Posted November 15, 2008 Instead of whining (too much) about the recent spell nerf (vynora spell cost), I'll try to add some constructive crititism instead To start I have 2 real issues with priests, the first is the randomness. I had access to a priest a couple months ago with 70+ channeling and over 30 soul depth. 5 of the AoSP casts failed to improve a ~50 power spell. The 6:th cast imped the power to 99. And recently I made my priest champ, and I was first amazed with the 80-90 casts every other time, but suddenly that stopped and I had a hard time casting a spell over 60 power. I've tried praying before casts, standing close to an altar, having full food and water (if anything of that even helps, it's too hard to get hard facts on wurm as it has so many variables). Tighten down the randomness a little or at least tell us how to be more successful. Having soul depth tighten it down would be good. The other issue has always been around but it was made more clear with this update, (wasting) time vs reward. You can sit around forever and wait for favor and waste it on a fail or some useless cast, so my suggestion here is that make favor cost dependant on spell power plus a little "waste" or this feature would be too benefitable. For instance, WoA now takes 40 favor to cast. Assume that a 99.99 power WoA = ~100% favor cost of the max while a 0.1 power WoA = 0% favor cost of the max. Then add an additional 5 favor cost to cast, unless you get a spell power which will be equivalent to 35 favor (40 - 5). Else, every spell would get a potential extra 5 favor added to the cost while you're still able to cast it with the original favor, like starting to cast WoA at 40 favor and the spell turns out 99 power, which means that you'll be drained of ~44.6 favor that you actually don't have. * Failure to improve a spell would still drain you of the original cost, 40 in this case. (No change compared to the current system) * Improving a spell from 80 to 90 would still cost the same as casting a 90 from the start, not the difference between the two. (No change compared to the current system) Some examples: 10 power WoA = ~10% cost = 4 favor + extra 5 = 9 favor. 50 power WoA = ~50% cost = 20 favor + extra 5 = 25 favor. 87 power WoA = ~87% cost = 34.8 favor + extra 5 = 39.5 favor. (As you can see, WoA over 88 will not cost any extra favor). 99 power WoA = ~100% cost = 40 favor = 40 favor. To summarize, spells would get less random and low power casts would not drain your whole favor bar. Since you're still drained when failing to improve a previous spell, this suggestion aims more for low-end priests and enchanting new items. Feel free to laugh at me if you know how to tighten down the randomness Share this post Link to post Share on other sites
Posted November 15, 2008 Suppose you cast a 50 power, costing you 25 favor, leaving you at 15 favor. Getting from 0 to 40 favor is about 40 minutes. Getting from 0 to 15 favor is about 5 minutes. It just doesn't save very much at all. Even a 10 favor cost (leaving 30) only saves you half the recovery. Share this post Link to post Share on other sites
Posted November 15, 2008 I hate to be a whiner, but i guess after i hit 60 faith on my priest it meant i could cast 2 coc's or 3 woa's while at full favor now i'm reduced to 1.5 with a full bar of favor, With the increase of spell cost shouldnt you consider perhaps an increase on the Favor regeneration timer. It seems only fair to me. and I'm not talking like x100 rate, but maybe a little bit, Perhaps something based on your soul depth... More soul depth means you regenerate favor faster... or something (referring to Vynora, would go with soul strength for Mag) Also the old values seemed to work better with sacrificing, as if it were balanced even... now it seems like i have to waste a bit of favor on a bless or something to get me down to where i can sacrifice a 50ql statuette of Vynora or i lose about 10 favor in the mix... perhaps champs don't have to worry about it... but it seems like you shot the Vynora priests in the foot (except Pifa shes a god) well there's my 2 cents Share this post Link to post Share on other sites
Posted November 16, 2008 you're a retard red. Don't just post for the sake of posting (in this forums anyway) So what you're saying is that lower priests will only be able to cast to WoA ~70, but will actually be able to get that high? Share this post Link to post Share on other sites
Posted November 17, 2008 you're a retard red. Don't just post for the sake of posting (in this forums anyway) So what you're saying is that lower priests will only be able to cast to WoA ~70, but will actually be able to get that high? Share this post Link to post Share on other sites
Posted November 17, 2008 a few posts i removed from the thread. i left that one as it had a valid question in it. Share this post Link to post Share on other sites
Posted November 17, 2008 Define "retard red" please Share this post Link to post Share on other sites
Posted November 18, 2008 And recently I made my priest champ, and I was first amazed with the 80-90 casts every other time, but suddenly that stopped and I had a hard time casting a spell over 60 power. When it stopped, did it happen at same time as the favour update? And yes, i agree that the randomness should be less than it is, although Pifa used to rarely cast below 50, it seems a lot more common since the update and higher casts are less common too. Out of interest, What was the champs casting at? (and soul, soul depth values) [Do PM me the values, if you dont want other to see] BTW Pifa has (approx) 31.6 Soul 42.2 Soul Depth 71.2 Channelling (Cant remember the Religion value as its not in skill compare) Share this post Link to post Share on other sites