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perji

client crash - after todays restart

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here goes

Unfortunately, the Wurm Online client crashed.
It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you.
Contents of console.log:Time is Mon Nov 17 12:24:13 EET 2008Running client version 2.5.2-735, testclient=false
=== System information ===Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.6.0_07Java vendor: Sun Microsystems Inc. (http://java.sun.com/)Available CPUs: 2
Loading character perjiLoading config defaultLoading props file C:\Documents and Settings\perji\My Documents\wurm\configs\default\gamesettings.txt>>> Main thread exiting.Loading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\password.txtSaving props file C:\Documents and Settings\perji\My Documents\wurm\configs\default\gamesettings.txtLoading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\stats.txt
Preparing to enable console logging.Now logging to C:\Documents and Settings\perji\My Documents\wurm\console.perji.log
=== Wurm options ===advanced_select_items = falseanimation_playback_self = 0auto_mipmaps = falsecavedetail = 1censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = falsedebug_mode = falsedisplay_settings = true:false:0:1024:768:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = truefog_coord_src = 0font_bold = 11font_default = 12font_header = 20font_huge_header = 25font_italian = 11font_monospaced = 11game_client_thread_priority = 2glsl_enabled = truegui_opacity = 3has_read_eula = truehint_fog = 0hint_linesmooth = 0hint_mipmap = 0hint_perspective = 0hint_pointsmooth = 0hint_polygonsmooth = 0hint_texture_compression = 0hint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 3loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 0model_loader_thread_priority = 3model_loading_threads = 1opengl2_enabled = falseother_log_rotation = 2outline_picking = truepack_updater_log_level = 0pack_updater_log_level2 = 1player_guest = falsereflections = 2release_context = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_near_terrain = truesave_skills_on_quit = truescreenshot_file_format = 0setting_timestamps = trueshadow_level = 0showKChat = trueskydetail = 1sound_al_gain = 30sound_engine = 1structure_render_distance = 2terrain_bump = trueterrain_res = 1tile_transitions = truetiledecorations = 2toolSlot1 = 97235912098306toolSlot2 = 118425485574658toolSlot3 = 65853995352578toolSlot4 = 971686019842toolSlot5 = -1trees = 2update_optional = trueuse_anisotropic_filtering = 0use_coralized_pack_updater = falseuse_fast_clock_work_around = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_non_alpha_particles = trueuse_occlusion_culling = trueuse_pbuffers2 = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = trueviewport_bob = false
JOGL specification version 1.1.1JOGL implementation version 1.1.1JOGL implementation vendor Sun Microsystems, Inc.>>> Game launcher thread exiting.
=== OpenGL information ===JOGL version: 1.1.1LWJGL version: 1.1.4OpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon X1300/X1550 SeriesOpenGL version: 2.1.8086 ReleaseGLSL version: Not availableColorbits: 8, 8, 8, 8Stencilbits: 8Depthbits: 24Texture units: 8AUX buffers: 0Max GL Lights: 8OpenGL extensions:    GL_AMD_performance_monitor    GL_ARB_depth_texture    GL_ARB_draw_buffers    GL_ARB_fragment_program    GL_ARB_fragment_shader    GL_ARB_half_float_pixel    GL_ARB_half_float_vertex    GL_ARB_multisample    GL_ARB_multitexture    GL_ARB_occlusion_query    GL_ARB_pixel_buffer_object    GL_ARB_point_parameters    GL_ARB_point_sprite    GL_ARB_shader_objects    GL_ARB_shader_texture_lod    GL_ARB_shading_language_100    GL_ARB_shadow    GL_ARB_shadow_ambient    GL_ARB_texture_border_clamp    GL_ARB_texture_compression    GL_ARB_texture_cube_map    GL_ARB_texture_env_add    GL_ARB_texture_env_combine    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3    GL_ARB_texture_float    GL_ARB_texture_mirrored_repeat    GL_ARB_texture_non_power_of_two    GL_ARB_texture_rectangle    GL_ARB_transpose_matrix    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program    GL_ARB_vertex_shader    GL_ARB_window_pos    GL_ATI_draw_buffers    GL_ATI_envmap_bumpmap    GL_ATI_fragment_shader    GL_ATI_meminfo    GL_ATI_separate_stencil    GL_ATI_texture_compression_3dc    GL_ATI_texture_env_combine3    GL_ATI_texture_float    GL_EXT_abgr    GL_EXT_bgra    GL_EXT_blend_color    GL_EXT_blend_equation_separate    GL_EXT_blend_func_separate    GL_EXT_blend_minmax    GL_EXT_blend_subtract    GL_EXT_compiled_vertex_array    GL_EXT_copy_texture    GL_EXT_draw_range_elements    GL_EXT_fog_coord    GL_EXT_framebuffer_blit    GL_EXT_framebuffer_multisample    GL_EXT_framebuffer_object    GL_EXT_gpu_program_parameters    GL_EXT_multi_draw_arrays    GL_EXT_packed_depth_stencil    GL_EXT_packed_pixels    GL_EXT_point_parameters    GL_EXT_rescale_normal    GL_EXT_secondary_color    GL_EXT_separate_specular_color    GL_EXT_shadow_funcs    GL_EXT_stencil_wrap    GL_EXT_subtexture    GL_EXT_texgen_reflection    GL_EXT_texture3D    GL_EXT_texture_compression_s3tc    GL_EXT_texture_cube_map    GL_EXT_texture_edge_clamp    GL_EXT_texture_env_add    GL_EXT_texture_env_combine    GL_EXT_texture_env_dot3    GL_EXT_texture_filter_anisotropic    GL_EXT_texture_lod_bias    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object    GL_EXT_texture_rectangle    GL_EXT_texture_sRGB    GL_EXT_vertex_array    GL_KTX_buffer_region    GL_NV_blend_square    GL_NV_texgen_reflection    GL_SGIS_generate_mipmap    GL_SGIS_texture_edge_clamp    GL_SGIS_texture_lod    GL_WIN_swap_hint    WGL_EXT_swap_control
Setting up Sonar Sound EngineShowing Mojang Splash Screenuse auto mipmap generation falseuse compressed textures falseuse S3TC compression: falseuse non power of two textures: trueWindows XPStartup Phase - Setting up..Loading window positions from C:\Documents and Settings\perji\My Documents\wurm\players\perji\windows_1024x712.txtLoading props file C:\Documents and Settings\perji\My Documents\wurm\players\perji\windows_1024x712.txtGui initializedLoaded tree texture id as 5Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Documents and Settings\perji\My Documents\wurm\players\perji\logs\_Event.2008-11.txtDisabling NaglesSetting up dotXSI Model LoaderStartup message: Welcome back, Perji! Wurm has been waiting for you.Executing C:\Documents and Settings\perji\My Documents\wurm\configs\default\keybindings.txtKeybindings saved.Executing C:\Documents and Settings\perji\My Documents\wurm\configs\default\autorun.txtFailed to bind key ']': java.lang.NoSuchFieldException: VK_]Keybindings saved.Setting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringNot enabling anisotropic filteringStarting update of login splash image..Using program object 3 for water====== CLIENT CRASH ======nulljava.lang.NullPointerException	at class.gi.a(SourceFile:70)	at class.gi.e(SourceFile:50)	at class.gi.a(SourceFile:139)	at class.bi.d(SourceFile:84)	at class.z.a(SourceFile:168)	at class.bi.d(SourceFile:84)	at class.ek.a(SourceFile:379)	at class.bi.d(SourceFile:84)	at class.ex.a(SourceFile:137)	at class.bi.d(SourceFile:84)	at class.ex.a(SourceFile:137)	at class.bi.d(SourceFile:84)	at class.ex.a(SourceFile:137)	at class.eI.a(SourceFile:94)	at class.x.a(SourceFile:336)	at class.bi.d(SourceFile:84)	at class.ex.a(SourceFile:137)	at class.bi.d(SourceFile:84)	at class.bW.a(SourceFile:598)	at com.wurmonline.client.l.f(SourceFile:479)	at com.wurmonline.client.p.run(SourceFile:154)	at java.lang.Thread.run(Unknown Source)

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