI Model LoaderStartup message: Welcome back, Perji! Wurm has been waiting for you.Executing C:\Documents and Settings\perji\My Documents\wurm\configs\default\keybindings.txtKeybindings saved.Executing C:\Documents and Settings\perji\My Documents\wurm\configs\default\autorun.txtFailed to bind key ']': java.lang.NoSuchFieldException: VK_]Keybindings saved.Setting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringNot enabling anisotropic filteringStarting update of login splash image..Using program object 3 for water====== CLIENT CRASH ======nulljava.lang.NullPointerException at class.gi.a(SourceFile:70) at class.gi.e(SourceFile:50) at class.gi.a(SourceFile:139) at class.bi.d(SourceFile:84) at class.z.a(SourceFile:168) at class.bi.d(SourceFile:84) at class.ek.a(SourceFile:379) at class.bi.d(SourceFile:84) at class.ex.a(SourceFile:137) at class.bi.d(SourceFile:84) at class.ex.a(SourceFile:137) at class.bi.d(SourceFile:84) at class.ex.a(SourceFile:137) at class.eI.a(SourceFile:94) at class.x.a(SourceFile:336) at class.bi.d(SourceFile:84) at class.ex.a(SourceFile:137) at class.bi.d(SourceFile:84) at class.bW.a(SourceFile:598) at com.wurmonline.client.l.f(SourceFile:479) at com.wurmonline.client.p.run(SourceFile:154) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted November 18, 2008 http://wurmonline.com/forum/index.php?topic=10999.0 http://wurmonline.com/forum/index.php?topic=10997.0 You are not alone ;o Ok, one of them was posted after yours, but still. Share this post Link to post Share on other sites
Posted November 19, 2008 well mine's working now, so meh. can close this one Share this post Link to post Share on other sites